You Find Some Prisoners MTG Card


Guarantees card choice, enhancing strategy with the flexibility of selecting the optimal card for the game state. Accelerates resource access by exiling cards, potentially tipping the scales towards a swift victory. Can be played at instant speed, allowing for reactive play and maintaining the element of surprise.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeInstant

Text of card

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.


Cards like You Find Some Prisoners

The You Find Some Prisoners card introduces an intriguing dynamic to player choices in Magic: The Gathering. It’s closely related to forked path cards like Sign in Blood, which share the aspect of granting options. Sign in Blood centers on drawing cards with a health trade-off, a straightforward transaction lacking the versatility of choices offered by You Find Some Prisoners.

Turning to another comparison, we have Painful Truths, a card that also provides card advantage with a life cost. However, it’s scalable based on the Converge mechanic, unlike the static modal nature of You Find Some Prisoners. Then, branching out to adventure spells, we encounter Foulmire Knight. It presents a creature coupled with a card draw opportunity, yet it lacks the varied modal options that make You Find Some Prisoners a flexible tool during gameplay.

Assessing these comparisons, You Find Some Prisoners carves out a unique niche, providing players with tactical adaptability that rivals other card advantage methods in the game, enriching choices and preserving strategic depth.

Sign in Blood - MTG Card versions
Painful Truths - MTG Card versions
Sign in Blood - MTG Card versions
Painful Truths - MTG Card versions

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Shatter - MTG Card versions
Word of Blasting - MTG Card versions
Incinerate - MTG Card versions
Guerrilla Tactics - MTG Card versions
Orcish Catapult - MTG Card versions
Blood Frenzy - MTG Card versions
Falter - MTG Card versions
Shattering Pulse - MTG Card versions
Flowstone Strike - MTG Card versions
Starstorm - MTG Card versions
First Volley - MTG Card versions
Psychotic Fury - MTG Card versions
Sudden Shock - MTG Card versions
Fists of the Anvil - MTG Card versions
Magma Jet - MTG Card versions
Seismic Shudder - MTG Card versions
Fling - MTG Card versions
Comet Storm - MTG Card versions
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Decks using this card

MTG decks using You Find Some Prisoners. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Mardu MidrangeMardu Midrange GladiatorSword and Sandals Showdown: EMEA Week 12 2024

Card Pros

Card Advantage: You Find Some Prisoners offers a unique option for card selection, letting you choose one of three cards exiled with it. This not only gives you access to more choices but guarantees you can pick the best tool for the current state of play, thus strengthening your grip over the game’s progress.

Resource Acceleration: This card has the potential to accelerate your resources by allowing you to exile two cards from the top of your library and play them. Having additional cards to choose from can be the difference between maintaining the tempo or securing a well-timed win. This flexibility makes You Find Some Prisoners a giveaway for decks that thrive on having numerous options at their fingertips.

Instant Speed: The ability to cast You Find Some Prisoners at instant speed is a strategic advantage, providing leverage during your opponent’s turn. This flexibility ensures you’re not committed during your own turn and can respond reactively, preserving the element of surprise and aligning your plays with the evolving game state. The versatility of instant speed gives players the upper hand in the delicate dance of spells and counterplays that MTG is known for.


Card Cons

Discard Requirement: The card ‘You Find Some Prisoners’ demands that you discard one card to activate one of its abilities. This prerequisite can deplete your hand, potentially leaving you at a strategic disadvantage, especially if you’re already struggling with card availability.

Specific Mana Cost: The card’s mana cost is specifically one black and three generic mana, making it less flexible for decks that are not geared towards black mana or those that operate on a tight mana curve. This can restrict its inclusion in many deck types, limiting its overall versatility.

Comparatively High Mana Cost: For the mana investment needed to utilize this card, you may find the payoff is not as impactful compared to other cards with similar or even lower mana costs. While the versatility of choosing between two modes can be helpful, the overall cost may not justify its spot in a tightly tuned deck.


Reasons to Include in Your Collection

Versatility: You Find Some Prisoners strikes a unique note of adaptability, sliding effortlessly into a variety of decks that capitalize on choice and resourcefulness. Be it a control or a more proactive strategy, selecting the right option at the opportune moment can be a game-changer.

Combo Potential: This card opens the door for intriguing combinations, particularly in decks that revel in casting numerous spells in a single turn or those that manipulate the graveyard. Its ability to retrieve spells or creatures enhances synergy and offers a path to impressive turnarounds.

Meta-Relevance: In match-ups where disruption and flexibility are key, You Find Some Prisoners shines. This card’s utility in fetching the exact tools needed for a situation means it maintains relevance regardless of the shifting tides of the meta.


How to beat

You Find Some Prisoners has entered the scene in MTG as a versatile choice spell, giving players multiple options to navigate complex board states. This card offers a discerning advantage, allowing you to potentially remove threats or regain resources by making pivotal decisions. But how do you gain the upper hand against such a card? The key lies in preemptive play and strategic denial.

To outmaneuver an opponent who has You Find Some Prisoners in their arsenal, you must anticipate their choices. Pay attention to your opponent’s graveyard and hand, attempting to limit the effectiveness of their decision making by steering towards outcomes that favor your position. Cards that manipulate the graveyard or hand visibility like Scavenging Ooze or Thoughtseize disrupt your opponent’s plans and can minimize the impact of the choices offered by You Find Some Prisoners. Furthermore, apply pressure by utilizing swift and aggressive strategies that render their options less timely or relevant. It’s about controlling the tempo and making your opponent’s decisions less potent or even obsolete.

Ultimately, defeating an opponent wielding You Find Some Prisoners is about thoughtful disruption and dictating the pace of the game. Keep them on their back foot, and the advantage You Find Some Prisoners provides can be significantly neutralized.


BurnMana Recommendations

In sum, mastering MTG goes beyond knowing the rules—it’s about making informed choices, like the ones You Find Some Prisoners allows. Card advantage, resource acceleration, and instant speed are weapons in your arsenal, while maneuvering around its drawbacks shows tactical finesse. By considering this card’s dynamic nature against alternatives, and learning how to counteract it, you become a more versatile player. Take your game further; integrate You Find Some Prisoners wisely, capitalize on its strengths, and minimize its weaknesses. Elevate your strategic play with us as we explore the depth of MTG’s strategic possibilities. Discover more insights and enhance your collection with precision.


Where to buy

If you're looking to purchase You Find Some Prisoners MTG card by a specific set like Adventures in the Forgotten Realms and Alchemy Horizons: Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the You Find Some Prisoners and other MTG cards:

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Printings

The You Find Some Prisoners Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2022-07-07. Illustrated by Lie Setiawan.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-07-23Adventures in the Forgotten RealmsAFR 1692015NormalBlackLie Setiawan
22022-07-07Alchemy Horizons: Baldur's GateHBG 1962015NormalBlackLie Setiawan

Legalities

Magic the Gathering formats where You Find Some Prisoners has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering You Find Some Prisoners card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 For the Interrogate Them mode, the cards you didn't choose remain in exile. If you don't play the chosen card, it also remains in exile.