Threadbind Clique // Rip the Seams MTG Card


Threadbind Clique // Rip the Seams - Wilds of Eldraine
Mana cost
Converted mana cost4
RarityUncommon
TypeInstant — Adventure
Released2023-09-08
Set symbol
Set nameWilds of Eldraine
Set codeWOE
Number239
Frame2015
LayoutAdventure
BorderBlack
Illustred byMichal Ivan

Key Takeaways

  1. Provides card advantage by exiling multiple nonland permanents, streamlining your battlefield control.
  2. Instant speed casting adds a layer of strategic flexibility, allowing for disruptive play on your opponent’s turn.
  3. Requires careful deck construction due to specific mana needs and the balance of card retention versus impact.

Text of card

Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)

Giggles of delight may be the last thing you hear.


Card Pros

Card Advantage: Threadbind Clique // Rip the Seams provides significant card advantage by allowing you to potentially exile multiple nonland permanents with a single card. This enables you to diminish your opponent’s resources while maintaining your own arsenal of options on the battlefield.

Resource Acceleration: On Rip the Seams’s side, exiling an enchantment allows you to search your library for a basic land card and put it onto the battlefield tapped. This accelerates your mana resources, enabling you to cast more impactful spells sooner in the game.

Instant Speed: Both halves of this versatile card can be cast at instant speed, which gives you the flexibility to respond to your opponent’s actions during their turn. This tactical advantage can disrupt your opponent’s strategy by removing key pieces before they have a chance to utilize them, keeping you one step ahead.


Card Cons

Discard Requirement: Threadbind Clique // Rip the Seams requires players to discard a card, which can be challenging when your hand is already depleted or you’re holding onto key pieces of your strategy.

Specific Mana Cost: The card’s ability necessitates a precise combination of blue mana and colorless mana, potentially restricting its inclusion in multicolor decks that may struggle with mana consistency.

Comparatively High Mana Cost: With a casting cost that’s above average for its effects, players might find other options that achieve similar results with less strain on their mana pool, making it less appealing in fast-paced games where efficiency is paramount.


Reasons to Include in Your Collection

Versatility: Threadbind Clique // Rip the Seams presents a dual-faced card offering options for different game scenarios. The ability to disrupt your opponent’s hand while also doubling as a way to deal with artifacts and enchantments makes it a valuable addition to decks that thrive on flexibility.

Combo Potential: The first side, Threadbind Clique, can set up plays by inspecting and exiling cards from an opponent’s hand, thus paving the way for strategic combos. Flip to Rip the Seams for a surprise artifact or enchantment removal, feeding into strategies that capitalize on disrupting the opponent’s board state.

Meta-Relevance: Given the fluctuating nature of the MTG meta, having a card that addresses multiple common threats is crucial. Threadbind Clique // Rip the Seams can adapt to a variety of powerful deck archetypes, ensuring your collection is ready to tackle trending strategies.


How to beat

The Threadbind Clique // Rip the Seams bridge card presents an intriguing challenge on the battlefield. This double-sided card offers players a unique versatility, providing both creature control and the ability to disrupt an opponent’s strategy by tearing apart their equipment and enhancements. With its ability to switch from a control-centric creature to a potent enchantment removal, it requires careful consideration to overcome.

To effectively beat Threadbind Clique // Rip the Seams, the key lies in being proactive and preserving your resources. Consider using instant speed removals to dispose of the Threadbind Clique before it can exploit its tap ability. As for Rip the Seams, safeguarding your high-value equipment and enchantments is crucial. This can be done by either holding back on casting them until you can protect them or by using countermeasures such as hexproof or shroud to prevent them from being targets in the first place.

Adapting your game plan and maintaining flexibility in your tactics are essential when facing this adaptable threat. With the correct approach and timely responses, you can mitigate the impact of Threadbind Clique // Rip the Seams and maintain control over the game’s progression.


Cards like Threadbind Clique // Rip the Seams

Threadbind Clique and its reverse side, Rip the Seams, hold a versatile position within the realm of creature and enchantment interaction in Magic: The Gathering. Casting a light on cards with duality functions, we can look towards Modal Double-Faced Cards for comparisons, such as Valki, God of Lies and its counterpart, Tibalt, Cosmic Impostor. Valki’s ability to disrupt opponents by exiling creatures from their hand and Tibalt’s range of powerful planeswalker abilities demonstrates this flexibility, though with a higher mana cost and different utility focus.

Peering into the enchantment removal aspect, Rip the Seams shares similarities with prominent spells like Disenchant, which straightforwardly destroys an artifact or enchantment at a low cost. Rip the Seams offers a broader range of destruction targeting any nonland permanent but at an increased mana investment. Adding to the mix, Wilt brings in not only the enchantment and artifact removal but the cycling option, distinguishing it with a layer of card draw potential.

Assessing Threadbind Clique for its creature control side, it bears a resemblance to cards like Frost Lynx, which enters the battlefield and taps a creature. However, Threadbind Clique goes a step further by preventing that creature from untapping, adding a prolonged control effect that could give players the upper hand. Through this lens, Threadbind Clique // Rip the Seams showcases a robust blend of immediate and ongoing control strategies.

Disenchant - MTG Card versions
Wilt - MTG Card versions
Frost Lynx - MTG Card versions
Disenchant - MTG Card versions
Wilt - MTG Card versions
Frost Lynx - MTG Card versions

Cards similar to Threadbind Clique // Rip the Seams by color, type and mana cost

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Twining Twins // Swift Spiral - MTG Card versions
Stand // Deliver - MTG Card versions
Reviving Vapors - MTG Card versions
Ojutai's Command - MTG Card versions
Aethermage's Touch - MTG Card versions
Azorius Ploy - MTG Card versions
Vanish into Memory - MTG Card versions
Repel Intruders - MTG Card versions
Mirrorweave - MTG Card versions
Aethertow - MTG Card versions
Offering to Asha - MTG Card versions
Dovin's Dismissal - MTG Card versions
Sphinx's Insight - MTG Card versions
Twining Twins // Swift Spiral - MTG Card versions

Where to buy

If you're looking to purchase Threadbind Clique // Rip the Seams MTG card by a specific set like Wilds of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Threadbind Clique // Rip the Seams and other MTG cards:

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Legalities

Magic the Gathering formats where Threadbind Clique // Rip the Seams has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Threadbind Clique // Rip the Seams card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.