Wicked Slumber MTG Card


Wicked Slumber - March of the Machine
Mana cost
Converted mana cost4
RarityUncommon
TypeInstant
Abilities Convoke
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Number84
Frame2015
LayoutNormal
BorderBlack
Illustred byAnato Finnstark

Key Takeaways

  1. Wicked Slumber establishes board presence by turning lands into creatures, boosting on-field advantages.
  2. Instant speed play enhances strategic depth, allowing mana flexibility and timely creature generation.
  3. Despite mana and discard costs, it’s a powerhouse for sustained control and combo potential.

Decks using this card

MTG decks using Wicked Slumber. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Bant PoisonBant Poison StandardBant PoisonStandard League 2024-03-09
Bant ToxicBant Toxic StandardBant PoisonBOP! Standard Open

Where to buy

If you're looking to purchase Wicked Slumber MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Wicked Slumber and other MTG cards:

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Text of card

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)


Card Pros

Card Advantage: Wicked Slumber allows for a continuous stream of creatures to enter the battlefield, each time a land card is played. This mechanism ensures a player can maintain or even increase their board presence without expending additional cards from their hand.

Resource Acceleration: By creating creature tokens with each land you play, Wicked Slumber can accelerate the development of your battlefield, potentially providing a resource advantage. The creatures can be used for various strategic purposes, such as blocking, attacking, or even as sacrifices for other spells and abilities.

Instant Speed: The ability to put Wicked Slumber into play at instant speed gives players the flexibility to respond to game conditions. It allows the conservation of mana for counters and interaction with the opponent’s plays, deploying Wicked Slumber when it’s most advantageous.


Card Cons

Discard Requirement: Wicked Slumber necessitates discarding another card from your hand, which could be a strategic setback when your hand is already depleted.

Specific Mana Cost: This card demands a particular arrangement of mana types that might not easily fit into all deck strategies, potentially creating a playability issue for decks that can’t generate the required mana with ease.

Comparatively High Mana Cost: With a mana cost that’s on the higher side, players might find Wicked Slumber less appealing compared to other options that might provide similar utility or impact on the game at a reduced cost.


Reasons to Include in Your Collection

Versatility: Wicked Slumber offers dynamic interactions in decks that capitalize on sleep or tap-down mechanics, and it’s a perfect fit for strategies that aim to lock out opponents’ creatures.

Combo Potential: This card can be a lynchpin in combos that revolve around keeping creatures tapped, working in tandem with cards that penalize tapped creatures or reward you for having untapped ones.

Meta-Relevance: In environments heavy with creature-based strategies, Wicked Slumber becomes a significant disruptor, possibly turning the tide by neutralising opponents’ key attackers or blockers.


How to beat

Wicked Slumber introduces a unique dynamic to the battlefield in Magic: The Gathering. Its ability to transform lands into 2/2 creatures taps into a strategy of overwhelming opponents with a sheer number of attackers. To counteract Wicked Slumber, focusing on removal spells that can handle multiple creatures at once is key. Board wipes like Wrath of God or Damnation are highly efficient for clearing out those animated lands en masse.

Another tactic is to employ land destruction or control cards, such as Field of Ruin or Blood Moon, to limit the lands’ transformation capability. These methods ensure that Wicked Slumber’s impact is minimized, protecting you from a land-creature onslaught. Moreover, instant-speed removal like Path to Exile or Assassin’s Trophy can be held in reserve, ready to take out crucial lands-turned-creatures before they swing in for significant damage.

Direct answers to enchantments are also highly effective. Cards like Disenchant or Return to Nature offer a straightforward solution by sending Wicked Slumber straight to the graveyard before it can fully realize its potential. By prioritizing these strategies, players can maintain control and prevent Wicked Slumber from tipping the scales in their opponent’s favor.


Cards like Wicked Slumber

Wicked Slumber brings an intriguing dynamic to the table in Magic: The Gathering. It aligns closely with enchantments that focus on manipulating sleep or dream states, such as Sleep Paralysis. This card has a similar effect in incapacitating a creature, but Wicked Slumber goes a step further by impacting all creatures of a specific type.

The kinship between Wicked Slumber and cards like Entrancing Melody is apparent, as both deal with taking control. However, whereas Entrancing Melody requires a one-time mana investment tailored to the target creature’s power, Wicked Slumber establishes continual suppression, applying a broader spectrum of control over the game’s flow. Another relative is Mass Manipulation, which can excel in late-game scenarios, shifting the power balance by seizing numerous creatures or even planeswalkers across the battlefield at once. Yet, Mass Manipulation lacks the ongoing control and specificity Wicked Slumber provides.

Evaluating side by side, Wicked Slumber holds its own among MTG’s creature control arsenal, thanks to its unique ability to continuously apply pressure on an opponent’s strategy, carving its own niche within a rich library of control cards.

Sleep Paralysis - MTG Card versions
Entrancing Melody - MTG Card versions
Mass Manipulation - MTG Card versions
Sleep Paralysis - MTG Card versions
Entrancing Melody - MTG Card versions
Mass Manipulation - MTG Card versions

Cards similar to Wicked Slumber by color, type and mana cost

Deflection - MTG Card versions
Ray of Command - MTG Card versions
Inspiration - MTG Card versions
Turnabout - MTG Card versions
Quash - MTG Card versions
Foil - MTG Card versions
Thwart - MTG Card versions
Repel - MTG Card versions
Plagiarize - MTG Card versions
Fact or Fiction - MTG Card versions
Cryptic Command - MTG Card versions
Urza's Command - MTG Card versions
Wheel and Deal - MTG Card versions
Gifts Ungiven - MTG Card versions
Fold into Aether - MTG Card versions
Part the Veil - MTG Card versions
Surging Aether - MTG Card versions
Careful Consideration - MTG Card versions
Gifts Given - MTG Card versions
Discombobulate - MTG Card versions
Deflection - MTG Card versions
Ray of Command - MTG Card versions
Inspiration - MTG Card versions
Turnabout - MTG Card versions
Quash - MTG Card versions
Foil - MTG Card versions
Thwart - MTG Card versions
Repel - MTG Card versions
Plagiarize - MTG Card versions
Fact or Fiction - MTG Card versions
Cryptic Command - MTG Card versions
Urza's Command - MTG Card versions
Wheel and Deal - MTG Card versions
Gifts Ungiven - MTG Card versions
Fold into Aether - MTG Card versions
Part the Veil - MTG Card versions
Surging Aether - MTG Card versions
Careful Consideration - MTG Card versions
Gifts Given - MTG Card versions
Discombobulate - MTG Card versions

Legalities

Magic the Gathering formats where Wicked Slumber has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Wicked Slumber card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You’ll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won’t resolve at all.
2023-04-14 The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
2023-04-14 Wicked Slumber can target creatures that are already tapped.