Mantícora invasora Carta MTG


Mantícora invasora - War of the Spark
El coste de maná
Costo de maná convertido6
RarezaComún
TipoCriatura — Mantícora zombie
Habilidades Amass
Liberado2019-05-03
Coleccione símbolo
Coleccione nombreWar of the Spark
Coleccione códigoWAR
Fuerza 4
Tenacidad 5
Número134
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porJehan Choo

Conclusiones clave

  1. Generates a 4/4 Zombie token for immediate pressure and strategic flexibility in aggressive red decks.
  2. Has potential for combos and synergy with creature-based strategies, enhancing its utility.
  3. Demands specific answers to its threat, such as board clears or targeted removal, due to its power.

Texto de la carta

Cuando la Mantícora invasora entre al campo de batalla, enrola 2. (Pon dos contadores +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)

"¡Atrás! No eres rival para esta criatura". —Samut


Card Pros

Card Advantage: Invading Manticore has the potential to deliver card advantage by creating additional creature tokens. Each token represents not just extra damage potential but also an additional resource that opponents must deal with, further pressuring their resources.

Resource Acceleration: While not directly contributing to mana ramp, the creature tokens provided by Invading Manticore can indirectly support resource acceleration. These tokens can be sacrificed or combined with other cards to streamline your strategy and bring your game-ending spells to the battlefield sooner.

Instant Speed: Despite being a creature, the primary way to capitalize on Invading Manticore’s benefit is through its “as it enters the battlefield” ability. Although not at instant speed, this ability can be maximized when used in conjunction with spells or abilities that allow you to flash in creatures, giving you a similar strategic edge to that provided by instant-speed interactions.


Card Cons

Discard Requirement: While Invading Manticore doesn’t ask you to discard directly, it imposes a 6 mana cost, which can compete with your plans to hold onto crucial late-game spells. This can inadvertently pressure players into using resources they would prefer to save for reacting to an opponent’s moves or for crafting a strategic final push.

Specific Mana Cost: Invading Manticore requires a specific mix of mana to cast — 4 generic and 2 red. This requirement can be restricting for multi-color decks that may struggle to generate the necessary red mana consistently, making it a less flexible choice in a deck’s six-drop slot.

Comparatively High Mana Cost: With a cost of 6 mana, Invading Manticore competes with numerous other impactful creatures and spells. In a game where efficiency is key, there are alternative options that provide more immediate board presence or game-ending capabilities. This can make the manticore a tough sell when optimizing your deck’s curve and overall strategy.


Reasons to Include in Your Collection

Versatility: Invading Manticore is a flexible addition to many red-based decks, particularly those that capitalize on creature tokens and aggressive strategies. Its ability to create an additional creature upon entering the battlefield allows it to serve multiple roles, from attacker to defender, right out of the gate.

Combo Potential: This card synergizes well with effects that care about creatures entering the battlefield or sacrificing creatures for value. It pairs nicely with sacrifice outlets and effects that capitalize on creature deaths, providing a strategic edge in various combo setups.

Meta-Relevance: In a game state that favors larger creatures and token strategies, Invading Manticore fits right in. With its ability to impact the board immediately, it can be a key player against control decks that might struggle to remove multiple threats at once, making it a card to consider for your red decks in such a meta.


How to Beat Invading Manticore

Invading Manticore presents a challenge with its impactful arrival on the battlefield, especially considering its ability to create a 4/4 Zombie token with haste. It’s a threatening card that demands an immediate answer in any MTG game. To counteract this, players should look towards efficient removal spells. Cards like Murderous Rider or Bedevil offer a clean solution to the Manticore itself, nullifying the immediate threat.

Having counter magic such as Negate or Counterspell at the ready can prevent the Manticore from entering the play in the first place. Furthermore, board clears like Wrath of God or Damnation can reset the field, eliminating not only the Manticore but its generated token as well. It is also wise to maintain board presence with creatures that can block or creatures with the reach attribute to mitigate the damage from the hasty Zombie token. Having an adaptive game strategy that incorporates these elements is key when facing off against such menacing cards as Invading Manticore.


Cartas como Mantícora invasora

Invading Manticore stands as a notable creature within the Magic: The Gathering pantheon, joining the ranks of imposing six-mana red creatures. When looked at through the lens of card similarities, one can’t help but draw parallels to Flamerush Rider. While the Rider also creates token copies, it focuses on duplicating another attacking creature instead of bringing forth a standalone 4/4 Zombie token like the Manticore. This gives Invading Manticore a slight edge in that it doesn’t require another creature on the battlefield to be impactful.

Examining Embermaw Hellion reveals another close relative in terms of mana cost and the propensity to deal damage. The Hellion though, instead of adding creatures to the board, amplifies red sources’ damage output, offering a different but equally valuable strategic approach. Moreover, Siege-Gang Commander, which also costs five mana and produces additional Goblin tokens, provides a different form of board presence. Yet, it lacks the Manticore’s immediate attack-ready token, crucial for an aggressive strategy.

As one delves into the creature comparisons, Invading Manticore holds its ground with its ability to immediately affect the board, presenting a strong case for inclusion in decks that aim to capitalize on creature tokens and aggressive plays.

Flamerush Rider - Carta Magic versiones
Embermaw Hellion - Carta Magic versiones
Siege-Gang Commander - Carta Magic versiones
Flamerush Rider - Carta Magic versiones
Embermaw Hellion - Carta Magic versiones
Siege-Gang Commander - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Mantícora invasora de un coleccione específico como War of the Spark, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mantícora invasora y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Mantícora invasora tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mantícora invasora de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.