Curse of Wizardry Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoEnchantment

Conclusiones clave

  1. It pressures opponents by penalizing them for casting spells of a specific color, influencing gameplay.
  2. Despite its higher mana cost, the enchantment’s disruptive ability can significantly impact game dynamics.
  3. Adaptable and tactically rich, it can define a deck’s strategy and respond to meta shifts.

Donde comprar

Si estás buscando comprar una carta MTG Curse of Wizardry de un coleccione específico como Magic Online Promos and DCI Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Curse of Wizardry y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.

"We must all push through the pain to heal our world." —Ayli, Kamsa cleric


Card Pros

Card Advantage: Curse of Wizardry can effectively disrupt an opponent’s strategy by making them lose more life when playing specific colored spells. This wear-down tactic can provide a subtle but substantial edge as it limits their options and can sway the course of the game.

Resource Acceleration: While Curse of Wizardry doesn’t directly generate additional mana or resources, it can indirectly accelerate your board state by slowing down an opponent’s pace. By forcing them to pay additional life to play spells, it may cause them to hesitate or alter their plays, giving you time to advance your position.

Instant Speed: Curse of Wizardry itself isn’t an instant, but its continuous effect influences the game at all times once in play. This means its pressure is constant, working on your behalf even when it’s not your turn, which can be just as crucial as instant speed in many scenarios.


Card Cons

Discard Requirement: This card forces each player to discard a card whenever they cast a spell that shares a color with the cursed enchantment. This can be particularly cumbersome for the player who controls Curse of Wizardry, especially if they can’t maintain a comfortable hand size.

Specific Mana Cost: Curse of Wizardry has a specific casting cost that requires both general and black mana. The inclusion of black mana in its casting cost means it will fit only into decks that run black mana sources, potentially limiting its versatility.

Comparatively High Mana Cost: With an initial investment of four mana to get Curse of Wizardry on the field, it can be a costly enchantment, especially when you consider alternative cards that might allow for more immediate board impact or provide greater card advantage in the same mana range.


Reasons to Include in Your Collection

Versatility: Curse of Wizardry offers a unique twist for players seeking to tailor their decks to respond to specific mana costs. This enchantment can be a strategic foil to opponents who rely heavily on spells with the same mana value, showcasing its adaptability across various deck builds.

Combo Potential: The card shines when synergized with strategies that punish opponents for casting spells. Combine it with cards that have similar punishing effects to amplify the hurt on opponents every time they play into your carefully laid trap.

Meta-Relevance: In an environment rich with players favoring certain spell types, Curse of Wizardry has the potential to serve as a powerful countermeasure. As the meta shifts and adapts, having this card in your arsenal ensures you can adjust and potentially tilt the scales in your favor.


How to beat

Curse of Wizardry presents a unique strategic challenge in the realm of enchantments, impacting players every time they cast a spell of a chosen color. Experienced campaigners know that this can be a continuous drain on their life total, which demands a decisive resolution. To successfully navigate this obstacle, one might consider spells or abilities that destroy or exile enchantments. Naturalize and Disenchant are two widely recognized answers that offer cost-effective removal options.

Another viable strategy is to adjust your gameplay by leaning into spells and creatures that aren’t affected by the curse’s specific color designation. Look for versatile options in your deck that offer alternative paths to victory. It’s essential to remain adaptive; should you find yourself under the curse, focusing on developing your board with non-targeted color spells could minimize its impact on your life total.

A proactive approach, featuring counterspells like Negate or Spell Pierce, can prevent the curse from ever taking hold. Being vigilant about the types of threats that can enter the battlefield is crucial. In essence, disrupting the enchantment directly or subtly altering your game plan can ensure that Curse of Wizardry’s grip is but a fleeting concern.


Cartas como Curse of Wizardry

The mystical realms of Magic: The Gathering offer a variety of enchantments that manipulate the battlefield like Curse of Wizardry. This particular enchantment stands out with its unique ability to penalize players whenever they cast a spell of the chosen color. It reminds seasoned players of cards like Painful Quandary, which also imposes a cost on opponents’ spellcasting but affects all spells irrespective of their color.

Comparatively, there’s Sulfuric Vortex, another card that exerts continuous pressure by dealing damage to players. While it offers a different approach by focusing on life totals rather than spellcasting, both create taxing situations for opponents. Cursed Totem, trades the color-specific punishment for a more general approach, restricting all activated abilities of creatures. The tactical advantage this grants can shift the tempo of gameplay similarly to the selective denial Curse of Wizardry provides.

In sum, within the enchantment spectrum of Magic: The Gathering, Curse of Wizardry provides a specific and intriguing strategy for controlling player actions, marking its place alongside its peers in offering distinctive game play effects and strategic depth.

Painful Quandary - Carta Magic versiones
Sulfuric Vortex - Carta Magic versiones
Cursed Totem - Carta Magic versiones
Painful Quandary - Carta Magic versiones
Sulfuric Vortex - Carta Magic versiones
Cursed Totem - Carta Magic versiones

Cartas similares a Curse of Wizardry por color, tipo y coste de maná

Pestilence - Carta Magic versiones
Lich - Carta Magic versiones
Cursed Land - Carta Magic versiones
Nether Void - Carta Magic versiones
Breeding Pit - Carta Magic versiones
Greed - Carta Magic versiones
Feast of the Unicorn - Carta Magic versiones
Koskun Falls - Carta Magic versiones
Diabolic Servitude - Carta Magic versiones
Vampiric Embrace - Carta Magic versiones
Brink of Madness - Carta Magic versiones
Death Pit Offering - Carta Magic versiones
Tainted Aether - Carta Magic versiones
Patriarch's Desire - Carta Magic versiones
Nefarious Lich - Carta Magic versiones
Last Laugh - Carta Magic versiones
Court of Ambition - Carta Magic versiones
Nightmare Shepherd - Carta Magic versiones
Erebos, Bleak-Hearted - Carta Magic versiones
Night of Souls' Betrayal - Carta Magic versiones
Pestilence - Carta Magic versiones
Lich - Carta Magic versiones
Cursed Land - Carta Magic versiones
Nether Void - Carta Magic versiones
Breeding Pit - Carta Magic versiones
Greed - Carta Magic versiones
Feast of the Unicorn - Carta Magic versiones
Koskun Falls - Carta Magic versiones
Diabolic Servitude - Carta Magic versiones
Vampiric Embrace - Carta Magic versiones
Brink of Madness - Carta Magic versiones
Death Pit Offering - Carta Magic versiones
Tainted Aether - Carta Magic versiones
Patriarch's Desire - Carta Magic versiones
Nefarious Lich - Carta Magic versiones
Last Laugh - Carta Magic versiones
Court of Ambition - Carta Magic versiones
Nightmare Shepherd - Carta Magic versiones
Erebos, Bleak-Hearted - Carta Magic versiones
Night of Souls' Betrayal - Carta Magic versiones

Impresiones

La carta Curse of Wizardry Magic the Gathering se lanzó en 3 colecciones diferentes entre 2006-01-02 y 2010-04-23. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 368632003NormalNegraKarl Kopinski
22006-01-02DCI PromosPDCI 472003NormalNegraKarl Kopinski
32010-04-23Rise of the EldraziROE 1042003NormalNegraKekai Kotaki

Legalidades

Formatos de Magic the Gathering donde Curse of Wizardry tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Curse of Wizardry de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2010-06-15 Curse of Wizardry affects all players, including you.
2010-06-15 If a player casts a spell of the chosen color, Curse of Wizardry’s second ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.