Seven Dwarves MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Common |
Type | Creature — Dwarf |
Released | 2019-10-04 |
Set symbol | |
Set name | Throne of Eldraine |
Set code | ELD |
Power | 2 |
Toughness | 2 |
Number | 141 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Jason Rainville |
Text of card
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?" —Brognold the Third
Cards like Seven Dwarves
Seven Dwarves is a novel card that allows players to flout the usual Magic: The Gathering “four of any one card” deck-building rule, by permitting up to seven copies in a deck. This legal exception is akin to the exception found with Rat Colony or Persistent Petitioners, where their strength comes from the ability to run any number of the card in a deck. Unlike the swarming strategies these other cards emphasize, Seven Dwarves shines by boosting each other’s power and toughness, making them a potent and fun choice for fans of tribal and themed decks.
Cards like Squadron Hawk or Shadowborn Apostle can be seen as relatives in the MTG family, as they both have synergistic qualities that increase with each copy played. However, Seven Dwarves offers physical board presence with its growing power, diverging from the flying utility of Squadron Hawk or the sacrificial theme found in Shadowborn Apostle’s design. Additionally, the dwarves fit well into red’s aggressive archetype, making them a strong option for players looking to build around a dwarf tribal or themed deck.
Analyzing the mechanics and deck impact, Seven Dwarves presents a unique opportunity for creative deck builders and offers a solid choice within its own niche in Magic: The Gathering’s vast array of cards.
Cards similar to Seven Dwarves by color, type and mana cost
Card Pros
Card Advantage: The unique design of Seven Dwarves permits you to have up to seven copies in a single deck, exceeding the typical rule of four. This can offer a substantial consistency boost and, when drawn, a potential influx of on-theme cards to your hand, all while building a formidable board presence.
Resource Acceleration: While the Seven Dwarves card by itself doesn’t directly provide mana, the potential to swarm the board with multiple cost-effective creatures can apply pressure, forcing opponents to respond. In a deck built with various synergies, this can result in a more efficient use of available resources and turn the tide of a game more swiftly.
Instant Speed: Although Seven Dwarves operates at sorcery speed, its ability to rapidly develop your board state is akin to a sudden increase in power. With each additional copy on the battlefield, they collectively become stronger, illustrating an escalation that can catch an opponent off guard, almost as if they multiplied at instant speed.
Card Cons
Discard Requirement: One notable drawback of Seven Dwarves is that in order to maximize its potential, you need to have multiple copies in your deck. However, this can lead to a higher chance of drawing redundant cards, thereby causing difficult decisions about which cards to discard during gameplay. Discarding valuable cards to satisfy the rule of only having seven of these cards can sometimes undermine your game strategy.
Specific Mana Cost: Seven Dwarves requires one red mana to cast. This restriction means that the card is naturally a better fit for mono-red or red-centric decks. Players who have multi-colored decks with a limited red mana base may find it challenging to consistently meet the casting requirements of Seven Dwarves without negatively impacting their mana curve.
Comparatively High Mana Cost: Although two mana for a 2/2 creature may appear cost-effective, Seven Dwarves’ true power lies in its ability to scale with the number of Dwarves on the field. Without other Dwarves, it can be less impactful compared to other two-drop creatures that offer additional abilities or have evasion without conditional requirements. In decks not specifically built around Dwarves, its value might be less than that of other creatures in the same mana range.
Reasons to Include in Your Collection
Versatility: Seven Dwarves brings a unique twist to deck building, letting you run up to seven copies in a single deck, enabling diverse strategies that revolve around creature counts or theme-based plays.
Combo Potential: This card opens up avenues for explosive turns when combined with clone effects or flicker mechanics, easily overwhelming your opponent with a small army of Dwarves.
Meta-Relevance: With a straightforward mana-cost and solid stats, Seven Dwarves holds its own in aggressive red decks, especially in a meta that favors creature-based strategies and board presence.
How to Beat
Seven Dwarves presents a unique challenge in MTG, with its power increasing significantly when you have more dwarves on the battlefield. Deploying targeted removal early on can disrupt the synergy before it becomes overwhelming. Cards like Fatal Push and Path to Exile offer efficient solutions for handling individual dwarves, thus stifling the growth of their combined strength.
Board wipes are also particularly effective against Seven Dwarves decks. A well-timed Wrath of God or Damnation can clear the board of these pesky dwarves before your opponent reaps the full benefits of their escalating power. Additionally, graveyard disruption through spells like Rest in Peace prevents recurring threats from cards that bring creatures back from the graveyard.
Controlling the pace of the game and managing the board state are key strategies in preventing Seven Dwarves from overwhelming you. Focus on maintaining a balance between eliminating immediate threats and anticipating future ones, ensuring that you remain one step ahead of the sevenfold onslaught. With this approach, you’ll be well-equipped to handle the challenge that Seven Dwarves poses in matches.
BurnMana Recommendations
If you’re intrigued by the tactical possibilities Seven Dwarves offers, you’re not alone. These miners not only dig deep into strategic deck-building but also create a playground for inventive plays. Having up to seven duplicates opens the door to a fun, thematic approach that can rally an entire squad to your side of the battlefield. It’s about discovering that perfect balance, shaping your collection and striking when the iron is hot. Keen to explore how Seven Dwarves can forge your next victory in MTG? Dive in with us for insights and strategies that could turn your deck into the talk of the tavern. Every move counts. Let’s uncover how you can wield the power of Seven Dwarves to conquer your opponents. Join the collective quest today!
Where to buy
If you're looking to purchase Seven Dwarves MTG card by a specific set like Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Seven Dwarves and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Seven Dwarves has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Seven Dwarves card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-10-04 | Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to one Seven Dwarves may become lethal if another Seven Dwarves you control leaves the battlefield during that turn. |
2019-10-04 | If you're fortunate enough to open or draft eight or more Seven Dwarves during a Limited event, you can include only seven of them in your deck. The rest remain in your sideboard. |
2019-10-04 | The last ability of Seven Dwarves lets you ignore the “four-of” rule. It doesn't let you ignore format legality. For example, during a Throne of Eldraine Limited event, you can't add Seven Dwarves from your personal collection, no matter how happy they would be. |