Stolen Goods MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Text of card
Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Cards like Stolen Goods
Stolen Goods carves its niche within Magic: The Gathering as an intriguing twist on the theme of using opponents’ decks to your advantage. When assessing its similarities to other cards, Mind’s Desire comes to mind. Both enable you to play the top card of a library, but Stolen Goods focuses on opponents’ decks, and its play is restricted to the first instant or sorcery card exiled this way. Unlike Stolen Goods, Mind’s Desire has the storm mechanic, potentially cascading into multiple spells in a single turn.
Bribery is another card that shares the concept of manipulating opponents’ libraries. It allows direct search for a creature card, in contrast to the random nature of Stolen Goods. However, both convert opponents’ assets into your tactical advantage. Acquire works similarly by permitting the search for an artifact—offering more control over the outcome compared to the unpredictability that comes with Stolen Goods.
In evaluating these cards, Stolen Goods offers a unique combination of surprise and potential value by enabling you to cast an opponent’s spell without paying its mana cost, adding an unpredictable yet potentially game-changing dynamic to MTG gameplay.
Cards similar to Stolen Goods by color, type and mana cost
Card Pros
Card Advantage: Stolen Goods offers a unique type of card advantage by essentially drawing from your opponent’s deck. This allows you to utilize your opponent’s resources to your benefit, often catching them by surprise and disrupting their strategy.
Resource Acceleration: With Stolen Goods, you’re not just playing a card from the top of your opponent’s library; you’re casting it without paying its mana cost. This can lead to significant resource acceleration if you hit a high-cost spell, giving you a powerful board presence or strategic edge ahead of schedule.
Instant Speed: The ability to cast Stolen Goods at instant speed is a tactical boon. It means you can wait until the end of your opponent’s turn to see if they reveal something worthwhile or react to changes in the game state before committing to the play, ensuring you make the most of the opportunity.
Card Cons
Discard Requirement: Deploying Stolen Goods can prove tricky because it doesn’t include a discard requirement, which sometimes makes it less synergistic with strategies that benefit from discarding, such as madness or reanimator decks.
Specific Mana Cost: Though versatile in the right setting, Stolen Goods requires both blue and generic mana, which might not seamlessly fit into multi-colored decks, potentially reducing its playability across various formats.
Comparatively High Mana Cost: Stolen Goods sits at the higher end of the mana curve for its theft effect, demanding four mana to cast. Meanwhile, similar cards or spells that disrupt opponents may do so at a lower cost, offering a more tempo-positive alternative for players.
Reasons to Include Stolen Goods in Your Collection
Versatility: Stolen Goods is a unique card that provides an unexpected element to any blue-based deck. It allows you to play from your opponent’s library, which can be effective regardless of what cards you’re facing, making it a flexible addition to your collection.
Combo Potential: With the ability to potentially cast any spell from the top of an opponent’s library, Stolen Goods presents remarkable combo possibilities. Imagine the surprises and synergies when you unveil and play key pieces from someone else’s deck.
Meta-Relevance: Given its functionality, Stolen Goods can find its place in metagames where decks with high-value spells are prevalent. It enables you to utilize your opponent’s strengths, turning the tides and potentially disrupting their strategy in your favor.
How to beat
Stolen Goods is a card that can turn the tide of a match in Magic the Gathering, offering players a chance to cast the top card of an opponent’s library without paying its mana cost. While this can be a game-changer, there are strategies to mitigate its effects. For starters, precise timing when playing your powerful spells can minimize the risk of them being snatched by Stolen Goods. Having instant-speed removal or counterspells ready can also ensure that the potential threat from an opponent’s top deck is neutralized swiftly.
Furthermore, deck manipulation plays a considerable role in countering Stolen Goods. Cards that can rearrange the top cards of a library, such as scry effects, can prevent critical spells from being easily accessible. Additionally, graveyard strategies that do not rely heavily on the library can sidestep the problem altogether. Utilizing cards that can shuffle one’s library or exile cards from it can also disrupt the effectiveness of Stolen Goods. As with any powerful card, adapting your strategy to anticipate and prepare for its potential impact is crucial.
Employing these tactics will help maintain control over the match and reduce the advantage Stolen Goods could provide to your opponent. Building a deck with these considerations in mind ensures a more resilient game plan against such unforeseen surprises.
BurnMana Recommendations
Delving into MTG strategies is much like a grand duel of wits and adaptability. Stolen Goods can be a captivating card to add an element of unpredictability and resourcefulness to your deck, allowing you to capitalize on your opponent’s strengths. Whether you’re a seasoned player or just starting out, understanding the nuances of each card and its potential in various formats is essential for dynamic gameplay. We encourage you to continue your journey in MTG, exploring card synergies and strategic depth. Learn more about maximizing your deck’s potential and navigating the game’s ever-evolving landscape with us. Join our community of enthusiasts and up your game one card at a time.
Where to buy
If you're looking to purchase Stolen Goods MTG card by a specific set like Avacyn Restored and Commander 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Stolen Goods and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Stolen Goods Magic the Gathering card was released in 3 different sets between 2012-05-04 and 2024-04-19. Illustrated by Anthony Francisco.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2012-05-04 | Avacyn Restored | AVR | 78 | 2003 | Normal | Black | Anthony Francisco | |
2 | 2015-11-13 | Commander 2015 | C15 | 107 | 2015 | Normal | Black | Anthony Francisco | |
3 | 2024-04-19 | Outlaws of Thunder Junction Commander | OTC | 115 | 2015 | Normal | Black | Anthony Francisco |
Legalities
Magic the Gathering formats where Stolen Goods has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Stolen Goods card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2012-05-01 | If the card has in its mana cost, you must choose 0 as its value. |
2012-05-01 | If there are no nonland cards left in that library, the opponent will exile all cards from their library, and Stolen Goods will finish resolving. |
2012-05-01 | If you can’t cast the nonland card (perhaps because there are no legal targets available) or if you choose not to cast it, it will remain exiled. |
2012-05-01 | If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs, such as kicker costs. If the card has mandatory additional costs, you must pay those. |
2012-05-01 | You cast the card from exile. Each land card exiled this way will remain exiled. |
2012-05-01 | You must follow the normal timing restrictions of the exiled card. |