Half-Kitten, Half- MTG Card


Half-Kitten, Half- - Unstable
RarityUncommon
TypeCreature — Cat
Abilities Augment
Released2017-12-08
Set symbol
Set nameUnstable
Set codeUST
Power +1
Toughness +2
Number9
Frame2015
LayoutAugment
BorderSilver
Illustred byAndrea Radeck
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Gain an edge with card advantage by drawing extra, ensuring you always have options.
  2. Resource acceleration from this card allows access to mana for quicker impactful plays.
  3. Instant speed casting gives flexibility and surprise elements in your MTG duels.

Text of card

Whenever you're dealt damage, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)


Card Pros

Card Advantage: Our feline-inspired card brings a purr of joy to the strategy of maintaining a solid grip on the game. By providing an additional draw, this card ensures that your hand never runs out of claw-sharp tactics, keeping you prepared for whatever your opponent may throw at you. Card advantage is key in MTG, and this half-kitten ensures you land on your feet with a healthy selection of options.

Resource Acceleration: Any MTG player knows the importance of resource management, and this whiskered wonder accelerates your mana pool nimbly. Summoning the card onto the battlefield may feel akin to a cat landing with unmatched grace, bringing you precious mana resources that can be used for summoning vital creatures or casting game-changing spells ahead of schedule.

Instant Speed: Like a kitten pouncing on a dangling string, this card operates at instant speed, giving you the agility to respond to your opponent’s moves with surprise and smart timing. The option to cast this furry ally swiftly onto the battlefield or save it for the perfect moment adds a layer of strategic depth and versatility to your gameplay, undoubtedly keeping your adversary on their toes.


Card Cons

Discard Requirement: Engaging in battle with a whimsical feline facade, players must acknowledge the drawback of letting go of a coveted card from their hand. This action can leave you clawing for options later in the game, especially if you’re faced with a diminished arsenal of spells and strategies.

Specific Mana Cost: Conjured from the vibrant plains and quirky imagination, this card demands a precise concoction of mana. It could lead to strategic hiccups when you’re trying to weave it seamlessly into the fabric of a diverse deck, thus narrowing its compatibility to decks thriving on the same playful energy.

Comparatively High Mana Cost: Embarking on this purr-adventure comes at a steep price, tallying more mana than one might be willing to spend. When deck space is at a premium, savvy players often weigh the cost against the purr-formance, scrutinizing whether this creature’s charm is worth the investment over potentially more efficient alternatives.


Reasons to Include Half-Kitten, Half- in Your Collection

Versatility: The unique nature of Half-Kitten, Half- allows it to blend seamlessly with a variety of deck archetypes. It’s not confined to a single strategy, which means it can adapt to the evolving needs of your deck and the play environment.

Combo Potential: This card opens up a realm of combo possibilities, particularly in decks that capitalize on creature types or specific triggered abilities. Its potential interactions with other cards can be a game-changer during play.

Meta-Relevance: Depending on the prevailing trends in competitive play, having a Half-Kitten, Half- can give you a significant advantage. Its capacity to mesh with current meta decks ensures that it remains a relevant and tactical choice for your collection.


How to beat

The imaginative Half-Kitten, Half- card is quite the curious creature in the realm of Magic: The Gathering. With its unique characteristics and playful design, it brings a touch of whimsy to the battlefield, intriguing players with its half-creature, half-enchantment status. This card challenges players to think creatively about creature removal and enchantment destruction. A strategy to overcome it might include targeting its enchantment side, thereby reducing its resilience on the board.

Board sweepers that specifically target enchantments, such as Austere Command, could be an effective solution against it. Additionally, applying removal spells that aren’t dependent on the target being solely a creature or enchantment, like Anguished Unmaking, ensures that you can address the hybrid nature of Half-Kitten, Half- with ease. Similarly, taking advantage of spells that can exile regardless of card type, like Oblivion Ring, provides a way to manage this peculiar opponent.

In essence, the key to overpowering Half-Kitten, Half- lies in leveraging versatile removal options that can adapt to its dual-identity. By carefully selecting your spells and considering the best timing to play them, you can tame this half-feline card and maintain control of the game state.


Cards like Half-Kitten, Half-

Imagine a world where adorable meets the arcane; that’s where the Half-Kitten, Half- card thrives in Magic: The Gathering. Think of it in relation to cards like Chimera Idol, which allows players to toggle between a creature and a non-creature artifact. However, our half-feline fantasy offers a unique twist—steadily unlocking its potential as the game progresses, much like a character in a story that evolves.

Another card to consider is Chameleon Colossus, which also shifts and adapts on the playfield. Yet, the Half-Kitten, Half- approach takes versatility to a new level, blending with other creature types to enhance its abilities dynamically. Then there’s Adaptive Automaton, which champions the adaptability theme by taking on the creature type of your choice. However, it lacks the whimsical charm and narrative depth offered by our curious creature combo.

All things considered, among diverse and imaginative cards in Magic: The Gathering, the Half-Kitten, Half- series introduces a playful yet strategic element that endears itself to players who enjoy both the fantastical and tactical aspects of the game.

Chameleon Colossus - MTG Card versions
Adaptive Automaton - MTG Card versions
Chameleon Colossus - MTG Card versions
Adaptive Automaton - MTG Card versions

Cards similar to Half-Kitten, Half- by color, type and mana cost

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Where to buy

If you're looking to purchase Half-Kitten, Half- MTG card by a specific set like Unstable, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Half-Kitten, Half- and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Half-Kitten, Half- card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-01-19 Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
2018-01-19 Augment can’t target creatures that aren’t host creatures.
2018-01-19 Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
2018-01-19 Creatures with augment don’t have a mana cost and can’t be cast.
2018-01-19 The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
2018-01-19 You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
2018-01-19 You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

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