Sick and Tired MTG Card


Sick and Tired - Urza's Legacy
Mana cost
Converted mana cost3
RarityCommon
TypeInstant
Released1999-02-15
Set symbol
Set nameUrza's Legacy
Set codeULG
Number66
Frame1997
LayoutNormal
BorderBlack
Illustred byVal Mayerik

Key Takeaways

  1. Delivers a two-for-one advantage by allowing you to debuff two creatures simultaneously.
  2. Instant speed enhances versatility, enabling play at crucial moments for tactical advantage.
  3. Demands careful deck construction with its specific mana cost and playstyle considerations.

Text of card

Two target creatures each get -1/-1 until end of turn.

The Phyrexians' only interest in organic life is discerning its weakness.


Card Pros

Card Advantage: Sick and Tired enables you to remove two creatures from the board. This two-for-one trade potentially clears the path for your own attacking creatures while keeping your hand full, ensuring that you stay ahead in resource competition.

Resource Acceleration: By efficiently dealing with multiple threats at once, Sick and Tired can save you mana in the long run. This mana can then be redirected into furthering your board presence or casting additional spells, effectively accelerating your resource development over your opponent.

Instant Speed: The instant speed nature of Sick and Tired provides the flexibility to disrupt your opponent’s strategy at the most opportune moment. This can include casting it at the end of your opponent’s turn to maintain the tempo, or during combat to surprise an opponent and turn the tide of battle in your favor.


Card Cons

Discard Requirement: Sick and Tired requires the player to discard two cards, a steep price that can deplete your hand, leaving you with fewer options on subsequent turns.

Specific Mana Cost: As a card with a cost that includes both black and green mana, it demands a commitment to those colors, potentially restricting its integration in decks without a solid mana base to support this color combination.

Comparatively High Mana Cost: For its effect, eradicating two target creatures at the expense of five mana might not be the most mana-efficient removal tool available. Other cards in the same mana range may provide more versatility or less restrictive conditions.


Reasons to Include in Your Collection

Versatility: Sick and Tired provides a unique solution to simultaneously deal with multiple creatures. Offering flexible responses, it can be easily slotted into decks that need to manage swarms of enemy tokens or simply require more removal tools.

Combo Potential: This card shines in scenarios that reward you for casting multiple spells in a single turn or for targeting multiple creatures. Its two-pronged approach can synergize with strategies that capitalize on creature deaths or casting cheap spells.

Meta-Relevance: Given its ability to clear out multiple threats at once, Sick and Tired becomes particularly valuable in a meta crowded with aggro decks that deploy numerous low-cost creatures. Holding this card means being prepared when small creatures dominate the battlefield.


How to beat

Sick and Tired is a unique card in the world of Magic: The Gathering that can be both a nuisance and a game-changer. Its ability to give two creatures -2/-2 until end of turn makes it versatile against token strategies and can disrupt opponents’ plans. To effectively counter Sick and Tired, consider using cards with indestructible or hexproof abilities to protect your creatures from such targeted debuffs. Additionally, employing instant-speed buffs can save your key creatures in a pinch.

Another strategy is to minimize the card’s impact by playing with fewer creatures and relying on spells or abilities that don’t rely on creature presence. Cards like Heroic Intervention can provide a timely answer to Sick and Tired, granting your creatures indestructible and therefore allowing them to survive the -2/-2 hit. Board presence is also essential; maintaining a diverse range of creatures will make it harder for Sick and Tired to significantly alter the state of your board. Remember, flexibility and adaptability are key elements in outmaneuvering Sick and Tired’s debilitating effects on your creature-based strategies.


Cards like Sick and Tired

Sick and Tired presents intriguing utility when it comes to removing creatures in Magic: The Gathering. It mirrors other creature debuff spells such as Grasp of Darkness, in its ability to give creatures negative power and toughness. However, Sick and Tired is unique in that it can target two creatures, spreading its debilitative effect, though at the cost of dividing its total power reduction.

Comparatively, Dead Weight is a staple in the aura category that also decreases a creature’s power and toughness. The trade-off here is the permanence of Dead Weight’s effect as an enchantment versus the instantaneous impact of Sick and Tired. Akin to Sick and Tired, Echoing Decay has the potential to affect multiple creatures, but relies on them sharing the same name, making it situationally powerful in a more limited scope.

When weighing the versatility and effectiveness of these options, Sick and Tired holds a valuable position for its capability to weaken two threats at once, an asset for players facing a board with numerous smaller creatures in Magic: The Gathering.

Grasp of Darkness - MTG Card versions
Dead Weight - MTG Card versions
Echoing Decay - MTG Card versions
Grasp of Darkness - MTG Card versions
Dead Weight - MTG Card versions
Echoing Decay - MTG Card versions

Cards similar to Sick and Tired by color, type and mana cost

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Spoils of Evil - MTG Card versions
Dark Banishing - MTG Card versions
Carrion - MTG Card versions
Corpse Dance - MTG Card versions
Bone Harvest - MTG Card versions
Slay - MTG Card versions
Hapato's Might - MTG Card versions
Afflict - MTG Card versions
Dismember - MTG Card versions
Body Count - MTG Card versions
Reaping the Graves - MTG Card versions
Execute - MTG Card versions
Kill! Destroy! - MTG Card versions
Sudden Death - MTG Card versions
Footbottom Feast - MTG Card versions
Fevered Strength - MTG Card versions
Hideous End - MTG Card versions
Corpse Lunge - MTG Card versions
Necrobite - MTG Card versions
Murder - MTG Card versions

Where to buy

If you're looking to purchase Sick and Tired MTG card by a specific set like Urza's Legacy, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sick and Tired and other MTG cards:

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Legalities

Magic the Gathering formats where Sick and Tired has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Sick and Tired card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 Must target two different creatures.

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