Wanderwine Hub MTG Card
Rarity | Rare |
Type | Land |
Released | 2007-10-12 |
Set symbol | |
Set name | Lorwyn |
Set code | LRW |
Number | 280 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Warren Mahy |
Text of card
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. : Add or to your mana pool.
Below the great river, a bustling hub channels the flow of merrow trade.
Cards like Wanderwine Hub
In the ever-shifting landscape of Magic: The Gathering (MTG), land cards hold significant importance, and Wanderwine Hub is no exception. As a part of a cycle of lands known for their “comes into play tapped unless” mechanic, Wanderwine Hub compares closely with cards like Glacial Fortress. Both enter the battlefield tapped unless you control a Plains or an Island. However, Wanderwine Hub is distinct in supporting the Merfolk tribe, potentially untapping when you reveal a Merfolk card from your hand.
Seachrome Coast is another land with a similar entry condition, yet it taps for color mana without reservation during the early game, making it particularly valuable during those initial turns. As games progress, Wanderwine Hub’s unconditional color-fixing for Merfolk decks becomes more advantageous. Then there’s Mystic Gate, a filter land that doesn’t limit its abilities based on card types, albeit at a higher activation cost.
Ultimately, while there are parallels within this subset of lands, Wanderwine Hub stands out for players seeking to strengthen their Merfolk synergy and mana stability in MTG, exhibiting a blend of tribal support and color consistency that is uniquely its own.
Cards similar to Wanderwine Hub by color, type and mana cost
Decks using this card
MTG decks using Wanderwine Hub. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Merfolk | Modern | Merfolk | Modern League 2024-01-08 | |
Jeskai Merfolk | Modern | Merfolk | 10 Torneio - 10 Liga Arena Guardians | |
Azorius Merfolk | Modern | Merfolk | Modern $10K Trial - SCG CON Hartford - Friday - 1:00 pm (Silver) |
Card Pros
Card Advantage: Wanderwine Hub enters the battlefield untapped as long as you reveal a Merfolk card from your hand, giving you immediate access to mana without the drawback of waiting a turn. This ensures you maintain the pace of gameplay and leverage every card draw to its fullest potential.
Resource Acceleration: As a land card that can tap for both white or blue mana, Wanderwine Hub offers stellar resource acceleration for multicolored decks. It supports a flexible mana base essential for casting spells efficiently, allowing players to execute their strategies without being constrained by color shortages.
Instant Speed: Though not an instant itself, Wanderwine Hub allows players to keep mana available for instant speed spells. Its capacity to enter the battlefield untapped enables players to respond to opponents’ actions without missing a beat, thus providing the strategic advantage of surprise and adaptability during crucial moments of play.
Card Cons
Discard Requirement: Playing Wanderwine Hub comes with the potential downside of revealing a Merfolk card from your hand. This requirement can pose strategic disadvantages by possibly forcing a player to reveal their game plan prematurely, or not being able to meet the condition and therefore having the land enter the battlefield tapped.
Specific Mana Cost: Designed primarily for blue and white mana decks, Wanderwine Hub can be less flexible for players who are not operating within that color combination. While it aids Merfolk synergy, it may not fit into decks that don’t benefit from this very specific mana requirement.
Comparatively High Mana Cost: Although not directly tied to a mana cost to play, the indirect “cost” here is opportunity and deck design. In a competitive environment where land bases are fine-tuned for efficiency, having Wanderwine Hub entering tapped without a Merfolk can be a notable setback, potentially slowing a player down when speed is crucial. Additionally, other dual lands or utility lands might provide greater flexibility or other advantages without such a stringent condition.
Reasons to Include Wanderwine Hub in Your Collection
Versatility: Wanderwine Hub is a land card that offers not just mana but also flexibility. It can tap for blue or white mana without entering the battlefield tapped, provided you reveal a Merfolk from your hand. This dual land is a boon for multi-colored decks, aiding consistency in mana bases.
Combo Potential: As a key piece in Merfolk tribal decks, Wanderwine Hub seamlessly integrates into strategies revolving around this creature type. It supports synergies with lords and tribal benefits, making it essential for ‘fish’ enthusiasts trying to streamline their aquatic combos.
Meta-Relevance: In environments where Merfolk or two-colored decks are prevalent, Wanderwine Hub offers an edge by reducing the risk of being mana-locked. This makes it a strategic addition especially in formats like Modern where speed and efficiency are paramount.
How to Beat Wanderwine Hub in MTG
Wanderwine Hub is a land card that has the capacity to significantly influence the game for players using Merfolk decks. Its unique ability to come into play untapped, provided you reveal a Merfolk from your hand, gives players an early advantage in deploying their sea creatures swiftly and efficiently. In terms of mana fixing, Wanderwine Hub is a potent tool for blue and white Merfolk synergies, ensuring essential spells can be cast without delay.
But how do you outmaneuver an opponent who utilizes this land to their advantage? Your strategy should include being proactive with land destruction or denial tactics. By incorporating cards like Ghost Quarter or Field of Ruin in your deck, you can effectively target and remove Wanderwine Hub from play, disrupting your opponent’s mana base. Additionally, playing control elements that limit the use of special lands or casting counterspells when key Merfolk are played, undermines the utility of Wanderwine Hub and can tilt the match in your favor.
Tackling Wanderwine Hub demands a mix of foresight, disruption, and control to dismantle an opponent’s strategy. With careful planning and the right cards, you can diminish the impact of this powerful land and pave your way to victory.
Where to buy
If you're looking to purchase Wanderwine Hub MTG card by a specific set like Lorwyn, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Wanderwine Hub and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Wanderwine Hub has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |