Touch the Spirit Realm MTG Card


Touch the Spirit Realm - Kamigawa: Neon Dynasty
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment
Abilities Channel
Released2022-02-18
Set symbol
Set nameKamigawa: Neon Dynasty
Set codeNEO
Number40
Frame2015
LayoutNormal
BorderBlack
Illustred byMarta Nael

Key Takeaways

  1. Touch the Spirit Realm shines by offering potential double threat removal or resource acceleration at instant speed.
  2. Its drawbacks include a discard requirement and specific mana cost, reducing flexibility in diverse decks.
  3. With the right deck, this card is a tactical gem, disrupting foes and protecting key creatures effectively.

Where to buy

If you're looking to purchase Touch the Spirit Realm MTG card by a specific set like Kamigawa: Neon Dynasty, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Touch the Spirit Realm and other MTG cards:

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Text of card

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.


Card Pros

Card Advantage: Touch the Spirit Realm offers players the opportunity to alter the battlefield dynamics significantly, potentially removing two threats at once. This proves invaluable when trying to maintain control of the game or pushing for a strategic advantage.

Resource Acceleration: With the option to untap a land, Touch the Spirit Realm can unexpectedly ramp up your resources, providing additional mana that could be pivotal for casting crucial spells in the late phases of your turn or during your opponent’s turn.

Instant Speed: The instant nature of Touch the Spirit Realm adds an element of surprise and flexibility, allowing for reactionary plays to disrupt your opponent’s strategy. This can buy critical time or protect key pieces on your board from being overwhelmed.


Card Cons

Discard Requirement: Touch the Spirit Realm necessitates discarding a card alongside its casting cost. During gameplay where hand resources are scarce, this trade-off can be cumbersome, potentially leaving you at a tactical disadvantage.

Specific Mana Cost: The card’s mana cost demands white mana, which might not synergize well with decks that aren’t aligned with white’s strategies or mana base, thus limiting its versatility across various deck archetypes.

Comparatively High Mana Cost: With a relatively steep mana requirement for its effect, players might find Touch the Spirit Realm less appealing when considering alternative options. Other cards within the same mana range could offer more impactful effects or greater flexibility, which makes the card a challenging inclusion in tightly curated decks.


Reasons to Include in Your Collection

Versatility: Touch the Spirit Realm offers flexible options for gameplay, fitting seamlessly into control or midrange decks. It can handle threats temporarily or permanently, depending on your needs.

Combo Potential: This card excels in setups that manipulate exile or graveyard dynamics, providing a launching pad for powerful synergies and interactions.

Meta-Relevance: Given the prevalence of creature-based strategies in the current meta, Touch the Spirit Realm is an asset for its utility in disrupting opponents’ board states while maintaining card economy.


How to Beat Touch the Spirit Realm

Touch the Spirit Realm is an intriguing MTG card that offers both flexibility and a strategic element to gameplay. It stands out with its dual functionality, allowing a player to either exile a creature temporarily or to untap a permanent and protect it from removal until the end of the turn. This can create a hiccup for those trying to maintain a stronghold on the battlefield.

How then can one maneuver around the challenges that Touch the Spirit Realm presents? The key lies in timing and resource management. Similar to cards like Oblivion Ring or Banishing Light, which are also known for their temporary exile mechanic, Touch the Spirit Realm requires a targeted approach. Careful monitoring of an opponent’s mana and potential spells in hand could provide an opportunity to play around this versatile card. Ensuring that the creatures or permanents you control aren’t pivotal to your immediate strategy when the opponent has access to Touch the Spirit Realm can mitigate its impact.

Ultimately, as with any utility card, it boils down to anticipation and strategic planning. By staying a step ahead and being judicious about when and how you deploy your most valuable resources, you can effectively blunt the advantages that Touch the Spirit Realm offers to an opposing player.


BurnMana Recommendations

As you’ve seen, Touch the Spirit Realm is a complex card with the power to swing matches in your favor. With its capacity for both offense and defense, understanding and leveraging its dual nature can give you a significant edge. Mastery of such cards is a journey, and we’re here to guide you through it. If you’re eager to deepen your understanding, refine your skills, and explore innovative deck-building techniques to enhance your gameplay experience, we’re your go-to source. Dive deeper into the MTG world with us, and equip yourself with the knowledge to harness the full potential of Touch the Spirit Realm in your matches.


Cards like Touch the Spirit Realm

Touch the Spirit Realm is a unique option in the array of versatile removal spells in Magic: The Gathering. It’s akin to cards like Oblivion Ring, granting the ability to exile any permanent until the enchantment leaves the battlefield. However, Touch the Spirit Realm carves its niche by offering a two-mode flexibility; it can either exile a permanent or save your own creature by phasing it out until the next turn.

Comparably, Banishing Light shares a similar exile effect. Although it is limited to handling opponent’s spells and doesn’t offer the protective measure of phasing your creatures out. This makes Touch the Spirit Realm a more versatile card in situations where you need to defend your board position. Then there’s Skyclave Apparition, another parallel, that exiles nonland permanents with a mana value of four or less. While it offers a targeted exile like Touch the Spirit Realm, its effect is more restrictive and misses the element of self-protection.

Assessing their uses, Touch the Spirit Realm shines as a flexible spell, adept at both disrupting opponents and guarding your valuable creatures, positioning itself as a highly tactical card in Magic: The Gathering. It capably maneuvers between aggressive and defensive strategies, catering to varied gameplay needs.

Oblivion Ring - MTG Card versions
Banishing Light - MTG Card versions
Skyclave Apparition - MTG Card versions
Oblivion Ring - MTG Card versions
Banishing Light - MTG Card versions
Skyclave Apparition - MTG Card versions

Cards similar to Touch the Spirit Realm by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
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Samite Sanctuary - MTG Card versions
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Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Mobilization - MTG Card versions
Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Mobilization - MTG Card versions

Legalities

Magic the Gathering formats where Touch the Spirit Realm has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Touch the Spirit Realm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-02-18 Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2022-02-18 Discarding the card is part of the cost to activate a channel ability.
2022-02-18 If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
2022-02-18 If a channel ability requires a target, you may not activate it without a target just to discard the card.
2022-02-18 If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
2022-02-18 If a token is exiled this way, it will cease to exist and won't return to the battlefield.