Armadilha do Inferno Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoMágica Instantânea — Armadilha

Principais conclusões

  1. Inferno Trap offers game-swinging potential by removing critical threats at instant speed.
  2. Specific mana cost and discard requirement may limit its use in some MTG deck strategies.
  3. Understanding its strengths and weaknesses is key to effectively incorporating or countering it.

Texto da carta

Se você sofreu dano causado por duas ou mais criaturas neste turno, você pode pagar {R} em vez de pagar o custo de mana de Armadilha do Inferno. Armadilha do Inferno causa 4 pontos de dano à criatura alvo.

"Você está sentindo um cheiro de queimado?"


Card Pros

Card Advantage: By potentially eliminating a key creature on the opponent’s side, Inferno Trap can swing the momentum of the game in your favor. Removing threats is crucial for maintaining control over the match.

Resource Acceleration: Although not directly providing mana or acceleration, this card could pave the way for faster gameplay by clearing the way of blockers or threats, allowing you to attack more freely with your creatures.

Instant Speed: The ability to be played at instant speed offers the flexibility to respond to your opponent’s moves on the fly. This can catch opponents off guard, disrupt big plays, or simply adapt to the ever-changing battlefield of an MTG game.


Card Cons

Discard Requirement: Inferno Trap obliges the player to discard a card upon casting. While leveraging the trap’s power, this can backfire when your hand is already depleting, potentially causing a setback by forcing you to forfeit a valuable resource.

Specific Mana Cost: Demanding a precise blend of mana, including red, Inferno Trap may not seamlessly integrate into multi-colored decks where mana flexibility is crucial. This limitation could hamper deck-building strategies that thrive on color diversity.

Comparatively High Mana Cost: Inferno Trap features a mana cost that could be seen as steep for its damage output. Alternative cards with lower mana requirements might provide comparable or even superior effectivity, prompting players to weigh their options carefully.


Reasons to Include Inferno Trap in Your Collection

Versatility: Inferno Trap serves as a flexible removal option. It can deal a significant amount of damage to attacking creatures, making it a useful tool for various red-based control or midrange decks looking to maintain a clear board.

Combo Potential: As an instant with a potential cost reduction, Inferno Trap can synergize well with decks designed to manipulate and utilize damage-based effects or spellslinger strategies, amplifying its impact within those synergistic contexts.

Meta-Relevance: In environments dominated by creature heavy decks, having Inferno Trap in your arsenal gives you an edge in dealing with threats efficiently and maintaining board control, especially when facing aggressive strategies that commit many creatures to the battlefield early on.


How to beat

Inferno Trap is an intriguing card that can pose a significant challenge to players in Magic: The Gathering. This spell is tailored to disrupt creatures, presenting an opportunity to eliminate a threat on the board for just a single red mana—if you’ve been dealt damage this turn—making it an efficient and potentially game-changing instant.

Defeating Inferno Trap requires strategic play, emphasizing the avoidance of damage in the same turn you plan to deploy critical creatures. Prioritize casting creatures after the first post-combat main phase, especially when your opponent has red mana untapped and might be sitting on this trap. You can also bait the spell with less important creatures or spells to trigger and waste your opponent’s trap card. Or, use non-creature spells with significant impact—like planeswalkers or enchantments—that Inferno Trap can’t touch.

In essence, beating Inferno Trap is about timing and baiting. By managing the flow of your plays and considering the potential presence of this trap card, you can navigate past its destructive capability and preserve your valuable creatures. So, keep an eye on your opponent’s untapped red mana and adapt your actions accordingly to outmaneuver this fiery trap.


Cartas similares a Armadilha do Inferno

Inferno Trap joins the ranks of instant-speed removal spells in Magic: The Gathering. It’s often seen as a parallel to cards like Searing Spear, both delivering a potent three damage to any target. However, Inferno Trap’s potential shines in its ability to deal a staggering four damage if a player has been dealt damage this turn, bypassing Searing Spear’s consistent but lower damage output.

Flame Slash also stands out in this category with its ability to deal four damage but only to a creature. What sets Inferno Trap apart is its flexibility to target creatures or players, and its conditional damage boost. Furthermore, while Flame Slash is a sorcery, Inferno Trap leverages its instant speed, offering a tactical advantage to respond during an opponent’s turn.

Meticulous comparison reveals that Inferno Trap can offer a tactical edge in MTG, especially when optimizing the conditions to trigger its four-damage capability. Its potential for immediate impact makes it a valuable tool in a player’s arsenal, poised for use at the most opportune moments.

Searing Spear - Carta Magic versões
Flame Slash - Carta Magic versões
Searing Spear - Carta Magic versões
Flame Slash - Carta Magic versões

Cartas semelhantes a Armadilha do Inferno por cor, tipo e custo de mana

Blind Fury - Carta Magic versões
Lightning Blast - Carta Magic versões
Boil - Carta Magic versões
Blood Oath - Carta Magic versões
Warpath - Carta Magic versões
Magma Burst - Carta Magic versões
Sudden Impact - Carta Magic versões
Stoke the Flames - Carta Magic versões
Fated Conflagration - Carta Magic versões
Solar Blast - Carta Magic versões
Grab the Reins - Carta Magic versões
Tears of Rage - Carta Magic versões
Blind with Anger - Carta Magic versões
Ire of Kaminari - Carta Magic versões
Torrent of Stone - Carta Magic versões
Overblaze - Carta Magic versões
Hidetsugu's Second Rite - Carta Magic versões
Gaze of Adamaro - Carta Magic versões
Dogpile - Carta Magic versões
Parallectric Feedback - Carta Magic versões
Blind Fury - Carta Magic versões
Lightning Blast - Carta Magic versões
Boil - Carta Magic versões
Blood Oath - Carta Magic versões
Warpath - Carta Magic versões
Magma Burst - Carta Magic versões
Sudden Impact - Carta Magic versões
Stoke the Flames - Carta Magic versões
Fated Conflagration - Carta Magic versões
Solar Blast - Carta Magic versões
Grab the Reins - Carta Magic versões
Tears of Rage - Carta Magic versões
Blind with Anger - Carta Magic versões
Ire of Kaminari - Carta Magic versões
Torrent of Stone - Carta Magic versões
Overblaze - Carta Magic versões
Hidetsugu's Second Rite - Carta Magic versões
Gaze of Adamaro - Carta Magic versões
Dogpile - Carta Magic versões
Parallectric Feedback - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Armadilha do Inferno MTG de um conjunto específico como Zendikar and Archenemy, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Armadilha do Inferno e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Armadilha do Inferno Magic the Gathering foi lançada em 3 expansões diferentes entre 2009-10-02 e 2014-09-05. Ilustrado por Philip Straub.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-10-02ZendikarZEN 1332003NormalPretaPhilip Straub
22010-06-18ArchenemyARC 432003NormalPretaPhilip Straub
32014-09-05Duel Decks: Speed vs. CunningDDN 672015NormalPretaPhilip Straub

Legalidades

Magic the Gathering formats where Armadilha do Inferno has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Armadilha do Inferno fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 Inferno Trap’s alternative cost condition checks for any damage, not just combat damage.
2009-10-01 The alternative cost condition doesn’t check who controlled the creatures that dealt damage to you. Damage dealt to you by your own creatures counts.
2009-10-01 The alternative cost condition is satisfied only if two different creatures dealt damage to you, not if one creature dealt damage to you twice. The damage may have been dealt to you simultaneously (as with combat damage), or at separate times.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
2009-10-01 You may target any creature, not just one that dealt damage to you this turn.