Access Tunnel MTG Card


Card setsReleased in 3 setsSee all
RarityUncommon
TypeLand

Key Takeaways

  1. Boosts creatures’ connectivity by enabling unblocked attacks, crucial for activating their abilities.
  2. Offers unexpected combat phase flexibility, resembling instant speed actions in strategic use.
  3. Demands mindful resource management and can be restrictive in multicolored decks due to costs.

Text of card

: Add . , : Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.


Card Pros

Card Advantage: While Access Tunnel itself does not directly allow you to draw cards, its utility can keep key creatures unblocked, making sure they connect and potentially activate card-draw or other valuable abilities.

Resource Acceleration: Access Tunnel does not produce additional mana or treasures. However, it can be a crucial play for enabling quicker damage to opponents, which can be indirectly advantageous for decks focusing on speed and efficiency.

Instant Speed: Access Tunnel is a land, not an instant or sorcery, but it offers flexibility similar to instant speed action. You can choose to activate its ability during your own turn or wait to use it at a moment when your opponent might not expect it, bypassing potential blockers during the combat phase.


Card Cons

Discard Requirement: While a strategy involving Access Tunnel might not explicitly demand discarding cards, it’s significant to note that in decks where this land is used, there might be a necessity to manage resources differently. This requirement can force a player to choose between holding onto cards that synergize with other strategies or maximizing the potential of Access Tunnel.

Specific Mana Cost: Access Tunnel demands a specific mana cost to activate its ability—three generic mana and one colorless. This can be restrictive in multi-colored decks that might struggle with colorless mana availability, thus limiting the card’s utility in various strategies.

Comparatively High Mana Cost: With an activation cost of four mana to grant a creature unblockable, the cost of this ability is quite steep compared to the ability’s straightforward effect. When considering other lands or cards that provide similar or additional benefits for a lower or comparably priced cost, Access Tunnel may not always be the most efficient option for deck construction.


Reasons to Include Access Tunnel in Your Collection

Versatility: Access Tunnel fits into a multitude of decks, serving as a game-changer especially for strategies revolving around creatures that might otherwise struggle to deal combat damage. Its ability to grant unblockable ensures your key creatures can push through the final points of damage, undeterred by your opponent’s defenses.

Combo Potential: This card slides effortlessly into synergistic interactions with abilities that trigger upon dealing combat damage. With Access Tunnel, your equipped or prowess-filled creature can assure its hit connects, facilitating combos and ability resolutions that could pivot the game’s tide to your favor.

Meta-Relevance: In a game state that leans heavily on creature interactions, Access Tunnel becomes an indispensable tool. It gives smaller, potent creatures a reliable pathway to impact the board, bypassing bulky blockers that dominate the current meta, and securing its place in creature-centric strategies that aim for direct player engagement.


How to beat

Access Tunnel, like many utility lands in Magic: The Gathering, offers a strategic advantage that can sometimes tip the balance of a game. By allowing a creature with power 3 or less to become unblockable, this land has the potential to execute critical plays, or even secure a win in certain decks that capitalize on small, evasive creatures. To effectively counter Access Tunnel, one effective strategy is to neutralize its key function through cards that can control or alter creature power levels. Spells like Dismember or Sorcerous Spyglass can prevent creatures from benefiting from the Tunnel’s ability.

Another tactic involves using instant-speed removals such as Swords to Plowshares or Fatal Push to eliminate the targeted creature in response to Access Tunnel’s ability activation. Board wipes also serve as a comprehensive answer, clearing out creatures regardless of individual utility lands. For those who anticipate facing decks that rely on cards like Access Tunnel, incorporating such control elements in your strategy can prove to be an invaluable pivot, potentially disrupting your opponent’s plan and paving the way to your victory.


Cards like Access Tunnel

Access Tunnel stands out in the realm of utility lands within Magic: The Gathering. It shares a functional similarity with Rogue’s Passage, as both lands possess the ability to make a creature unblockable for a turn. However, Access Tunnel restricts this ability to creatures with power 3 or less, unlike Rogue’s Passage, which can target any creature irrespective of power.

Analogously, Break Through the Line offers a way to make creatures with power 2 or less unblockable. Despite being an enchantment, its lower activation cost keeps it in competitive play. Meanwhile, Key to the City takes a hybrid approach, allowing you to discard a card to grant unblockability, with the added perk of card draw later.

Considering these options, Access Tunnel finds its niche by providing a consistent, albeit power-limited, path to push damage through blockers. Its place in MTG is solidified by the strategic advantage it offers in decks focusing on low-power, high-impact creatures.

Rogue's Passage - MTG Card versions
Break Through the Line - MTG Card versions
Key to the City - MTG Card versions
Rogue's Passage - MTG Card versions
Break Through the Line - MTG Card versions
Key to the City - MTG Card versions

Where to buy

If you're looking to purchase Access Tunnel MTG card by a specific set like Strixhaven: School of Mages and Tales of Middle-earth Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Access Tunnel and other MTG cards:

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Printings

The Access Tunnel Magic the Gathering card was released in 3 different sets between 2021-04-23 and 2024-02-09. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-04-23Strixhaven: School of MagesSTX 2622015NormalBlackAlayna Danner
22023-06-23Tales of Middle-earth CommanderLTC 2942015NormalBlackHristo D. Chukov
32024-02-09Murders at Karlov Manor CommanderMKC 2472015NormalBlackAlayna Danner

Legalities

Magic the Gathering formats where Access Tunnel has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Access Tunnel card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-04-16 If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.
2021-04-16 Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.

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