Noche furtiva Carta MTG
El coste de maná | |
Costo de maná convertido | 2 |
Rareza | Poco común |
Tipo | Instantáneo |
Liberado | 2006-05-05 |
Coleccione símbolo | |
Coleccione nombre | Dissension |
Coleccione código | DIS |
Número | 49 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Jeff Miracola |
Conclusiones clave
- Nightcreep disrupts opponents by turning all lands into Swamps, creating unexpected strategic advantages.
- The card’s instant speed allows players to cast it at critical moments, impacting opponents’ turns.
- Despite its power to alter gameplay, it requires card discard and specific mana, limiting its versatility.
Donde comprar
Si estás buscando comprar una carta MTG Noche furtiva de un coleccione específico como Dissension, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Noche furtiva y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Texto de la carta
Hasta el final del turno, todas las criaturas se convierten en negras y todas las tierras se convierten en pantanos.
"Por favor, dime que estoy alucinando. Prefiero estar loco que aquí." —Gorev Hadszak, investigador wojek
Card Pros
Card Advantage: Nightcreep offers the strategic benefit of transforming all lands into Swamps until end of turn, which can be leveraged to disrupt opponent strategies while potentially boosting your own land-based abilities and synergies.
Resource Acceleration: By converting all lands to Swamps, Nightcreep allows for a seamless execution of Swamp-dependent spells and effects that could accelerate your resource capabilities, as many MTG cards reward you for controlling multiple Swamps.
Instant Speed: Nightcreep’s value is heightened by its instant speed, affording you the flexibility to alter the landscape of the game during the most opportune moment—often during your opponent’s turn, which can catch them off-guard and upset their planned course of action.
Card Cons
Discard Requirement: Nightcreep compels players to discard, potentially depleting strategic resources or crucial cards from your hand.
Specific Mana Cost: This card’s black mana requirement restricts it to decks that can produce that type of mana, possibly limiting its versatility among various strategies.
Comparatively High Mana Cost: The mana investment needed for Nightcreep may not always justify the temporary effect it provides, especially when alternatives may offer more permanent solutions.
Reasons to Include Nightcreep in Your Collection
Versatility: Nightcreep brings a unique ability to the table by turning all lands into Swamps for a turn. This feature allows for some unexpected plays and strategies, fitting well into various deck archetypes that capitalize on land types.
Combo Potential: With its transformative nature, Nightcreep can be a linchpin in combos involving land types or color-specific spells. It works as an enabler for cards that profit from a widespread change in the game’s mana base or require specific land types to maximize efficacy.
Meta-Relevance: Should the gameplay shift towards decks that are heavily dependent on nonblack mana, Nightcreep gains significance as a disruption tool. It can inhibit opponents’ plans and strategies, making it a tactical inclusion in a sideboard or even as a main deck choice when the meta indicates the advantage can be leveraged.
How to beat
Nightcreep is a unique Magic: The Gathering card known for its ability to turn all lands into Swamps until end of turn. This can be incredibly disruptive, especially for decks that rely heavily on specific land types to cast their spells. Overcoming the challenge posed by Nightcreep involves flexibility in mana base and the strategic use of spells.
One approach is using land cards that can produce multiple types of mana, reducing the card’s impact on your gameplay. Cards such as Mana Confluence and City of Brass are excellent inclusions for their ability to provide any color of mana. You could also incorporate instant spells that can be cast at the opportune moment, ensuring your mana is used effectively before Nightcreep takes effect. Additionally, consider running cards capable of countering spells or removing enchantments that can nullify the effects of Nightcreep, such as Disenchant or Naturalize.
Understanding how Nightcreep can derail your strategy is vital. Building a deck that is resilient to such tactics will greatly enhance your chances of victory. By diversifying your mana sources and having backup plans, you can thwart the temporary setback Nightcreep poses and maintain the upper hand in your MTG matchups.
Cartas como Noche furtiva
Nightcreep stands out in the pantheon of Magic: The Gathering cards that focus on altering the properties of permanents. A notable counterpart is Darkness, which shares its instant speed and the capacity to prevent damage by turning all creatures into shadowy figures that cannot block or be blocked for a turn, though it doesn’t change their color to black. On the flipside, Sudden Spoiling is another spell that can instantly turn the tables in combat by not only turning creatures into 0/2 figures but also removing their abilities, effects akin to Nightcreep’s impact on the board.
Peek into the world of color-changing spells and you’ll find Darkest Hour, a static enchantment with a continuous effect similar to Nightcreep, but its one-color focus resounds throughout the entire game rather than just one turn. Each of these cards provides players with tools to manipulate the battlefield in their favor, whether for a single turn with Nightcreep or Durress, or over many turns with Darkest Hour. As players evaluate their decks’ needs, the ephemeral yet pivotal impact of Nightcreep might just be the trick they need to gain unforeseen advantages in the thick of battle.
Cartas similares a Noche furtiva por color, tipo y coste de maná
Legalidades
Formatos de Magic the Gathering donde Noche furtiva tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Noche furtiva de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2006-05-01 | A land or creature that enters the battlefield after Nightcreep resolves won’t be affected by it. |
2006-05-01 | If a permanent is both a creature and a land, Nightcreep replaces all of its land types with Swamp, but it doesn’t affect its creature types. The creature land loses all abilities generated by its rules text and its previous land types but retains any abilities granted to it by other effects. For example, an animated Blinkmoth Nexus becomes a black creature land with the land subtype Swamp whose only abilities are flying and “: Add .” |
2006-05-01 | This effect overwrites all creatures’ colors. Creatures will be black instead of any other color or colors. |
2006-05-01 | This effect overwrites all lands’ land types. Lands will be Swamps instead of any other land types. This won’t affect a land’s supertypes (such as basic or legendary). Lands will lose their normal abilities and have the ability “: Add ” instead. |