Second Sunrise MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Instant |
Text of card
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
The bright tunnel sometimes leads back to life.
Cards like Second Sunrise
In the world of Magic The Gathering, Second Sunrise stands out for its unique ability to return all permanents that were put into a graveyard from the battlefield this turn back into play. This white instant is reminiscent of cards such as Faith’s Reward which offers a similar effect but is restricted to your own cards rather than affecting all players. Faith’s Reward also carries a slightly higher mana cost, showcasing Second Sunrise’s potential for impacting the game at a crucial moment.
Ghostway serves as another comparable card, albeit with a slight twist. Instead of returning cards from the graveyard, it exiles creatures you control and then returns them to the battlefield under their owner’s control. While this can be used defensively or to reuse enter-the-battlefield effects, it doesn’t match Second Sunrise’s capacity to recover a wide variety of permanent types after a board wipe.
Looking across these cards, Second Sunrise fits into a rare niche within Magic The Gathering, offering a remarkable way to recover from, or even exploit, mass removal events. Its strategic depth and impact on the game solidify its place as a powerful and intriguing tool in decks that can efficiently take advantage of its broad reanimation potential.
Cards similar to Second Sunrise by color, type and mana cost
Card Pros
Card Advantage: With Second Sunrise, you have the potential to bring back multiple cards from your graveyard to the battlefield in one go. This effectively turns a single card into a multitude of resources, replenishing your board presence and putting you ahead in terms of available assets.
Resource Acceleration: By returning all of your recently sacrificed or destroyed artifacts, lands, and other permanents back onto the field, Second Sunrise creates a burst of resources. This surge can rapidly accelerate your game plan, especially in decks designed to capitalize on repeated use of their components.
Instant Speed: As an instant card, Second Sunrise can be deployed in response to mass removal spells or on your opponent’s turn after a board wipe. This allows for strategic flexibility, enabling you to recover immediately from a setback and possibly turning the tables when your opponents least expect it.
Card Cons
Discard Requirement: While not applicable to the Second Sunrise card directly, the need to strategically discard or sacrifice cards to optimize its effect can leave you downtrodden if your resources are already stretched thin.
Specific Mana Cost: Second Sunrise has a color-specific mana requirement of two white and one colorless, which can be a barrier in multicolored decks that might not consistently generate the necessary white mana.
Comparatively High Mana Cost: With a casting cost of three mana, Second Sunrise may compete with more resource-efficient spells for a slot in your deck, especially when its effect is rather situational and depends on the graveyard’s contents.
Reasons to Include Second Sunrise in Your Collection
Versatility: Second Sunrise adds a layer of resilience to your deck by allowing you to return all permanents that were put into your graveyard from the battlefield this turn. This card is a powerful asset in a range of strategies, particularly those built around sacrificing or destroying their own permanents for an advantage.
Combo Potential: Recognized for its ability to create infinite loops with the right setup, Second Sunrise is a linchpin in famous combo decks. When paired with cards like Krark-Clan Ironworks and a recursion loop of artifacts, it can lead to game-winning plays.
Meta-Relevance: Second Sunrise finds its place in metagames where graveyard-based strategies are prevalent. Against decks that aim to destroy or leverage graveyards, Second Sunrise can provide an unexpected and dramatic shift in the board state, making it a card to consider when preparing for a varied field of opponents.
How to beat Second Sunrise
Second Sunrise is a potent card in the realm of Magic: The Gathering, offering players the unique ability to return all cards that went to the graveyard from the battlefield this turn. With its ability to orchestrate surprising comebacks, navigating around its effects is vital for securing victory. Understanding graveyard manipulation and maintaining a timely response can turn the tides against a Second Sunrise strategy.
Counterspells are a player’s first line of defense, negating Second Sunrise before it triggers its revival. Having a strategic reserve of counterspells like Cancel or Mana Leak in your arsenal allows you to intercept and dismantle a Sunrise setup before it activates. In addition, graveyard hate cards like Rest in Peace or Leyline of the Void can preemptively thwart Second Sunrise by eliminating the returned targets altogether.
Lastly, it’s paramount to recognize the pivotal moments when Second Sunrise may be cast. Wise players anticipate their opponent’s move, holding back crucial spells and creatures until after Second Sunrise has resolved. This way, the stage is set for a stronger position once their resources are depleted. Strategic timing, ultimately, is key to diminishing the Second Sunrise’s impact on the game.
BurnMana Recommendations
The journey through MTG strategy can be as thrilling as it is complex, particularly with cards like Second Sunrise that offer a unique twist to gameplay. Whether you’re a seasoned player or new to the battlefield, understanding the nuances of each card and its synergies can be the difference between a mere participant and a formidable contender. With the insight shared here on Second Sunrise’s strengths, limitations, and tactical use, you have the tools to optimize your decks and outmaneuver opponents. Eager to unravel more strategies and refine your skills? Dive deeper with us and enhance your MTG prowess with every draw.
Where to buy
If you're looking to purchase Second Sunrise MTG card by a specific set like Mirrodin and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Second Sunrise and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Second Sunrise Magic the Gathering card was released in 2 different sets between 2003-10-02 and 2003-10-02. Illustrated by Greg Staples.
Legalities
Magic the Gathering formats where Second Sunrise has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Banned |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |