TARDIS Bay MTG Card


TARDIS Bay - Doctor Who
RarityCommon
TypePlane — Gallifrey
Released2023-10-13
Set symbol
Set nameDoctor Who
Set codeWHO
Number601
Frame2015
LayoutPlanar
BorderBlack
Illustred byErikas Perl

Key Takeaways

  1. TARDIS Bay’s adaptability stems from instant-speed play, allowing strategic responses and efficient mana usage.
  2. Resource acceleration and card advantage are key benefits, enabling faster plays and better deck filtering.
  3. High mana costs and discard requirements must be balanced against the potential gameplay benefits.

Where to buy

If you're looking to purchase TARDIS Bay MTG card by a specific set like Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the TARDIS Bay and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk.


Card Pros

Card Advantage: TARDIS Bay enables players to immediately replace the card with another, often providing a selection from the top cards of their library. This capacity to sift through the deck enhances the odds of drawing into the answers or threats needed at any given stage of the match.

Resource Acceleration: By potentially granting access to additional lands or mana-generating effects, TARDIS Bay can significantly ramp up a player’s resource pool. This acceleration allows for quicker deployment of high-cost creatures or game-changing spells, tipping the scales in the user’s favor.

Instant Speed: The flexibility of casting TARDIS Bay at instant speed gives strategists the upper hand, permitting them to respond to an opponent’s move or end-of-turn opportunities. This adaptability ensures that mana is utilized efficiently and that players can stay reactive in fast-paced scenarios.


Card Cons

Discard Requirement: Players must discard a card to utilize TARDIS Bay’s full potential. This can be problematic when the hand size is already diminished or the discarded card could have been pivotal in future strategies.

Specific Mana Cost: TARDIS Bay requires a precise combination of mana types to cast. Decks not designed around this requirement may find it challenging to consistently meet the casting conditions, reducing the card’s overall versatility.

Comparatively High Mana Cost: While TARDIS Bay offers intriguing gameplay benefits, it also boasts a high mana cost in comparison to similar effects available on other cards. This makes it imperative for players to weigh their mana curve and determine if the inclusion of TARDIS Bay hinders the deck’s efficiency.


Reasons to Include in Your Collection

Versatility: TARDIS Bay offers a unique gameplay option by allowing players to draw from a separate deck, unlocking a range of possibilities for deck-building and in-game flexibility.

Combo Potential: Its ability to access an outside-the-game deck means that TARDIS Bay could be the linchpin in a combo-centric deck, giving you the right tool at the right time.

Meta-Relevance: In an environment where games can be won by accessing key sideboard cards, TARDIS Bay secures a place as a meta-relevant choice by offering strategic depth and adaptability.


How to beat

TARDIS Bay is an intriguing Magic: The Gathering card that can pivot a player’s strategy into a win. To effectively counter TARDIS Bay, begin by understanding its capabilities. The card’s ability to stash away spells for later use gives the opposing player a tactical advantage, making it essential to disrupt their game plan.

One viable strategy is to apply pressure with early threats, forcing the TARDIS Bay user to use their reserves to deal with immediate dangers rather than setting up for the future. Additionally, utilizing discard mechanisms can dismantle the resources saved in TARDIS Bay, neutralizing its benefits. Cards like Thoughtseize or Duress are particularly effective in this regard.

Furthermore, consider including instant-speed interaction in your deck. This allows you to respond to the spells released from TARDIS Bay’s storage. By maintaining flexibility and readiness to react, you can minimize the potential impact when those spells come into play. Lastly, enchantment removal can also directly target TARDIS Bay, preventing the setup from ever becoming a threat. Overall, staying proactive and deploying precise disruption will significantly improve your odds against this formidable card.


Cards like TARDIS Bay

TARDIS Bay brings an innovative dynamic to land cards in Magic: The Gathering. It resonates with the utility found in storage lands such as Calciform Pools, which allows you to store mana for future use. TARDIS Bay, however, stands out by enabling you to draw a card when there are five or more time counters on it, rewarding long-term strategies.

Another card that shares some similarities is Mage-Ring Network. This land also accumulates storage counters, but focuses solely on mana generation rather than card draw. Conversely, TARDIS Bay provides a balance between amassing resources and increasing card advantage over time. Then there’s Mirrodin’s Core, which offers versatility in mana production without the requirement of counters, yet lacks the card draw potential that makes TARDIS Bay so unique in resource management.

While each land has its niche, TARDIS Bay encapsulates a blend of forward-thinking resource planning and card advantage. Its distinctive ability to grow in potential every turn it’s on the battlefield demonstrates its worth in decks that are prepared to capitalize on both elements effectively.

Calciform Pools - MTG Card versions
Mage-Ring Network - MTG Card versions
Mirrodin's Core - MTG Card versions
Calciform Pools - MTG Card versions
Mage-Ring Network - MTG Card versions
Mirrodin's Core - MTG Card versions

Cards similar to TARDIS Bay by color, type and mana cost

Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Agyrem - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions
Trail of the Mage-Rings - MTG Card versions
Stensia - MTG Card versions
Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Agyrem - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions
Trail of the Mage-Rings - MTG Card versions
Stensia - MTG Card versions

Rules and information

The reference guide for Magic: The Gathering TARDIS Bay card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2023-10-13 Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
2023-10-13 Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
2023-10-13 If a spell has multiple instances of cascade, each one triggers separately.
2023-10-13 If a spell with cascade is countered, the cascade ability will still resolve normally.
2023-10-13 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-10-13 If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
2023-10-13 When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
2023-10-13 You exile the cards face up. All players will be able to see them.