Water Weird MTG Card


Water Weird - Alchemy Horizons: Baldur's Gate
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Elemental Weird
Abilities Mill
Released2022-07-07
Set symbol
Set nameAlchemy Horizons: Baldur's Gate
Set codeHBG
Power 3
Toughness 4
Number41
Frame2015
LayoutNormal
BorderBlack
Illustred byBrent Hollowell

Key Takeaways

  1. Card advantage and resource acceleration make Water Weird a potent ally, offering multiple plays within a turn.
  2. Instant speed reactions provide tactical advantages, yet specific mana requirements might limit deck compatibility.
  3. Despite the higher mana cost, its versatility and control make it a valuable addition to various strategies.

Where to buy

If you're looking to purchase Water Weird MTG card by a specific set like Alchemy Horizons: Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Water Weird and other MTG cards:

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Text of card

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.


Card Pros

Card Advantage: With the Water Weird card, you unlock the potential to draw additional cards when certain conditions are met. This ensures you keep your hand filled with options, increasing your strategic choices during gameplay.

Resource Acceleration: This mystical creature provides a unique form of resource acceleration. By manipulating game mechanics, it can effectively untap lands or other resources, allowing you to maximize your mana economy and play more powerful spells ahead of time.

Instant Speed: The agility of Water Weird comes from its ability to operate at instant speed. This grants you the flexibility to react swiftly to your opponent’s moves, potentially altering the course of the game by disrupting their strategy or strengthening your defenses seamlessly within a turn cycle.


Card Cons

Discard Requirement: The Water Weird card necessitates players to discard a card, presenting a challenge when your hand is already depleting. Having to part with valuable cards can hinder your strategy, making it a disadvantageous exchange at times.

Specific Mana Cost: This card’s casting requires specific mana colors that can restrict its integration into multi-colored decks. Players might face difficulties if their mana base is not optimized for such specific demands, potentially leading to untimely draws and plays.

Comparatively High Mana Cost: The mana expenditure for Water Weird is on the higher side when matched against other creatures or spells with a similar impact. In fast-paced games, this can place players at a disadvantage as they allocate resources to summoning this card instead of casting lower-cost spells that could lead to a more immediate board presence.


Reasons to Include Water Weird in Your Collection

Versatility: Water Weird’s unique abilities allow it to adapt to multiple deck strategies. Its ability to lock down enemies offers control decks a reliable tool, while its synergy with spells makes it a valuable addition to spell-heavy and blue-focused decks.

Combo Potential: Given its capacity to become unblockable under certain conditions, Water Weird works well with decks looking to capitalize on combat tricks or direct damage spells, creating unexpected win conditions.

Meta-Relevance: In a game that holds tempo and board presence in high regard, Water Weird proves relevant by providing persistent threat management and potential consistent damage, aligning well with the ebb and flow of current gameplay strategies.


How to beat

Confronting Water Weird in your MTG game requires a tactical approach due to its unique combination of abilities. Understanding its strengths can lead to clever strategies to gain the upper hand. For instance, Water Weird’s dependence on land type for its combat capabilities can be exploited. If you manage to alter or remove the land it requires, you can effectively neutralize its battle prowess. Also, since it is a creature with potential evasion, using spells that bypass such abilities is key; think along the lines of direct removal spells or board-wiping sorceries that don’t target creatures individually. Focusing on these shortcomings when deck building or during gameplay will improve your chances of claiming victory against a Water Weird wielder.

Keep in mind that every card has an Achilles’ heel. Cards that restrict the use of activated abilities or that prevent the opponent from casting spells during your turn can cripple the strategies built around Water Weird. Additionally, since Water Weird may link its effectiveness to certain land types, modifying the land’s properties on the field can also be a strategic move. Always be prepared with a diverse set of answers to ensure you can adapt and overcome the watery challenge Water Weird may pose.


Cards like Water Weird

In the realm of MTG, Water Weird is a unique specimen when it comes to creature cards. It shares some similarities with cards like Frost Lynx or Aether Adept, both recognized for their abilities to control the battleground. Similar to Frost Lynx, Water Weird can lock a creature down temporarily, although Water Weird does so with a long-lasting effect rather than a one-time entrance ability. Aether Adept offers a different kind of tempo play, returning a creature to its owner’s hand when it enters the battlefield; Water Weird’s strength lies in its ongoing ability to influence the board as long as it remains in play.

Compared to Wall of Frost, another blue creature with a controlling impact, Water Weird provides a more aggressive option that can still engage in combat more effectively due to its power stats. However, Wall of Frost’s defensive prowess is undeniable, with its higher toughness making it a better blocker. Moreover, while Wall of Frost completely arrests the power of any attacker it blocks, Water Weird applies its restricting touch to a creature of the controller’s choosing, granting more flexible and strategic gameplay options.

Ultimately, within the field of MTG, Water Weird distinguishes itself as a versatile card, offering a blend of offense and control that stands out among creatures with comparable crowd-controlling faculties.

Frost Lynx - MTG Card versions
Aether Adept - MTG Card versions
Wall of Frost - MTG Card versions
Frost Lynx - MTG Card versions
Aether Adept - MTG Card versions
Wall of Frost - MTG Card versions

Cards similar to Water Weird by color, type and mana cost

Phantasmal Forces - MTG Card versions
Phantom Monster - MTG Card versions
Wall of Vapor - MTG Card versions
Tradewind Rider - MTG Card versions
Archivist - MTG Card versions
Thieving Magpie - MTG Card versions
Inga Rune-Eyes - MTG Card versions
Sakashima of a Thousand Faces - MTG Card versions
Laboratory Drudge - MTG Card versions
Johnny, Combo Player - MTG Card versions
Dream Prowler - MTG Card versions
Clone - MTG Card versions
Cytoplast Manipulator - MTG Card versions
Crookclaw Transmuter - MTG Card versions
Dreamborn Muse - MTG Card versions
Turtleshell Changeling - MTG Card versions
Glen Elendra Archmage - MTG Card versions
Fatestitcher - MTG Card versions
Argent Sphinx - MTG Card versions
Lumengrid Drake - MTG Card versions
Phantasmal Forces - MTG Card versions
Phantom Monster - MTG Card versions
Wall of Vapor - MTG Card versions
Tradewind Rider - MTG Card versions
Archivist - MTG Card versions
Thieving Magpie - MTG Card versions
Inga Rune-Eyes - MTG Card versions
Sakashima of a Thousand Faces - MTG Card versions
Laboratory Drudge - MTG Card versions
Johnny, Combo Player - MTG Card versions
Dream Prowler - MTG Card versions
Clone - MTG Card versions
Cytoplast Manipulator - MTG Card versions
Crookclaw Transmuter - MTG Card versions
Dreamborn Muse - MTG Card versions
Turtleshell Changeling - MTG Card versions
Glen Elendra Archmage - MTG Card versions
Fatestitcher - MTG Card versions
Argent Sphinx - MTG Card versions
Lumengrid Drake - MTG Card versions

Legalities

Magic the Gathering formats where Water Weird has restrictions

FormatLegality
GladiatorLegal
HistoricbrawlLegal
HistoricLegal
TimelessLegal