Zephyr Boots MTG Card


Zephyr Boots - Strixhaven: School of Mages
Mana cost
Converted mana cost1
RarityUncommon
TypeArtifact — Equipment
Abilities Equip
Released2021-04-23
Set symbol
Set nameStrixhaven: School of Mages
Set codeSTX
Number261
Frame2015
LayoutNormal
BorderBlack
Illustred byYW Tang

Key Takeaways

  1. Enhances creatures by giving them flying, crucial for evasion and consistent combat damage.
  2. Equipping enables card draw, crucial for maintaining hand advantage and game momentum.
  3. Requires careful mana management due to its blue mana casting cost.

Text of card

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)


Card Pros

Card Advantage: Equipping Zephyr Boots to a creature not only increases its utility but provides a consistent means of drawing extra cards, thus ensuring a steady flow of resources and options throughout the match.

Resource Acceleration: While not directly impacting your mana pool, Zephyr Boots enhance your board presence, accelerating your game plan by turning any creature into a potential threat and information gatherer through its flying ability.

Instant Speed: Although Zephyr Boots itself is not an instant, it allows creatures to become evasive at any point during your turn. This adaptability ensures you can safely connect with your opponent and reap the benefits of card drawing during combat without telegraphing your moves too early.


Card Cons

Discard Requirement: With Zephyr Boots, equipping it to a creature necessitates a discard from your hand. This condition can be unfavorable when you’re trying to maintain card advantage or when your hand is already limited in options.

Specific Mana Cost: Zephyr Boots requires a precise mana investment to cast and equip. Needing one generic and one blue mana, it can be tricky to integrate into multicolored decks that may not consistently produce blue mana.

Comparatively High Mana Cost: When you account for both casting and equipping the Zephyr Boots, the total mana expenditure can be considerable. For an investment of three mana, there are alternative equipment or cards in MTG that might provide a more substantial effect on the battlefield.


Reasons to Include in Your Collection

Versatility: Zephyr Boots offer maneuverability across various deck themes, executing a critical role by conferring flying and card draw abilities—traits that align with numerous strategies seeking to enhance mobility and churn through a deck.

Combo Potential: Its synergy with creature-based tactics amplifies its appeal, as it can be tactically used to connect life-sapping creatures, potentiate artifact synergies, or empower voltron commanders with flying, providing a consistent avenue for card advantages.

Meta-Relevance: With an evolving combat landscape, the Boots rise in significance when evasion and hand replenishment are paramount against formidable control and stax defenses. By slipping through enemy ranks and maintaining hand momentum, Zephyr Boots secure their spot as a meta-responsive addition to your collection.


How to beat

Zephyr Boots is an interesting equipment card that gives players the ability to grant flying and card draw to their creatures. At first glance, it might seem like a minimal threat, but when paired with the right strategies, it can be a game-changer by giving creatures evasion and offering card advantage. Similar to the interaction between Aeronaut Tinkerer and flying artifacts, Zephyr Boots requires a specific setup to maximize its potential.

When facing an opponent utilizing Zephyr Boots, there are several strategies that can be effective. Firstly, prioritize removal spells that target artifacts or enchantments, to directly deal with the boots themselves. Cards like Naturalize or Disenchant are efficient methods to remove the equipment from the game, neutralizing its benefits. Secondly, controlling the board and keeping their creature count low will limit the boots’ usefulness. Spot removal and board wipes are essential to keep the opponent’s threats in check. Lastly, be mindful of your own flying blockers or reach creatures which can negate the evasion given by Zephyr Boots. It’s all about staying one step ahead and preventing your opponent from gaining too much value from their equipment.

In essence, the key to beating Zephyr Boots lies in swift and decisive action, whether that’s through artifact removal, creature control, or strategic creature placement. Adaptability and foresight are your greatest allies in ensuring the boots don’t walk over your game plan.


BurnMana Recommendations

Mastering MTG is as much about the cards you choose as how you play them. Zephyr Boots is a card that artfully combines utility with the potential for strategic advantages. Ensure you weigh the pros like card advantage and versatility against its cons, such as the discard requirement. Keep in mind similar cards to anticipate your opponent’s moves and encapsulate counter-strategies effectively. Integrate Zephyr Boots into your deck to propel your creatures into new strategic heights or curate a collection that thrives on versatility and meta relevance. For more insights and tips on optimizing your gameplay with Zephyr Boots, join BurnMana and empower your next MTG session.


Cards like Zephyr Boots

Zephyr Boots is an intriguing equipment card from Magic: The Gathering that offers both flying and card draw capabilities to the creature it equips. In this space, it shares some similarities with other equipment cards such as Swiftfoot Boots, which also provides haste alongside hexproof but lacks the draw function. The flying trait granted by Zephyr Boots draws a close parallel to cards like Wings of Hubris, although Wings of Hubris sacrifices permanency by ultimately requiring you to sacrifice the artifact to activate the ability.

Comparing Zephyr Boots with Rogue’s Gloves reveals that while Rogue’s Gloves also provides card draw upon dealing combat damage to a player, it fails to offer any form of evasion like flying, which is crucial for ensuring consistent damage and draw. Zephyr Boots, with its relatively low equip cost, also stands out for being more easily attachable than some other drawing equipment which can have more prohibitive costs or conditions.

Assessing the versatility and utility of Zephyr Boots, it is evident that the card occupies a useful niche. Providing a creature with the ability to fly and draw cards at the same time is a potent combination that enhances both offense and card advantage in Magic: The Gathering, making Zephyr Boots a unique asset for a deck’s arsenal.

Swiftfoot Boots - MTG Card versions
Wings of Hubris - MTG Card versions
Rogue's Gloves - MTG Card versions
Swiftfoot Boots - MTG Card versions
Wings of Hubris - MTG Card versions
Rogue's Gloves - MTG Card versions

Where to buy

If you're looking to purchase Zephyr Boots MTG card by a specific set like Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Zephyr Boots and other MTG cards:

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Legalities

Magic the Gathering formats where Zephyr Boots has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal