Sedgemoor Witch MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeCreature — Human Warlock
Abilities Magecraft,Menace,Ward
Power 3
Toughness 2

Key Takeaways

  1. Card advantage through Pest tokens with every instant or sorcery, providing a lifeline and board presence.
  2. Resource acceleration via Pests enriches strategies, offering sacrifice fodder to fuel spells and abilities.
  3. Instant-speed play offers a dynamic game, while ward—pay 3 life gives Sedgemoor Witch a resilient edge.

Text of card

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."


Card Pros

Card Advantage: A cornerstone of successful strategies in MTG revolves around maintaining a robust hand. With Sedgemoor Witch, every time you cast or copy an instant or sorcery spell, you create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.” This synergizes perfectly with strategies that focus on casting multiple spells, allowing you to generate an army of tokens that can either be used defensively or to swing in for significant damage. Each Pest offers a tiny cushion of life upon its demise, potentially turning the tide in a drawn-out battle.

Resource Acceleration: Sedgemoor Witch itself can be a form of resource acceleration due to its Magecraft ability. The Pests it creates can be sacrificed for various effects, essentially acting as fodder for spells or abilities that require a sacrifice. This can accelerate your game plan by providing resources through the life gained or as sacrifice options for other powerful spells and synergies within your deck.

Instant Speed: While Sedgemoor Witch isn’t an instant itself, it significantly benefits from instant-speed spells. The Witch encourages you to keep mana open to cast instants on your opponent’s turn, creating Pests in the process. This allows for an interactive playstyle, dangling the threat of instant-speed tricks while simultaneously developing your board presence with Pest tokens. Furthermore, the Witch’s ward—pay 3 life ability ensures that if your opponents do target her, they’ll need to think twice about the cost, potentially saving you from a critical spell or ability aimed her way.


Card Cons

Discard Requirement: While Sedgemoor Witch provides great value, it’s important to note the card doesn’t operate in isolation. In order to maximize its potential, players will need to trigger Magecraft, which commonly requires casting or copying an instant or sorcery spell. If your hand is short on these spells, the utility of Sedgemoor Witch significantly diminishes.

Specific Mana Cost: Even with a flexible mana cost of one generic and two black mana, it narrowly fits within black-centered or heavy black decks. This specificity restricts deck-building options for those aiming to make the most of Sedgemoor Witch’s abilities, which may not align with various multicolor strategies or those not investing heavily in black resources.

Comparatively High Mana Cost: While a 3/2 body with ward—pay 3 life—is reasonably stated for three mana, the true strength of Sedgemoor Witch lies in its Magecraft ability. When considering the need for additional spells to be cast to create Pest tokens, this can lead to a mana-intensive play pattern. This is especially true when compared with lower-cost creatures that start impacting the board right away or offer immediate value when cast.


Reasons to Include Sedgemoor Witch in Your Collection

Versatility: Sedgemoor Witch brings flexibility to the table, slotting into a variety of black decks. Its Magecraft ability rewards players for casting or copying Instants and Sorceries, while also populating the board with 1/1 black and green Pest creature tokens with beneficial death triggers.

Combo Potential: This card shines in combination-based builds, where spells are routinely cast. Each instant or sorcery generates value through token creation, synergizing with sacrifice mechanics or boosting spell-based strategies for a consistent performance boost.

Meta-Relevance: In an environment swarming with creature-centric decks, Sedgemoor Witch stands out. As a 3/2 menace, it commands attention on the board, and its ability to create tokens can quickly overrun opponents, making it a smart pick for players looking to dominate the current competitive landscape.


How to beat

Sedgemoor Witch is a compelling creature card in Magic: The Gathering that comes with the Magecraft ability, making every instant or sorcery spell you cast a potential source of 1/1 black and green Pest creature tokens. This card can quickly overwhelm opponents with an army of tokens when left unchecked. It draws its strength from being a part of a deck built around casting multiple spells, and with ward—pay 3 life, it also has a layer of protection against targeted spells or abilities that your opponent may use.

To effectively counter Sedgemoor Witch, consider using board clear spells that can wipe out multiple creatures at once, such as Wrath of God or Damnation. This prevents the accumulation of pests on the battlefield. Prioritize the removal of the Witch before it can generate substantial value, or employ cards like Grafdigger’s Cage, which can severely hamper the Witch’s token-generating capability by preventing creature tokens from entering the battlefield. Stack removal spells to bypass the ward mechanic or employ non-targeted removal that doesn’t trigger the ward. By staying proactive and managing the board state, you can prevent the Sedgemoor Witch from taking over the game.


BurnMana Recommendations

The deep dive into Sedgemoor Witch showcases it as a formidable card for any MTG player’s collection. As a beacon for spell-heavy decks, this relentless card prompts an insightful approach to deck construction and battlefield tactics. Whether looking to build a tide of Pest tokens or capitalize on spell synergies, Sedgemoor Witch can be the linchpin of a well-orchestrated strategy. To take advantage of this card’s full potential and navigate its intricacies, we encourage players to explore our resources. Command the board, optimize your spell-casting, and discover ingenius ways to integrate Sedgemoor Witch into your gameplay with us.


Cards like Sedgemoor Witch

Sedgemoor Witch is a potent force in the realm of creature spells within MTG. It stands out with abilities akin to Young Pyromancer, notable for creating elemental creature tokens. Similarly, Sedgemoor Witch thrives on spell casting, rewarding players with Pest creature tokens that also offer life gain upon death. Yet, Young Pyromancer demands a lower mana investment, making it a swift option for many spell-heavy decks.

Another comparable card is Monastery Mentor, which excels by producing Monk creature tokens with prowess, amplifying both their numbers and strength with each noncreature spell cast. While Monastery Mentor scales in power more dramatically, Sedgemoor Witch provides a steady flow of creature tokens that can contribute to both board presence and life points. Additionally, the Witch benefits from ward—pay 3 life, making it a tougher target for opponent’s removal spells, compared to the unprotected Mentor.

Assessing these analogues, Sedgemoor Witch holds a winning position in many MTG strategies, notably in decks that capitalize on spell-slinging and incremental life advantages. It combines resilience with the ability to populate the battlefield, proving it a valuable asset in the right magical arsenal.

Young Pyromancer - MTG Card versions
Monastery Mentor - MTG Card versions
Young Pyromancer - MTG Card versions
Monastery Mentor - MTG Card versions

Where to buy

If you're looking to purchase Sedgemoor Witch MTG card by a specific set like Magic Online Promos and Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sedgemoor Witch and other MTG cards:

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Printings

The Sedgemoor Witch Magic the Gathering card was released in 3 different sets between 2021-04-23 and 2021-04-24. Illustrated by Igor Kieryluk.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 900562015NormalBlackIgor Kieryluk
22021-04-23Strixhaven: School of MagesSTX 862015NormalBlackIgor Kieryluk
32021-04-23Strixhaven: School of MagesSTX 3062015NormalBlackIgor Kieryluk
42021-04-24Strixhaven: School of Mages PromosPSTX 86s2015NormalBlackIgor Kieryluk
52021-04-24Strixhaven: School of Mages PromosPSTX 86p2015NormalBlackIgor Kieryluk

Legalities

Magic the Gathering formats where Sedgemoor Witch has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Sedgemoor Witch card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-04-16 Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
2021-04-16 For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.
2021-04-16 If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn’t pay for all of them, the spell will be countered.
2021-04-16 If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
2021-04-16 If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
2021-04-16 Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

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