To Arms! MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Instant |
Text of card
Untap all creatures you control. Draw a card.
"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours." —Lodusz, captain of the watch
Cards like To Arms!
In the realm of creature-boosting cards within Magic: The Gathering, To Arms! occupies a distinct niche. It shares space with other untapping spells like Rally the Troops which also untaps all creatures you control. However, To Arms! excels by offering an additional perk of drawing a card, amplifying its strategic value during a crucial moment in your match. Compared to a card like Mobilize, which solely untaps creatures but at a lower cost, To Arms! provides both a tactical advantage and card advantage.
Examining a more recent card, Unwind, also sheds light on the value of untapping mechanics. Unwind doesn’t affect the battlefield directly but allows for untapping lands, presenting a different type of resource management. While not boosting your forces, it can set you up for future plays by replenishing mana. To Arms!, in contrast, potentially allows for both defense and offense within a single turn, making it more aggressive in playstyle.
Ultimately, To Arms! stands out within its category for the ability to sway the pace of the game by untapping creatures and refilling the player’s hand, creating opportunities for both immediate board impact and longer-term strategic planning.
Cards similar to To Arms! by color, type and mana cost
Card Pros
Card Advantage: “To Arms!” offers the invaluable ability to untap all creatures you control. This utility provides a pseudo-card advantage by allowing you to reuse creatures with tap abilities, effectively doubling their use in one turn cycle.
Resource Acceleration: By untapping creatures, “To Arms!” can rapidly accelerate your resources as it enables the reactivation of mana dorks – creatures that tap for mana. This leads to significant mana generation, allowing you to play additional spells within a single turn.
Instant Speed: The strength of “To Arms!” is magnified by its instant speed, giving you the flexibility to respond to your opponent’s actions. Whether it’s during combat to surprise an attacker or at the end of your opponent’s turn, the timing of this card allows for strategic and efficient play.
Card Cons
Discard Requirement: To Arms! necessitates discarding another card, reducing your hand advantage. This can leave a player vulnerable, particularly when facing a strategy that punishes diminished resources.
Specific Mana Cost: This card’s cost is restrictive, requiring white mana. For multi-colored or mana-hungry decks, meeting this requirement could prove challenging, especially in the early stages of the game where mana flexibility is crucial.
Comparatively High Mana Cost: To Arms! comes with a relatively steep mana cost for its effect. In a game where tempo is key, players may find the mana investment does not align with the benefits received, as faster and lower-cost spells might accomplish similar goals more effectively.
Reasons to Include To Arms! in Your Collection
Versatility: To Arms! serves as an efficient utility spell that can be woven into various deck builds. It shines in decks focused on creatures, allowing for a sudden untap to either attack unexpectedly or to utilize tap abilities multiple times in a turn.
Combo Potential: This card pairs well with effects that trigger upon tapping or untapping creatures. It enables the execution of intricate combos by refreshing your creatures for additional uses, a tactic that can turn the tide in complex board states.
Meta-Relevance: In a meta that favors creature-heavy strategies or those where summoning sickness can be a setback, To Arms! offers a valuable tactical edge. By untapping all creatures and drawing a card, it serves both as a surprise factor and a consistency tool, keeping your hand replenished while pressing the advantage on the battlefield.
How to Beat
To Arms! is a unique twist on the concept of untapping creatures in Magic: The Gathering. Its edge lies in the fact that it can untap all creatures you control for a mere two mana – a deal that can be quite game-altering in the right scenario. When facing this card, precedent spells like Rally the Troops have a similar effect without the card draw advantage that To Arms! offers.
To curb its potential, consider leveraging removal spells that work at instant speed, as they can disrupt the combo potential that To Arms! is often utilized for. Look to cards like Bone to Ash, which not only counter a creature spell but also allow you to draw a card, balancing the tempo and maintaining card advantage. Since To Arms! is often used in creature-heavy decks that aim to overwhelm, board wipe spells can be highly effective by removing the creatures before they get the chance to be untapped and reused.
Ultimately, understanding the role of To Arms! within your opponent’s strategy and timing your responses accurately can nullify the card’s advantage. With careful play and keen awareness of the opponent’s mana and potential combos, you can effectively beat To Arms! and maintain control of the game state.
BurnMana Recommendations
Unlocking the full potential of “To Arms!” can transform your gameplay, adding a layer of strategic depth to your MTG matches. Interested in maximizing your creatures’ abilities not once but multiple times in a turn? Longing to outmaneuver your opponents with unexpected moves? Whether you’re ramping up your mana or craving that perfect play to turn the tides, “To Arms!” can be a cornerstone to build upon. We at BurnMana encourage you to delve deeper into harnessing this card’s power. If you’re keen to explore new combos, innovative deck builds, or simply to catch an opponent off guard, our resources are your go-to guide. Learn more about optimizing your deck with “To Arms!” and other game-changing cards for that next triumphant match.
Where to buy
If you're looking to purchase To Arms! MTG card by a specific set like Guildpact and Ravnica Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the To Arms! and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The To Arms! Magic the Gathering card was released in 2 different sets between 2006-02-03 and 2024-01-12. Illustrated by Aleksi Briclot.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2006-02-03 | Guildpact | GPT | 20 | 2003 | Normal | Black | Aleksi Briclot | |
2 | 2024-01-12 | Ravnica Remastered | RVR | 30 | 2015 | Normal | Black | Aleksi Briclot |
Legalities
Magic the Gathering formats where To Arms! has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |