Take Flight MTG Card


Allows card drawing for greater hand options and provides mana acceleration by thinning the deck. Demands a specific mana mix and requires discarding a card, which might limit its utility. Offers lasting flying effect, important for strategies prioritizing evasion and flying creatures.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeEnchantment — Aura
Abilities Enchant

Text of card

Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.


Cards like Take Flight

The Take Flight card serves as an intriguing option within the pantheon of blue mana spells in Magic: The Gathering that aim at boosting creatures. Diverging from other commonly used blue auras, Take Flight adds flying to a designated creature, not just until the end of turn, but as a lasting buff that can significantly impact the game’s dynamics.

Looking to cards like Jump, which also renders a creature able to soar above the battlefield, we see that such an effect is ordinarily temporary. Take Flight delivers a more permanent solution, changing the creature’s ability set for the duration of its presence on the field. Another counterpart is Leap, which offers a similar temporary flying effect but with the added benefit of drawing a card, contributing to hand advantage even if for a short while.

Evaluating the broader landscape of aerial enchantments, Take Flight stands out for its enduring effect, making it a strategic asset for players aiming to dominate the skies. While not offering the immediate card advantage of some alternatives, its lasting impact on a creature’s capabilities renders it a card worth considering for any deck seeking to triumph through aerial superiority.

Jump - MTG Card versions
Leap - MTG Card versions
Jump - MTG Card versions
Leap - MTG Card versions

Cards similar to Take Flight by color, type and mana cost

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Steal Artifact - MTG Card versions
Animate Artifact - MTG Card versions
Merseine - MTG Card versions
Zur's Weirding - MTG Card versions
Abduction - MTG Card versions
Zephid's Embrace - MTG Card versions
Opposition - MTG Card versions
Collective Restraint - MTG Card versions
Delusions of Mediocrity - MTG Card versions
Thassa, Deep-Dwelling - MTG Card versions
Necroduality - MTG Card versions
Bident of Thassa - MTG Card versions
Coastal Piracy - MTG Card versions
Treasure Trove - MTG Card versions
Mystic Restraints - MTG Card versions
Ambiguity - MTG Card versions
Annex - MTG Card versions
Leyline of Singularity - MTG Card versions
Psychic Possession - MTG Card versions

Card Pros

Card Advantage: The Take Flight card enables players to draw a card, adding to their hand and providing a steady flow of options, which is paramount in any MTG duel.

Resource Acceleration: With Take Flight, you get the chance to boost your mana resources substantially. It adeptly thins out the deck, paving the way to draw into more impactful spells sooner.

Instant Speed: Its ability to be played at instant speed gives players the tactical flexibility to respond to the unfolding game, using it at the most opportune moment to disrupt the opponent’s strategy or to maximize their own board position.


Card Cons

Discard Requirement: Playing Take Flight comes with the need to let go of a card in your hand. This can put you at a disadvantage, especially in the late game when each card in hand counts for optimizing your strategy.

Specific Mana Cost: Take Flight demands a particular mix of mana to cast, which can be a challenge in multi-colored decks. This sometimes results in the card being relegated to decks that predominantly run the necessary colors, reducing its versatility.

Comparatively High Mana Cost: With its mana cost, Take Flight faces stiff competition from other cards within the same mana range. Players might find that other options could provide greater value or impact on the game, making it a less attractive choice for deck inclusion.


Reasons to Include in Your Collection

Versatility: Take Flight offers flexibility in a variety of decks, shining in strategies that prioritize flying creatures or seek to gain incremental advantages through attacking with them.

Combo Potential: Skilled deckbuilders leverage Take Flight’s potential to unlock combinations with cards that benefit from casting spells with flying or triggering enter-the-battlefield effects multiple times.

Meta-Relevance: Given its utility in disrupting the aerial space and supporting flying synergies, Take Flight holds a place in the current metagame where evasion can be key to victory.


How to Beat

Take Flight is an intriguing spell in the realm of MTG that gives players the ability to launch their creatures into the air, granting them flying until the end of turn. The card’s allure is in its versatility, allowing for both offensive and defensive maneuvers. However, to navigate past this airborne trickery, a strategy focused on controlling the board is key. Cards with reach or abilities that allow you to destroy or incapacitate flying creatures are fundamental tools. Employing instant speed removals or spells that diminish the potency of Take Flight’s effect, like those that remove flying or alter combat outcomes, can be instrumental in maintaining superiority.

Additionally, you could construct your deck with cards that are impervious to flying creatures, using powerhouse defenders or enchantments that negate the benefits provided by flying. This approach effectively neutralizes Take Flight’s advantage, ensuring your opponent’s attempts to soar above the battlefield fall flat. Adapting to the dynamics of the game and forecasting your opponent’s strategies will also play a pivotal role in countering Take Flight’s impact, allowing you to keep your feet firmly on the ground and your victory within reach.


Where to buy

If you're looking to purchase Take Flight // Take Flight MTG card by a specific set like The Brothers' War Art Series and The Brothers' War, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Take Flight // Take Flight and other MTG cards:

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Printings

The Take Flight // Take Flight Magic the Gathering card was released in 2 different sets between 2022-11-18 and 2022-11-18. Illustrated by Joshua Cairos.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-11-18The Brothers' War Art SeriesABRO 122015Art seriesBorderlessJoshua Cairos
22022-11-18The Brothers' WarBRO 652015NormalBlackJoshua Cairos

Legalities

Magic the Gathering formats where Take Flight has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal