Aglomeración de sierpes Carta MTG


Aglomeración de sierpes - Judgment
El coste de maná
Costo de maná convertido9
RarezaExtraña
TipoConjuro
Habilidades Flashback
Liberado2002-05-27
Coleccione símbolo
Coleccione nombreJudgment
Coleccione códigoJUD
Número110
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porChristopher Moeller

Conclusiones clave

  1. Generates substantial card advantage through three large creature tokens impacting board states significantly.
  2. Demands high mana investment, which can restrict early play and affect hand resources greatly.
  3. Excellent token synergy and meta relevance make it a strategic powerhouse in specific deck types.

Texto de la carta

Pon en juego tres fichas de criatura Sierpe verde 6/6. Retrospectiva {9}{G}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.)


Card Pros

Card Advantage: Crush of Wurms shines in granting a massive card advantage by creating three 6/6 green Wurm creature tokens. This massive board presence can turn the tides of a game, overwhelming opponents with the potential to trade favorably with almost any creatures they might have.

Resource Acceleration: While not directly a source of resource acceleration, the sheer force of the creatures generated can serve as a deterrent, forcing opponents to deal with them and potentially using up resources they would otherwise allocate to their own board development or game-winning strategies.

Instant Speed: Although Crush of Wurms operates at sorcery speed, its potential is not diminished. Through various deck-building techniques and card synergies, players may find ways to cheat this spell onto the battlefield unexpectedly, practically mimicking the flexibility instant speed spells offer. Plus, its flashback ability gives it a sort of ‘second life,’ potentially doubling the initial advantage.


Card Cons

Discard Requirement: While it doesn’t force you to discard, Crush of Wurms commands a hefty mana investment before reaping its benefits. This might leave your hand depleted as you amass the trinity of green mana needed to cast it.

Specific Mana Cost: Crush of Wurms requires a dedicated triple green mana investment, making its inclusion restrictive to decks that are heavily green or have the means to generate multiple mana of any color easily.

Comparatively High Mana Cost: With an initial casting cost of nine mana, this card’s potency in summoning wurms is balanced by its steep price. This makes it challenging to play in the early to mid-game, where speed can be essential to gaining the upper hand.


Reasons to Include Crush of Wurms in Your Collection

Versatility: Crush of Wurms can be a game-changer in decks that thrive on creating large creature tokens. Its ability to generate three 6/6 creatures can quickly turn the tides of a game, offering significant board presence that works well in various green-based strategies.

Combo Potential: The card’s synergy with effects that double token creation, such as those found in populate or doubling season strategies, can lead to an explosive number of wurm tokens that can overwhelm opponents. This makes it a pivotal inclusion in decks looking to capitalize on such interactions.

Meta-Relevance: In environments where creature-based strategies are dominant, the sheer size and number of wurms Crush of Wurms can produce make it a serious consideration. It can help in matchups that have moved beyond the heavy control elements and give green decks a way to close out games against other midrange or creature-heavy decks.


How to beat

Crush of Wurms is an impactful card within Magic the Gathering that has the potential to turn the tide of a game with its ability to create three massive 6/6 green Wurm creature tokens. To counter this formidable threat, smart play and the right tactics are crucial. One efficient strategy is to use board wipes like Wrath of God or Damnation before the tokens can be leveraged by your opponent. Another tactic is to prevent the spell from resolving by using counterspells, such as Counterspell or Mana Leak, which are part of a player’s arsenal for interrupting an opponent’s key plays. Removal spells that can target multiple creatures at instant speed, like Settle the Wreckage, can also provide an unexpected defense.

Alternatively, leveraging exile effects with cards like Path to Exile or Declaration in Stone can permanently handle the tokens without giving your opponent the opportunity to regenerate or recur them. To navigate against Crush of Wurms successfully, it’s important to maintain flexibility in your strategy, keeping mana open for responses and choosing the right moment to stop the wurms from overwhelming the battlefield.


Cartas como Aglomeración de sierpes

In the realm of creature tokens within Magic: The Gathering, Crush of Wurms stands tall as a powerful spell capable of overwhelming opponents with sheer force. When looking for parallels, one can’t help but draw a line to cards like Decree of Justice or White Sun’s Zenith, both of which are also adept at populating the battlefield with tokens. However, what sets Crush of Wurms apart is its focus on producing a smaller number of significantly larger creatures – three 6/6 Wurms to be exact, which can be a game-ender in the right circumstances.

On one hand, there’s Entreat the Angels, another game-changing token generator. It shares tactical flexibility with Crush of Wurms, allowing players to cast it instantly through its miracle cost for a sudden army of angels. While not generating as hefty creatures individually, the number of 4/4 fliers can quickly overwhelm unprepared opponents. Army of the Damned is an alternative that shares the high mana cost, ushering in treacherous hordes of 2/2 zombie tokens, yet unlike Crush of Wurms, these tokens lack the individual might, emphasizing quantity over quality.

The strategic implications these spells present make them fascinating for players incorporating token strategies. Crush of Wurms might lack the range of angel or zombie production, but it makes up for it in creating substantial individual threats, each capable of turning the tides of battle alone.

Decree of Justice - Carta Magic versiones
White Sun's Zenith - Carta Magic versiones
Entreat the Angels - Carta Magic versiones
Army of the Damned - Carta Magic versiones
Decree of Justice - Carta Magic versiones
White Sun's Zenith - Carta Magic versiones
Entreat the Angels - Carta Magic versiones
Army of the Damned - Carta Magic versiones

Cartas similares a Aglomeración de sierpes por color, tipo y coste de maná

Reshape the Earth - Carta Magic versiones
Feral Incarnation - Carta Magic versiones
The Great Aurora - Carta Magic versiones
Reshape the Earth - Carta Magic versiones
Feral Incarnation - Carta Magic versiones
The Great Aurora - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Aglomeración de sierpes de un coleccione específico como Judgment, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Aglomeración de sierpes y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Aglomeración de sierpes tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal