See Beyond MTG Card


See Beyond enhances card advantage, accelerating your strategy by drawing and filtering crucial deck components. Instant speed provides the flexibility to adapt and potentially disrupt the opponent’s gameplay anytime. While potent, See Beyond does require a blue mana and the discarding of a card, limiting its universal appeal.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeSorcery

Text of card

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.


Cards like See Beyond

See Beyond stands out in the world of card draw spells in Magic: The Gathering. This spell is akin to Ponder, which allows a player to look at the top three cards of their library, shuffle their library, and then draw a card. While both offer the ability to dig deeper into the deck, See Beyond has a distinct advantage with its shuffle effect that pairs with the draw, ensuring no unwanted cards remain on top of the library, thus optimizing future draws.

Another card worth mentioning is Preordain, which provides a scry before the draw. While it gives more immediate control over the next draw, See Beyond’s shuffle mechanic may better suit those looking to reset their library. Furthermore, Telling Time offers a glimpse at potential draws by revealing the top three cards of the library, keeping one in hand, one on top of the library, and one on the bottom. See Beyond, however, ensures that all unwanted cards can be shuffled away.

Ultimately, See Beyond holds its own in MTG due to its unique shuffle-and-draw mechanism, ensuring that a bad hand or series of draws can be mitigated, proving to be a potentially game-altering spell for players in search of specific answers or combo pieces.

Ponder - MTG Card versions
Preordain - MTG Card versions
Telling Time - MTG Card versions
Ponder - MTG Card versions
Preordain - MTG Card versions
Telling Time - MTG Card versions

Card Pros

Card Advantage: See Beyond allows you to draw two cards, filtering your deck and moving you closer to key components in your strategy. This is beneficial in outpacing opponents through increased options and maintaining momentum during matches.

Resource Acceleration: By effectively shuffling away unwanted cards and drawing into more useful ones, See Beyond can indirectly contribute to resource acceleration. Though it doesn’t produce mana or tokens, the ability to see more of your deck can lead to faster acquisition of the resources you need.

Instant Speed: The versatility of casting See Beyond at instant speed means you have the flexibility to react to your opponent’s actions. This adaptability allows savvy players to maximize their mana utilization each turn and maintain the element of surprise, potentially disrupting the opponent’s plans.


Card Cons

Discard Requirement: While See Beyond allows players to potentially dig deeper into their deck, it necessitates that you discard a card. This can be particularly taxing when you’re already managing limited hand resources, making it less optimal in situations where card retention is crucial.

Specific Mana Cost: See Beyond carries a mana cost that requires both generic and blue mana, potentially restricting its inclusion to blue-centric or blue-combining decks. For players not running blue, or operating on a tight mana base, this can pose integration challenges, impacting deck versatility.

Comparatively High Mana Cost: Priced at two mana, with one being blue, See Beyond’s casting cost is considered high when compared to other cantrip spells which may offer immediate impact for less. Its comparative cost efficiency can be questioned, especially in formats where speed and low-cost utility spells dominate.


Reasons to Include in Your Collection

Versatility: See Beyond is a card that can be slotted into numerous deck archetypes. Its ability to potentially smooth out draws by shuffling unwanted cards back into the library is valuable in any format that requires deck consistency.

Combo Potential: This card excels in decks designed around combos. It allows players to dig deeper for combo pieces while simultaneously serving as a tool for reshuffling other components back into the deck for future use.

Meta-Relevance: In environments where having the right answers at the right time is crucial, See Beyond ensures that you’re more likely to find your silver bullets when you need them. Its relevance in the meta can shift depending on the prevalence of control or combo decks that rely on specific card interactions.


How to Beat

See Beyond is a noteworthy spell in the realm of MTG that allows players to potentially sift through a non-working hand and delve deeper into their deck. With its ability to draw two cards for a mere two mana, it’s a powerful tool for shuffling away undesirable cards and improving hand quality.

This shuffling effect, however, can often be manipulated by an opponent aware of the card’s limitations. Denying a reshuffle through graveyard disruption is a key strategy – by using cards that exile or interfere with an opponent’s graveyard, one can limit the benefits of the See Beyond spell. Cards such as Tormod’s Crypt or Leyline of the Void can suppress the shuffling advantage entirely.

Counterspells are another effective measure against See Beyond. Disallow and Negate stand out, offering a straightforward solution to prevent the spell’s resolution altogether. Strategic timing and knowing when to hold back mana for these interrupts can shut down See Beyond, mitigating its potential impact on the game. In essence, while See Beyond provides players with a glimpse of hope, savvy opponents can certainly cloud that vision with some well-placed counters and graveyard mischief.


Where to buy

If you're looking to purchase See Beyond MTG card by a specific set like Rise of the Eldrazi and Planechase 2012, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the See Beyond and other MTG cards:

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Printings

The See Beyond Magic the Gathering card was released in 3 different sets between 2010-04-23 and 2016-11-25. Illustrated by Andrew Robinson.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12010-04-23Rise of the EldraziROE 862003NormalBlackAndrew Robinson
22012-06-01Planechase 2012PC2 252003NormalBlackAndrew Robinson
32016-11-25Planechase AnthologyPCA 252015NormalBlackAndrew Robinson

Legalities

Magic the Gathering formats where See Beyond has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering See Beyond card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 The card you shuffle into your library may be any card from your hand. It doesn’t have to be one of the cards you drew with the spell.
2010-06-15 You have to shuffle a card from your hand into your library even if you don’t draw any cards (due to replacement effects or Maralen of the Mornsong’s ability, for example). If your hand is empty, you don’t shuffle your library.