Final de promesa Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaMítica
TipoConjuro

Conclusiones clave

  1. Creates substantial card advantage by enabling casting of two graveyard spells.
  2. Increases resource efficiency, playing spells without depleting your hand.
  3. Instant speed play from the graveyard offers tactical in-game flexibility.

Texto de la carta

Puedes lanzar hasta una carta de instantáneo objetivo y/o hasta una carta de conjuro objetivo desde tu cementerio, cada una con coste de maná convertido de X o menos, sin pagar sus costes de maná. Si una carta lanzada de esta manera fuera a ir a tu cementerio este turno, en vez de eso, exíliala. Si X es 10 o más, copia cada uno de esos hechizos dos veces. Puedes elegir nuevos objetivos para las copias.


Card Pros

Card Advantage: Finale of Promise offers the unique ability to cast up to two spells from your graveyard, affording a significant card advantage. This can result in a substantial swing, effectively translating into a three-for-one scenario if you play your cards right.

Resource Acceleration: By allowing you to cast additional spells without expending cards from your hand, Finale of Promise accelerates your resources. This effectively gives you a free pass at utilizing spells you’ve already played, which can be critical for maintaining tempo and board presence.

Instant Speed: While Finale of Promise itself is a sorcery, the spells it targets in your graveyard can be instants, permitting you to make adept plays even on your opponent’s turn. This flexibility in timing can catch opponents off guard and give you a tactical edge when you most need it.


Card Cons

Discard Requirement: Finale of Promise compels you to have specific cards in your graveyard to achieve full value, which often requires setup and might deplete your hand prematurely.

Specific Mana Cost: As a spell with a Red mana requirement, it demands a significant commitment to Red mana in your deck building, potentially restricting flexibility in multi-color deck design.

Comparatively High Mana Cost: With a cost that includes two Red mana and one of any color, Finale of Promise can be a costly investment, especially in faster-paced games where efficiency is key.


Reasons to Include in Your Collection

Versatility: Finale of Promise is a flexible spell capable of fitting into various archetypes, particularly ones that take advantage of spell recursion and instant or sorcery synergies. It shines in decks centered around spell casting or those looking to harness the power of their graveyard for a late-game surge.

Combo Potential: The ability to cast up to two instants and/or sorceries from the graveyard gives Finale of Promise explosive combo potential. It can set up powerful turns where multiple spells are cast for a single investment, opening the door for game-winning sequences.

Meta-Relevance: In a meta that praises the prowess of spell-based strategies or where graveyard manipulation is key, Finale of Promise can become a formidable tool. It can disrupt opponent strategies while propelling your game plan forward, making it a card well-suited for ever-shifting competitive environments.


How to beat

Managing your game against a Finale of Promise can be challenging, as this powerful spell allows a player to cast cards from their graveyard, potentially leading to a significant shift in the game’s dynamics. The key is anticipating the move and disrupting the graveyard, where Finale of Promise sources its strength. Cards like Rest in Peace or Scavenging Ooze work exceptionally well in curbing the potency of this card by preventing opponents from having a well-stocked graveyard to play from.

Moreover, countering Finale of Promise with spells like Negate or Dovin’s Veto can prevent it from resolving in the first place, shutting down the opportunity before it can materialize. There’s also the strategic option of playing aggressively, aiming to put your opponent on the back foot quickly, giving them less time to set up the ideal conditions for their Finale of Promise.

Ultimately, effective counterplay against Finale of Promise revolves around foresight, disruption, and sometimes, a dash of old-fashioned pressure. Understanding and anticipating the card’s potential will enable you to keep your opponent’s graveyard under control, neutralize the threat effectively, and maintain the upper hand in your matches.


BurnMana Recommendations

The dynamic play Finale of Promise brings to MTG cannot be overstated. It offers a fresh perspective on using your graveyard as a resource, pushing the boundaries of traditional gameplay. Maximize the card’s potential by integrating it into strategies that leverage your spell arsenal. For those keen to exploit every strategic angle, delving deeper into its intricate mechanics is a must. Join us in the pursuit of perfecting your playstyle with Finale of Promise. Discover innovative deck-building techniques and advanced gameplay strategies that will solidify your standing as a formidable opponent in any duel.


Cartas como Final de promesa

Finale of Promise stands as an intriguing card in MTG, reminiscent of other spells woven to manipulate the flow of a game. Much like Past in Flames, Finale of Promise allows players to tap into the arsenal of spells in their graveyard. However, Finale of Promise promises immediate action, allowing the casting of up to one target instant card and one target sorcery card with converted mana costs X or less without paying their mana costs.

Comparatively, Mizzix’s Mastery operates on a similar paradigm of maximizing graveyard potential, yet Finale of Promise requires a more delicate balance with its X casting cost to determine the casting value of spells in the graveyard. In contrast, Mizzix’s Mastery foregoes the variable cost for a larger, all-inclusive resurgence of spells with its Overload ability.

Assessing the strategic depth each card introduces, Finale of Promise holds its own within MTG as a potent tool for players who adeptly plan their moves and manage their resources, crafting opportunities out of spells that have already served their initial purpose.

Past in Flames - Carta Magic versiones
Mizzix's Mastery - Carta Magic versiones
Past in Flames - Carta Magic versiones
Mizzix's Mastery - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Final de promesa de un coleccione específico como War of the Spark and War of the Spark Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Final de promesa y otras cartas MTG:

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Impresiones

La carta Final de promesa Magic the Gathering se lanzó en 3 colecciones diferentes entre 2019-05-03 y 2024-04-19. Ilustrado por Jaime Jones.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12019-05-03War of the SparkWAR 1272015NormalNegraJaime Jones
22019-05-04War of the Spark PromosPWAR 127s2015NormalNegraJaime Jones
32024-04-19Outlaws of Thunder Junction CommanderOTC 1662015NormalNegraJaime Jones

Legalidades

Formatos de Magic the Gathering donde Final de promesa tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Final de promesa de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-05-03 A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.
2019-05-03 As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.
2019-05-03 If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2019-05-03 If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2019-05-03 If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.
2019-05-03 If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.
2019-05-03 The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2019-05-03 You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.