Waterlogged Hulk // Watertight Gondola MTG Card


Waterlogged Hulk // Watertight Gondola - The Lost Caverns of Ixalan
Mana cost
Converted mana cost1
RarityUncommon
TypeArtifact
Abilities Craft,Mill,Transform
Released2023-11-17
Set symbol
Set nameThe Lost Caverns of Ixalan
Set codeLCI
Number83
Frame2015
LayoutTransform
BorderBlack
Illustred byArtur Treffner

Key Takeaways

  1. Card draw from Watertight Gondola keeps your hand flush with strategic options for MTG play.
  2. Untapping all lands can catapult your mana resources, opening up pathways for pivotal moves.
  3. Transforming at instant speed allows for unexpected and potentially game-altering shifts.

Where to buy

If you're looking to purchase Waterlogged Hulk // Watertight Gondola MTG card by a specific set like The Lost Caverns of Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Waterlogged Hulk // Watertight Gondola and other MTG cards:

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Text of card

: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island (, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)


Card Pros

Card Advantage: Waterlogged Hulk’s flip side, Watertight Gondola, provides a steady stream of card draw each turn. This ensures that you consistently have a variety of options in hand, keeping you ahead in the game.

Resource Acceleration: Upon transforming into Watertight Gondola, the card immediately generates a resource boost by untapping all lands you control. This can lead to a significant leap in available mana, setting the stage for game-changing plays.

Instant Speed: The ability to transform Waterlogged Hulk at instant speed means you can surprise your opponent by upgrading your creature at the optimum moment, potentially during their turn to shift the tide of battle.


Card Cons

Discard Requirement: Waterlogged Hulk // Watertight Gondola comes with the need to discard a card, which can strain your hand especially when your options are already limited.

Specific Mana Cost: The casting cost of this card, demanding specific mana types, can pose a challenge to integration in multicolored decks that may have a tighter mana base.

Comparatively High Mana Cost: With a higher than average mana cost, this card competes with other powerhouse cards in the same range that may offer immediate board impact or value.


Reasons to Include in Your Collection

Versatility: The adaptability of Waterlogged Hulk // Watertight Gondola lies in its dual-faced nature, offering both an impactful creature and a utility artifact. Depending on the game’s demand, players can field the side that best suits the situation, making it an adaptable pick for diverse deck builds.

Combo Potential: Waterlogged Hulk’s ability to fetch key pieces when it dies, paired with the Watertight Gondola’s capacity to protect valuable creatures or itself, creates potential for numerous synergistic plays. Both forms work well within decks focusing on sacrifice or protection strategies.

Meta-Relevance: Given that the game often shifts to emphasize efficient threats and answers, having a card with flexibility and resilience like Waterlogged Hulk // Watertight Gondola helps players stay relevant. It confronts various meta challenges with its ability to act as both an aggressive threat and a defensive resource.


How to beat

Waterlogged Hulk and Watertight Gondola represent a unique facet of gameplay in Magic: The Gathering, where players often face the challenge of dealing with transformable creatures with varying abilities. Dealing with these two faces effectively requires flexible strategies. The key to overcoming the Waterlogged Hulk lies in its nature as a formidable creature. Utilize removal spells that can target creatures irrespective of their size, such as Doom Blade or Path to Exile. These can dispatch the Hulk before it transforms into the Gondola.

On the flip side, when facing the Watertight Gondola, counteracting its ability to create unblockable creatures is paramount. Cards like Seal Away or Cast Out can exile the Gondola upon transformation, negating the threat it poses. Additionally, creature-based strategies, such as employing deathtouch creatures like Typhoid Rats, help deter opponents from attacking or force unfavorable trades.

In essence, maintaining a dynamic approach with versatile answers helps navigate the complexities presented by these dual-natured cards. Armed with the right spells and tactics, players can ensure their dominance over the Waterlogged Hulk and Watertight Gondola in their Magic: The Gathering matches.


Cards like Waterlogged Hulk // Watertight Gondola

The Waterlogged Hulk // Watertight Gondola is an intriguing presence in Magic: The Gathering. In the realm of multifaceted cards, it holds its own against the likes of Breaking // Entering. While both cards provide a two-for-one deal with different abilities, Waterlogged Hulk // Watertight Gondola stands out with its potential to transform into a vehicle, offering both adaptability and board presence.

Another card worth comparing is Conduit of Storms // Conduit of Emrakul. Though it doesn’t morph into a vehicle, it too shifts forms. Waterlogged Hulk’s initial stats are more defensive unlike the aggressive Conduit of Storms, but it does not offer mana ramping abilities. Meanwhile, Startled Awake // Persistent Nightmare offers a transformation experience focused on milling opponents rather than direct creature utility.

Assessing Waterlogged Hulk // Watertight Gondola among MTG’s transformative options, it assures a flexible strategy, serving as either a stout creature or a means of transport for other creatures. This versatility gives it a unique position within the growing roster of double-faced cards.

Breaking // Entering - MTG Card versions
Conduit of Storms // Conduit of Emrakul - MTG Card versions
Startled Awake // Persistent Nightmare - MTG Card versions
Breaking // Entering - MTG Card versions
Conduit of Storms // Conduit of Emrakul - MTG Card versions
Startled Awake // Persistent Nightmare - MTG Card versions

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The Blackstaff of Waterdeep - MTG Card versions
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Sphinx's Herald - MTG Card versions
Flight Spellbomb - MTG Card versions
Merchant's Dockhand - MTG Card versions
Blurry Beeble - MTG Card versions
Socketed Sprocketer - MTG Card versions
Mantle of Tides - MTG Card versions
Witching Well - MTG Card versions
Giant's Amulet - MTG Card versions
Trickster's Talisman - MTG Card versions
Silver Raven - MTG Card versions
Secret Door - MTG Card versions
Network Disruptor - MTG Card versions
Moonsnare Prototype - MTG Card versions
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Surgical Skullbomb - MTG Card versions
Tome of Gadwick - MTG Card versions
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Legalities

Magic the Gathering formats where Waterlogged Hulk // Watertight Gondola has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Waterlogged Hulk // Watertight Gondola card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-11-10 Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.
2023-11-10 Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
2023-11-10 Craft abilities are written "Craft with
-aterials]
-ana]", which means "
-ana], Exile this permanent, Exile
-aterials] from among permanents you control and/or cards in your graveyard: Return this card to the battlefield transformed under its owner's control. Activate only as a sorcery."
2023-11-10 If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
2023-11-10 If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
2023-11-10 Some descend triggered abilities include intervening "if" clauses (i.e. "if you have
-our or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
2023-11-10 The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)
2023-11-10 You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.