Tovolar's Huntmaster // Tovolar's Packleader MTG Card


Tovolar's Huntmaster // Tovolar's Packleader - The List
Converted mana cost6
RarityRare
TypeCreature — Werewolf
Abilities Fight,Nightbound
Released2020-09-26
Set symbol
Set nameThe List
Set codePLST
Power 7
Toughness 7
NumberMID-204
Frame2015
LayoutTransform
BorderBlack
Illustred byCristi Balanescu

Text of card Tovolar's Huntmaster // Tovolar's Packleader

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Legalities

Magic the Gathering formats where Tovolar's Huntmaster // Tovolar's Packleader has restrictions

FormatLegality
StandardLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
StandardbrawlLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Tovolar's Huntmaster // Tovolar's Packleader card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.