Tomorrow, Azami's Familiar MTG Card


Mastering Tomorrow involves balancing its abilities with the six mana investment and deck strategy constraints. When building decks, consider how Tomorrow’s draw optimization can outweigh its non-instant speed nature. Its unique card selection mechanism distinguishes it from similar library manipulation cards in MTG.
Tomorrow, Azami's Familiar - Betrayers of Kamigawa
Mana cost
Converted mana cost6
RarityRare
TypeLegendary Creature — Spirit
Released2005-02-04
Set symbol
Set nameBetrayers of Kamigawa
Set codeBOK
Power 1
Toughness 5
Number58
Frame2003
LayoutNormal
BorderBlack
Illustred byChristopher Rush

Text of card

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.


Cards like Tomorrow, Azami's Familiar

Tomorrow, Azami’s Familiar offers a unique twist on card selection in Magic: The Gathering. It shares thematic grounds with cards such as Sensei’s Divining Top, allowing players to manipulate the top of their library. Yet, Tomorrow, Azami’s Familiar ascends with its ability to replace draws, offering three picked options and ensuring the best card out of the given lot lands in hand.

Conversely, we have Crystal Ball, which also facilitates library manipulation through scrying but lacks the ability to directly replace draws. It provides players with a steady way to filter draws turn by turn without the sheer selection power of Tomorrow, Azami’s Familiar. There’s also Brainstorm, a classic that gives instant card selection, but at the cost of placing two cards back which can be less effective without shuffle effects available.

When evaluating strategic card advantage tools, Tomorrow, Azami’s Familiar stands out in gaming contexts where quality of draws is high priority, making it an intriguing option among Magic: The Gathering card selection mechanisms. It ensures that while you may not draw more cards, the cards you do draw are the best possible choices for any given situation.

Sensei's Divining Top - MTG Card versions
Crystal Ball - MTG Card versions
Brainstorm - MTG Card versions
Sensei's Divining Top - MTG Card versions
Crystal Ball - MTG Card versions
Brainstorm - MTG Card versions

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Sea Serpent - MTG Card versions
Sibilant Spirit - MTG Card versions
Drifting Djinn - MTG Card versions
King Crab - MTG Card versions
Sea Monster - MTG Card versions
Sun Quan, Lord of Wu - MTG Card versions
Sliptide Serpent - MTG Card versions
Mahamoti Djinn - MTG Card versions
Deepfathom Skulker - MTG Card versions
Sakashima's Protege - MTG Card versions
Shoreline Ranger - MTG Card versions
Vedalken Dismisser - MTG Card versions
Novijen Sages - MTG Card versions
Storm Elemental - MTG Card versions
Draining Whelk - MTG Card versions
Arcanis the Omnipotent - MTG Card versions
Quicksilver Dragon - MTG Card versions
Frost Titan - MTG Card versions
Deadeye Navigator - MTG Card versions
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Card Pros

Card Advantage: With Tomorrow, Azami’s Familiar, every draw is an opportunity to look at the top three cards of your library, ensuring you pick the best tool for the situation. This can significantly boost your chances to maintain the upper hand throughout the game.

Resource Acceleration: This card doesn’t directly accelerate resources, but by optimizing your draws, it indirectly helps you reach your key spells and lands more efficiently. This enhanced selection process keeps your game progressing smoothly.

Instant Speed: Though Tomorrow, Azami’s Familiar itself is not an instant, it allows you to sift through your deck at instant speed whenever you would draw a card. This adds a layer of flexibility that is crucial in responding to an ever-changing battlefield, particularly when combined with instant-speed draw spells in your deck.


Card Cons

Discard Requirement: Tomorrow, Azami’s Familiar demands that you set aside a card to activate its ability. This cost can hinder your strategic options, especially when you’re juggling a hand with limited choices.

Specific Mana Cost: Wielding this card requires a precise blend of mana, including blue, which can be restrictive for decks that are not aligned with blue’s strategic intricacies or for multi-colored decks needing a flexible mana base.

Comparatively High Mana Cost: With its mana value pegged at six, Tomorrow, Azami’s Familiar stands on the higher end of the scale. This can slow down your gameplay, making it less favorable in a match where timing and speed are critical.


Reasons to Include in Your Collection

Versatility: ‘Tomorrow, Azami’s Familiar’ offers adaptability for decks that rely on draw mechanics, transforming any card draw into a mini library search for the perfect response or threat.

Combo Potential: When paired with cards that trigger draws, this card morphs into a powerful engine, churning through your deck to assemble combos or synergies efficiently.

Meta-Relevance: Given how many strategies revolve around card advantage, incorporating ‘Tomorrow, Azami’s Familiar’ can give you an edge in games where sculpting the perfect hand is pivotal for victory.


How to Beat Tomorrow, Azami’s Familiar

Tomorrow, Azami’s Familiar presents a unique challenge in MTG due to its ability to replace card draw with a look at the top three cards and selecting one. This offers a significant control over what a player receives. To effectively counter this card, disrupting your opponent’s deck manipulation ability is key. This can be done by enforcing card drawing through effects that don’t allow for replacements, such as with Uba Mask, which can effectively negate Tomorrow’s advantage.

Removal spells are also a strong tactic. Since Tomorrow, Azami’s Familiar takes a strategical position in any deck it resides, removing it with targeted removal like Path to Exile or Terminate can seriously hinder your opponent’s game plan. Lastly, consider employing graveyard disruption tools like Rest in Peace or Leyline of the Void to deal with the shuffled cards and mitigate the card advantage granted by Tomorrow’s ability.

Overall, while Tomorrow promises valuable card selection, it also creates a reliance that can be exploited. By emphasizing deck and graveyard control, you can navigate around the benefits it provides and push your strategy to the forefront.


Where to buy

If you're looking to purchase Tomorrow, Azami's Familiar MTG card by a specific set like Betrayers of Kamigawa, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Tomorrow, Azami's Familiar and other MTG cards:

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Legalities

Magic the Gathering formats where Tomorrow, Azami's Familiar has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Tomorrow, Azami's Familiar card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2005-02-01 Having multiple Tomorrows on the battlefield does nothing extra.
2005-02-01 If you have fewer than three cards in your library, you keep one and put the rest back. If you have no cards in your library, you do nothing.
2005-02-01 If you would draw two cards, you look at the top three cards of your library, keep one, and put the rest on the bottom of your library in any order. Then you look at the new top three cards of your library, keep one, and put the rest on the bottom of your library in any order.
2005-02-01 Since Tomorrow replaces all your card drawing with looking at cards, you can’t lose the game by being required to draw more cards than are in your library with Tomorrow on the battlefield.
2005-02-01 Tomorrow’s ability makes you look at the top three cards, not draw them. Therefore it won’t trigger abilities that trigger when cards are drawn.