Tymaret Calls the Dead MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Enchantment — Saga |
Abilities | Mill,Scry |
Text of card
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
Cards like Tymaret Calls the Dead
Tymaret Calls the Dead stands out as a compelling self-mill and graveyard synergy card in Magic: The Gathering. It bears resemblance to cards like Mire Triton, which also delve into self-mill and lifegain. Mire Triton, however, mills less of your library but provides an immediate effect along with deathtouch as a deterrent for attackers. The distinct advantage of Tymaret Calls the Dead lies in its ability to repeatedly mill cards over several turns and the opportunity to create zombie tokens, bolstering your presence on the battlefield.
Another card worth comparing is Warrant // Warden. While not a self-mill card, it creates a zombie token similar to the third chapter of Tymaret Calls the Dead. However, it doesn’t provide the milling synergy or the life gain. Instead, Warrant // Warden is more versatile, giving you control options with its first half or creature production with the second.
Considering the unique mechanics and potential strategic depth they add to gameplay, Tymaret Calls the Dead shapes up to be a valuable part of black devotion strategies, graveyard manipulation decks, and other archetypes that benefit from its multiple axes of utility.
Cards similar to Tymaret Calls the Dead by color, type and mana cost
Decks using this card
MTG decks using Tymaret Calls the Dead. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Abzan Midrange | Gladiator | Sword and Sandals Showdown: AM Week 08 2024 | ||
BRG | Modern | Modern League 2024-02-23 | ||
Reanimator | Legacy | MO82#CS | ||
Orzhov Combo | Legacy | MO78#CS |
Card Pros
Card Advantage: Tymaret Calls the Dead plays a pivotal role in graveyard strategies, offering a consistent way to churn through your deck. Over the span of its saga, it not only filters the top cards of your library but also converts certain cards into zombie tokens, essentially turning potential dead draws into an army on the battlefield. This transition of non-creature spells into creature tokens ensures that every card in your library can contribute to your board presence, solidifying your card advantage.
Resource Acceleration: As the saga progresses, Tymaret Calls the Dead allows you to exile cards from your graveyard. This fuels escape mechanics, which serves as a resource acceleration tool by enabling the recasting of powerful escape spells. Additionally, by creating zombie tokens, it indirectly accelerates your board state, providing additional creatures that can be utilized for various in-game strategies such as aggressive attacks or defensive blocks.
Instant Speed: While Tymaret Calls the Dead itself is not an instant-speed spell, it permits you to strategically set up your next turns during your main phase. Planning becomes smoother knowing you have the impending value from the saga’s upcoming chapters, which can dictate the tempo and maneuvers of the subsequent turns. This pre-planned sequence allows for a semblance of instant-speed flexibility by having proactive plays ready to go.
Card Cons
Discard Requirement: Tymaret Calls the Dead forces you to discard creature cards, which can be a setback if your strategy relies heavily on creature presence or if you have already exhausted your hand of its creature cards.
Specific Mana Cost: This enchantment card demands a specific mana combination, one black and two other mana sources, which might not align with decks that are not tailored to a black-centric mana base or those that operate on a more flexible mana arrangement.
Comparatively High Mana Cost: With a casting cost of three mana, Tymaret Calls the Dead competes with other impactful cards in the same mana range. Considering the effect offered, some players may opt for alternative cards that provide immediate impact or more versatile utility.
Reasons to Include Tymaret Calls the Dead in Your Collection
Versatility: Tymaret Calls the Dead is a flexible addition capable of fitting into various deck types, particularly those revolving around graveyard strategies or looking for self-mill opportunities.
Combo Potential: This enchantment synergizes with cards that benefit from having a high creature count in the graveyard, as well as those that capitalize on zombie tokens, offering multiple avenues to enhance in-depth strategic plays.
Meta-Relevance: Given the fluctuating nature of the meta where graveyard-based mechanics often emerge, Tymaret Calls the Dead maintains its relevance by aligning well with decks intending to disrupt opponent strategies or seeking late-game dominance.
How to Beat
Tymaret Calls the Dead is a distinctive enchantment saga card in Magic: The Gathering that has the potential to shift the balance of graveyard strategies. To effectively counter this card, players must consider interference tactics, such as enchantment removal or graveyard disruption. Sagas, after their third lore counter, are sent to the graveyard, so timing is critical.
Direct answers like Disenchant can be used to cleanly remove Tymaret Calls the Dead from the battlefield. Moreover, graveyard hate cards like Scavenging Ooze provide an efficient way to exhume creatures and prevent the opponent from harnessing Tymaret’s final ability. Engaging in proactive strategy disruption, such as applying pressure with aggressive creatures or employing counterspells like Dovin’s Veto, can impede your opponent’s game plan and inhibit the advantage provided by this saga card.
Ultimately, understanding Tymaret Calls the Dead and anticipating its impact enables players to weave a web of control and remove its influence from the game, maintaining the pace and direction of play in their favor.
Where to buy
If you're looking to purchase Tymaret Calls the Dead MTG card by a specific set like Theros Beyond Death Promos and Theros Beyond Death, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Tymaret Calls the Dead and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
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- ABU Games
- Card Hoarder Magic Online
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Printings
The Tymaret Calls the Dead Magic the Gathering card was released in 2 different sets between 2020-01-24 and 2020-01-24. Illustrated by Vincent Proce.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2020-01-24 | Theros Beyond Death Promos | PTHB | 118s | 2015 | Saga | Black | Vincent Proce | |
2 | 2020-01-24 | Theros Beyond Death | THB | 118 | 2015 | Saga | Black | Vincent Proce | |
3 | 2020-01-24 | Theros Beyond Death Promos | PTHB | 118p | 2015 | Saga | Black | Vincent Proce |
Legalities
Magic the Gathering formats where Tymaret Calls the Dead has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Tymaret Calls the Dead card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-01-24 | A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again. |
2020-01-24 | As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack. |
2020-01-24 | Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to. |
2020-01-24 | If X is greater than the number of cards in your library while resolving the third chapter ability, you look at your entire library and put it back in any order. You still gain life equal to the full value of X. |
2020-01-24 | If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve. |
2020-01-24 | Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield. |
2020-01-24 | Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack. |
2020-01-24 | Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. |
2020-01-24 | The card that you exile for the first two chapter abilities may be one of the cards that you just put into your graveyard. |
2020-01-24 | While resolving the first two chapter abilities, you can’t exile multiple cards to create multiple Zombies. |