The Initiative // Undercity MTG Card


The Initiative // Undercity - Commander Legends: Battle for Baldur's Gate
TypeCard
Released2022-06-10
Set symbol
Set nameCommander Legends: Battle for Baldur's Gate
Set codeCLB
Number20
Frame2015
LayoutDouble Faced Token
BorderBlack
Illustred byIoannis Fiore

Key Takeaways

  1. The Initiative enriches your hand by accessing valuable spells from the Undercity’s treasure rooms.
  2. Instant speed activation allows for efficient resource management and response readiness during gameplay.
  3. Strategically casting The Initiative can offer impressive mana acceleration and board presence enhancements.

Where to buy

If you're looking to purchase The Initiative // Undercity MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Initiative // Undercity and other MTG cards:

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Text of card

Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)


Card Pros

Card Advantage: The Initiative grants access to the Undercity’s treasure rooms where you can find valuable spells and permanents, strategically boosting your hand with more options.

Resource Acceleration: Venturing into the dungeon provides opportunities to scoop up additional artifacts or create tokens, enhancing your board presence and providing a ramp to potentially game-changing mana levels.

Instant Speed: The ability to trigger The Initiative at instant speed during the end step of your opponent’s turn ensures that your resources are allocated efficiently, keeping you a step ahead and ready to respond to the evolving battlefield.


Card Cons

Discard Requirement: The Initiative necessitates discarding a card, potentially forcing a tough decision in tight game situations. If your hand is already sparse, this additional cost can hinder your gameplay, relegating key components of your strategy to the graveyard prematurely.

Specific Mana Cost: With its demand for both generic and black mana, Undercity isn’t as flexible as colorless or single-colored cards. This limitation can restrict its integration into multi-colored decks that may not always have the necessary mana available.

Comparatively High Mana Cost: The Initiative’s cost to cast might overshadow its benefits when compared to alternative black cards with similar or more impactful effects. In fast-paced games where mana efficiency is crucial, the four mana investment might deter players from including it in their deck.


Reasons to Include in Your Collection

Versatility: The Initiative stands out for its ability to slide seamlessly into numerous deck archetypes. It excels in environments where gaining the upper hand early on is crucial, and its undercity bonus keeps giving as the game progresses.

Combo Potential: This card is a powerhouse in combination plays, enabling a crafty player to delve further into their deck to assemble game-winning synergies. It’s the key that unlocks your deck’s full potential by ensuring you have the right resources at the right time.

Meta-Relevance: In a meta where tempo and advantage are king, The Initiative shows up as a valuable tool. Its presence in your deck could tilt the scales in matchups that revolve around incremental gains and strategic depth, making it a timely addition for any competitive player.


How to beat

The Initiative is a captivating mechanic found in various Magic: The Gathering cards, letting players unlock new abilities and advantages. When tackling opponents that leverage The Initiative, strategy is key. It’s comparable to other game mechanics that shift the battlefield’s dynamics, but with its unique twist. Keeping control of the board and countering your opponent’s creatures before they can claim The Initiative is crucial.

Similarly, Undercity further enriches the strategic depth of MTG by providing players with a secret realm full of opportunities and threats. To overcome cards utilizing this concept, it’s vital to disrupt the synergies they seek to establish. This can be achieved by removing key pieces with targeted spells or by putting pressure on your opponent’s resources, making it harder for them to utilize the full potential of Undercity. As with combatting any elevated strategy in MTG, understanding the rhythm and timing of your plays can make all the difference in reclaiming control.

Ultimately, the combination of The Initiative and Undercity encourages tactical gameplay, and staying one step ahead of these strategies can determine the outcome of a match. It’s a testament to MTG’s constant evolution, offering players a rich tapestry of interactive and thought-provoking elements to master.


Cards like The Initiative // Undercity

When evaluating the unique mechanics of The Initiative, Undercity offers an engaging comparison to other cards in Magic: The Gathering. It echoes the utility seen in cards like Conspiracy Theorist, which permits a player to strategically play cards from their graveyard, albeit under different conditions. Where Conspiracy Theorist allows for repeated playing from the graveyard, The Initiative shines with its ability to provide an immediate and potentially game-altering benefit once per game.

Another card worth comparing is Outpost Siege. Chosen as your “Khans” during your upkeep, Outpost Siege permits an additional exile and possible play of the top card of your library, akin to The Initiative’s once-per-game effect. However, The Initiative is unique with its dungeon-exploring aspect. While Outpost Siege offers consistent value turn by turn, The Initiative could open the door to a sudden swing in board presence or card advantage due to the various dungeon effects.

In summary, cards like The Initiative add an interesting tactical layer to a game of MTG, providing a blend of delayed gratification with its one-time powerful effect, in contrast to the steady benefits provided by similar cards. This kind of analysis enhances our understanding of how such cards compare and offer diverse strategic options to players.

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