Trampa del infierno Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoInstantáneo — Trampa

Conclusiones clave

  1. Inferno Trap offers game-swinging potential by removing critical threats at instant speed.
  2. Specific mana cost and discard requirement may limit its use in some MTG deck strategies.
  3. Understanding its strengths and weaknesses is key to effectively incorporating or countering it.

Texto de la carta

Si recibiste daño de dos o más criaturas este turno, puedes pagar {R} en lugar de pagar el coste de maná de la Trampa del infierno. La Trampa del infierno hace 4 puntos de daño a la criatura objetivo.

"¿Hueles algo que se quema?"


Card Pros

Card Advantage: By potentially eliminating a key creature on the opponent’s side, Inferno Trap can swing the momentum of the game in your favor. Removing threats is crucial for maintaining control over the match.

Resource Acceleration: Although not directly providing mana or acceleration, this card could pave the way for faster gameplay by clearing the way of blockers or threats, allowing you to attack more freely with your creatures.

Instant Speed: The ability to be played at instant speed offers the flexibility to respond to your opponent’s moves on the fly. This can catch opponents off guard, disrupt big plays, or simply adapt to the ever-changing battlefield of an MTG game.


Card Cons

Discard Requirement: Inferno Trap obliges the player to discard a card upon casting. While leveraging the trap’s power, this can backfire when your hand is already depleting, potentially causing a setback by forcing you to forfeit a valuable resource.

Specific Mana Cost: Demanding a precise blend of mana, including red, Inferno Trap may not seamlessly integrate into multi-colored decks where mana flexibility is crucial. This limitation could hamper deck-building strategies that thrive on color diversity.

Comparatively High Mana Cost: Inferno Trap features a mana cost that could be seen as steep for its damage output. Alternative cards with lower mana requirements might provide comparable or even superior effectivity, prompting players to weigh their options carefully.


Reasons to Include Inferno Trap in Your Collection

Versatility: Inferno Trap serves as a flexible removal option. It can deal a significant amount of damage to attacking creatures, making it a useful tool for various red-based control or midrange decks looking to maintain a clear board.

Combo Potential: As an instant with a potential cost reduction, Inferno Trap can synergize well with decks designed to manipulate and utilize damage-based effects or spellslinger strategies, amplifying its impact within those synergistic contexts.

Meta-Relevance: In environments dominated by creature heavy decks, having Inferno Trap in your arsenal gives you an edge in dealing with threats efficiently and maintaining board control, especially when facing aggressive strategies that commit many creatures to the battlefield early on.


How to beat

Inferno Trap is an intriguing card that can pose a significant challenge to players in Magic: The Gathering. This spell is tailored to disrupt creatures, presenting an opportunity to eliminate a threat on the board for just a single red mana—if you’ve been dealt damage this turn—making it an efficient and potentially game-changing instant.

Defeating Inferno Trap requires strategic play, emphasizing the avoidance of damage in the same turn you plan to deploy critical creatures. Prioritize casting creatures after the first post-combat main phase, especially when your opponent has red mana untapped and might be sitting on this trap. You can also bait the spell with less important creatures or spells to trigger and waste your opponent’s trap card. Or, use non-creature spells with significant impact—like planeswalkers or enchantments—that Inferno Trap can’t touch.

In essence, beating Inferno Trap is about timing and baiting. By managing the flow of your plays and considering the potential presence of this trap card, you can navigate past its destructive capability and preserve your valuable creatures. So, keep an eye on your opponent’s untapped red mana and adapt your actions accordingly to outmaneuver this fiery trap.


Cartas como Trampa del infierno

Inferno Trap joins the ranks of instant-speed removal spells in Magic: The Gathering. It’s often seen as a parallel to cards like Searing Spear, both delivering a potent three damage to any target. However, Inferno Trap’s potential shines in its ability to deal a staggering four damage if a player has been dealt damage this turn, bypassing Searing Spear’s consistent but lower damage output.

Flame Slash also stands out in this category with its ability to deal four damage but only to a creature. What sets Inferno Trap apart is its flexibility to target creatures or players, and its conditional damage boost. Furthermore, while Flame Slash is a sorcery, Inferno Trap leverages its instant speed, offering a tactical advantage to respond during an opponent’s turn.

Meticulous comparison reveals that Inferno Trap can offer a tactical edge in MTG, especially when optimizing the conditions to trigger its four-damage capability. Its potential for immediate impact makes it a valuable tool in a player’s arsenal, poised for use at the most opportune moments.

Searing Spear - Carta Magic versiones
Flame Slash - Carta Magic versiones
Searing Spear - Carta Magic versiones
Flame Slash - Carta Magic versiones

Cartas similares a Trampa del infierno por color, tipo y coste de maná

Blind Fury - Carta Magic versiones
Lightning Blast - Carta Magic versiones
Boil - Carta Magic versiones
Blood Oath - Carta Magic versiones
Warpath - Carta Magic versiones
Magma Burst - Carta Magic versiones
Sudden Impact - Carta Magic versiones
Stoke the Flames - Carta Magic versiones
Fated Conflagration - Carta Magic versiones
Solar Blast - Carta Magic versiones
Grab the Reins - Carta Magic versiones
Tears of Rage - Carta Magic versiones
Blind with Anger - Carta Magic versiones
Ire of Kaminari - Carta Magic versiones
Torrent of Stone - Carta Magic versiones
Overblaze - Carta Magic versiones
Hidetsugu's Second Rite - Carta Magic versiones
Gaze of Adamaro - Carta Magic versiones
Dogpile - Carta Magic versiones
Parallectric Feedback - Carta Magic versiones
Blind Fury - Carta Magic versiones
Lightning Blast - Carta Magic versiones
Boil - Carta Magic versiones
Blood Oath - Carta Magic versiones
Warpath - Carta Magic versiones
Magma Burst - Carta Magic versiones
Sudden Impact - Carta Magic versiones
Stoke the Flames - Carta Magic versiones
Fated Conflagration - Carta Magic versiones
Solar Blast - Carta Magic versiones
Grab the Reins - Carta Magic versiones
Tears of Rage - Carta Magic versiones
Blind with Anger - Carta Magic versiones
Ire of Kaminari - Carta Magic versiones
Torrent of Stone - Carta Magic versiones
Overblaze - Carta Magic versiones
Hidetsugu's Second Rite - Carta Magic versiones
Gaze of Adamaro - Carta Magic versiones
Dogpile - Carta Magic versiones
Parallectric Feedback - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Trampa del infierno de un coleccione específico como Zendikar and Archenemy, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trampa del infierno y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Impresiones

La carta Trampa del infierno Magic the Gathering se lanzó en 3 colecciones diferentes entre 2009-10-02 y 2014-09-05. Ilustrado por Philip Straub.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12009-10-02ZendikarZEN 1332003NormalNegraPhilip Straub
22010-06-18ArchenemyARC 432003NormalNegraPhilip Straub
32014-09-05Duel Decks: Speed vs. CunningDDN 672015NormalNegraPhilip Straub

Legalidades

Formatos de Magic the Gathering donde Trampa del infierno tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trampa del infierno de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 Inferno Trap’s alternative cost condition checks for any damage, not just combat damage.
2009-10-01 The alternative cost condition doesn’t check who controlled the creatures that dealt damage to you. Damage dealt to you by your own creatures counts.
2009-10-01 The alternative cost condition is satisfied only if two different creatures dealt damage to you, not if one creature dealt damage to you twice. The damage may have been dealt to you simultaneously (as with combat damage), or at separate times.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
2009-10-01 You may target any creature, not just one that dealt damage to you this turn.