Half-Squirrel, Half- MTG Card


Card setsReleased in 2 setsSee all
RarityUncommon
TypeCreature — Squirrel
Abilities Augment
Power -1
Toughness -0
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Offers card advantage, increasing hand size for better strategic options each turn.
  2. Enables resource acceleration, allowing for quicker plays and mana availability.
  3. Has instant speed, giving flexibility to respond swiftly to in-game situations.

Text of card

Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)


Card Pros

Card Advantage: Keeping your hand filled with options is crucial in any MTG game. This unique Half-Squirrel, Half-MTG card gives players the edge by letting them squirrel away an extra card, ensuring that they are well-prepared for the turns ahead.

Resource Acceleration: The ability to swiftly ramp up resources is a hallmark of successful MTG gameplay. This innovative card helps players generate additional mana, allowing for quicker deployment of strategies and a faster-paced domination on the battlefield.

Instant Speed: Flexibility during gameplay cannot be overestimated. With its instant speed attribute, the Half-Squirrel, Half-MTG card enables reactive strategies, empowering players to adapt and respond to threats or opportunities as they arise, even outside their own turns.


Card Cons

Discard Requirement: Embarking on the journey with a card that’s half-squirrel means you may have to let go of a valuable card from your hand. It demands a discard action that can be a tough pill to swallow when you’re clinging to a well-curated hand that’s brimming with potential.

Specific Mana Cost: Integrating this whimsical creature into your strategic lineup comes with a caveat; it requires a specific mix of mana that not every deck can easily accommodate. If you’re not running a deck with green mana, the synergy might just not be there.

Comparatively High Mana Cost: The quirky allure of a half-squirrel card comes at a cost, and sometimes that cost is a bit steeper than one would hope for. For the mana investment, you might expect a power play that could turn the tides of the game more decisively. However, other options could provide greater flexibility or a more immediate impact on the battlefield.


Reasons to Include in Your Collection

Versatility: Half-Squirrel, Half- cards offer a unique twist to gameplay, adapting to multiple situations on the battlefield. They’re not just quirky creatures; they provide players with the ability to surprise opponents and pivot strategies mid-game.

Combo Potential: The hybrid nature of these cards allows for innovative combinations with other creature types and synergies. Their dual presence can activate assorted effects and abilities, enhancing your overall deck mechanics.

Meta-Relevance: With ever-shifting metagames, Half-Squirrel, Half- cards maintain a level of relevance due to their adaptability. They can be especially potent in environments where the ability to quickly change tactics can be the key to victory.


How to beat

The elusive creature known in the MTG community as Half-Squirrel, Half- card presents a unique challenge on the battlefield. Key strategies to overpower this critter commonly involve removal spells that can bypass the quirky protection abilities it may have. Board wipes like Wrath of God or targeted removal like Path to Exile are effective means of clearing this creature from your opponent’s board.

Control decks shine against such quirky threats, leveraging counterspells or spells that remove all creatures regardless of their type or abilities. Timing is crucial, as these half-hinged cards are often played with backup in the form of counters or hexproof abilities. Another tactic includes using cards that dictate the flow of combat, such as Ensnaring Bridge, to prevent these creatures from attacking effectively.

While tackling this hybrid card, remember to manage your resources wisely, maintain control of the game state, and keep an eye out for unexpected synergies that may come into play. By staying one step ahead and using your cards optimally, you’ll turn the tables on this half-squirrel foe and secure your path to victory.


Cards like Half-Squirrel, Half-

The charm of the Hybrid Squirrel card in Magic: The Gathering is its unique combination of creature types – it’s both a squirrel and another creature type, offering a quirky twist in gameplay. It mirrors the adaptability found in other shape-shifting cards, such as Chameleon Colossus, which can belong to every creature type, proving to be a highly versatile asset in many decks.

Another card with adaptability at its core is Metallic Mimic, often included in tribal decks. While it doesn’t change creature types, it boosts others of the chosen type, similar to the benefactions that Hybrid Squirrel could provide for its fellow squirrels. Then there’s Adaptive Automaton, a card that similarly can be considered whatever creature type you choose upon casting, immediately reinforcing other creatures of that type.

Such cards are treasured in MTG, much like the Half-Squirrel, Half- blend. They allow for flexible strategies and reinforce creature-based synergies. While not as mischievous or enchantingly odd as our furry friend card, these similar cards demonstrate the value of versatile creature types in deck construction and gameplay dynamics.

Chameleon Colossus - MTG Card versions
Metallic Mimic - MTG Card versions
Adaptive Automaton - MTG Card versions
Chameleon Colossus - Morningtide (MOR)
Metallic Mimic - Aether Revolt Promos (PAER)
Adaptive Automaton - Magic 2012 (M12)

Cards similar to Half-Squirrel, Half- by color, type and mana cost

Monkey- - MTG Card versions
Serpentine - MTG Card versions
Multi-Headed - MTG Card versions
Monkey- - Unstable (UST)
Serpentine - The List (Unfinity Foil Edition) (ULST)
Multi-Headed - Unstable (UST)

Where to buy

If you're looking to purchase Half-Squirrel, Half- MTG card by a specific set like Unstable and Unsanctioned, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Half-Squirrel, Half- and other MTG cards:

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Printings

The Half-Squirrel, Half- Magic the Gathering card was released in 2 different sets between 2017-12-08 and 2020-02-29. Illustrated by Andrea Radeck.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12017-12-08UnstableUST 1112015augmentsilverAndrea Radeck
22020-02-29UnsanctionedUND 652015augmentsilverAndrea Radeck

Rules and information

The reference guide for Magic: The Gathering Half-Squirrel, Half- card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-01-19 Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
2018-01-19 Augment can’t target creatures that aren’t host creatures.
2018-01-19 Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
2018-01-19 Creatures with augment don’t have a mana cost and can’t be cast.
2018-01-19 The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
2018-01-19 You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
2018-01-19 You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

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