Robo de recuerdos Carta MTG


Robo de recuerdos - Throne of Eldraine
El coste de maná
Costo de maná convertido3
RarezaComún
TipoConjuro
Liberado2019-10-04
Coleccione símbolo
Coleccione nombreThrone of Eldraine
Coleccione códigoELD
Número96
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porMicah Epstein

Conclusiones clave

  1. Memory Theft grants information and disrupts opponents, significantly influencing MTG gameplay.
  2. Its instant speed provides flexibility and a tactical advantage during crucial game moments.
  3. However, Memory Theft’s cost and color specificity may limit its versatility in various decks.

Texto de la carta

El oponente objetivo muestra su mano. Tú eliges de ahí una carta que no sea tierra. Ese jugador descarta esa carta. Puedes poner en el cementerio de ese jugador desde el exilio una carta de la cual ese jugador sea propietario que tenga una Aventura.

En las tierras salvajes, los cuervos no solo roban baratijas.


Card Pros

Card Advantage: Memory Theft not only disrupts your opponent’s carefully laid plans by removing a key card from their hand, but it also grants you the invaluable insight into their upcoming moves. This information lets you adjust your strategy accordingly, giving you a clear advantage on the battlefield.

Resource Acceleration: Besides providing crucial information, Memory Theft facilitates resource acceleration by potentially discarding a card with an advantageous graveyard ability. This can synergize with various deck strategies that capitalize on cards in the graveyard, effectively becoming an unexpected accelerator for your game plan.

Instant Speed: The power of Memory Theft is amplified by its instant speed, allowing you to disrupt your opponent during their most vulnerable moments, such as in the middle of setting up a combo or in response to them drawing a card. This flexibility can catch your adversary off guard, upending their tempo and providing you with a significant tactical edge during critical phases of the game.


Card Cons

Discard Requirement: Memory Theft’s mechanics hinge on discarding a card, which can be a setback if your hand is already sparse. This may force you to lose valuable cards that could be essential for your strategy or future turns.

Specific Mana Cost: Memory Theft’s mana cost is restricted to black, making it less versatile across a wider range of deck types. This limits its playability to predominantly black or compatible two-color decks.

Comparatively High Mana Cost: With a cost of three mana—two of which are black—Memory Theft commands a notable amount of resources for its effect. In a game where efficiency is key, this could slow down your pace and reduce dynamic play options in the early game.


Reasons to Include Memory Theft in Your Collection

Versatility: Memory Theft shines in various deck builds that aim to disrupt opponent strategies. By forcing opponents to reveal their hand and select a nonland card to discard, it works well in control or midrange decks, covering your bases against unpredictable threats.

Combo Potential: In decks centered around discard mechanics and benefiting from opponents’ graveyard content, this card can be a linchpin. It potentially synergizes with cards that reap benefits from the number of cards in an opponent’s graveyard or punish players for a smaller hand size.

Meta-Relevance: With the ever-shifting landscape of competitive play, Memory Theft has its place as a sideboard star or main deck choice in a meta teeming with combo decks. It can dismantle an opponent’s carefully sculpted hand and throw a wrench into their plans, keeping you one step ahead in the match-up.


How to beat Memory Theft

Memory Theft presents a unique challenge in the realm of hand disruption in Magic: The Gathering. With its ability to extract a noncreature, nonland card from the opponent’s hand and force them to play that card or otherwise lose it, the strategic implications are significant. To successfully navigate against Memory Theft, savvy play revolves around timing and management of one’s own hand. Holding onto a variety of card types, especially instant spells that can be played in response to the disruption, can mitigate the potential loss of a valuable sorcery or enchantment. Additionally, deck diversity is key – employing creatures and lands with built-in abilities offers alternative plays beyond the reach of Memory Theft’s effect.

Another tactic is leveraging redundancy within your deck, ensuring that losing a single card won’t cripple your strategy. Lastly, incorporating cards that benefit from being in your graveyard or that can return from the graveyard to your hand can turn Memory Theft’s downside to your advantage. By thinking ahead and integrating these elements, overcoming the strategic hurdle posed by Memory Theft becomes a manageable aspect of the game rather than a devastating setback.


Cartas como Robo de recuerdos

Memory Theft presents itself as an intriguing option for Magic: The Gathering players interested in hand disruption techniques. This spell shares similarities with cards like Thought Erasure. Both disrupt opponents by revealing their hand and allowing you to choose a nonland card to be discarded. Yet, Memory Theft goes a step further, allowing you to cast a spell with flashback from your opponent’s graveyard. This additional layer not only deprives your opponent of resources but turns their tools against them.

There’s also Unburden, another card that forces a two-card discard. Unlike Memory Theft, Unburden doesn’t offer the potential to use your opponent’s spells, but it operates at the same mana cost. Duress also enters the discussion with its lower casting cost, targeting only noncreature, nonland cards. Although it doesn’t remove the card from the game like Memory Theft could, it’s a staple for early-game strategic planning.

By comparing these various disruptions spells, Memory Theft stands out by offering a diverse range of tactical advantages in Magic: The Gathering—an essential for decks that thrive on their opponents’ setbacks and are crafted to exploit every advantage gleaned from a peek into the adversary’s hand.

Thought Erasure - Carta Magic versiones
Unburden - Carta Magic versiones
Duress - Carta Magic versiones
Thought Erasure - Carta Magic versiones
Unburden - Carta Magic versiones
Duress - Carta Magic versiones

Cartas similares a Robo de recuerdos por color, tipo y coste de maná

Darkpact - Carta Magic versiones
Demonic Attorney - Carta Magic versiones
Jovial Evil - Carta Magic versiones
Infernal Contract - Carta Magic versiones
Touch of Death - Carta Magic versiones
Wicked Pact - Carta Magic versiones
Nature's Ruin - Carta Magic versiones
Buried Alive - Carta Magic versiones
Choking Sands - Carta Magic versiones
Brush with Death - Carta Magic versiones
Coercion - Carta Magic versiones
Hand of Death - Carta Magic versiones
Forced March - Carta Magic versiones
Stupor - Carta Magic versiones
Soul Burn - Carta Magic versiones
Noxious Vapors - Carta Magic versiones
Mind Rot - Carta Magic versiones
Crippling Fatigue - Carta Magic versiones
Flaying Tendrils - Carta Magic versiones
Victimize - Carta Magic versiones
Darkpact - Carta Magic versiones
Demonic Attorney - Carta Magic versiones
Jovial Evil - Carta Magic versiones
Infernal Contract - Carta Magic versiones
Touch of Death - Carta Magic versiones
Wicked Pact - Carta Magic versiones
Nature's Ruin - Carta Magic versiones
Buried Alive - Carta Magic versiones
Choking Sands - Carta Magic versiones
Brush with Death - Carta Magic versiones
Coercion - Carta Magic versiones
Hand of Death - Carta Magic versiones
Forced March - Carta Magic versiones
Stupor - Carta Magic versiones
Soul Burn - Carta Magic versiones
Noxious Vapors - Carta Magic versiones
Mind Rot - Carta Magic versiones
Crippling Fatigue - Carta Magic versiones
Flaying Tendrils - Carta Magic versiones
Victimize - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Robo de recuerdos de un coleccione específico como Throne of Eldraine, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Robo de recuerdos y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Legalidades

Formatos de Magic the Gathering donde Robo de recuerdos tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Robo de recuerdos de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-10-04 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2019-10-04 If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2019-10-04 Memory Theft allows you to put any face-up exiled card with an Adventure that player owns into their graveyard, not just one that was cast as an Adventure and exiled.
2019-10-04 You choose which exiled adventurer card, if any, to put into that player's graveyard after seeing their hand. You may do this even if that player has no nonland cards in hand, or even no cards at all.