Savage Beating MTG Card


The card grants extra attack phases or doubles power, swinging games when played strategically. Instant speed allows for unexpected turns, escalating its surprise and impact in-game. Well-suited for decks focused on relentless assault and multiplying combat damages.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeInstant
Abilities Entwine

Text of card

Play Savage Beating only during your turn and only during combat. Choose one Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine


Cards like Savage Beating

Savage Beating is a unique card that has carved its niche in the pantheon of Magic: The Gathering. It’s often likened to other combat enhancers like Relentless Assault, which also allows an additional attack phase. However, Savage Beating ups the ante with its Entwine cost, offering the choice to not only gain another attack phase but also to have creatures deal double damage, setting it apart from its counterparts.

Seize the Day is another card that shares the concept, permitting an extra attack for one creature along with flashback, enabling a second usage. Nevertheless, it lacks the impact across all creatures that Savage Beating guarantees. Then there’s World at War, following a similar script with an added rebound effect for sustained aggression, yet it misses the immediate potential to double damage output like Savage Beating can in a single turn.

The ability to choose between a singular devastating strike or numerous, powerful attacks gives Savage Beating a remarkable strategic depth within Magic: The Gathering. This flexibility coupled with its synergistic potential in the right decks makes it a formidable spell when measuring it against its peers in the category.

Relentless Assault - MTG Card versions
Seize the Day - MTG Card versions
World at War - MTG Card versions
Relentless Assault - MTG Card versions
Seize the Day - MTG Card versions
World at War - MTG Card versions

Cards similar to Savage Beating by color, type and mana cost

Fissure - MTG Card versions
Melee - MTG Card versions
Omen of Fire - MTG Card versions
Cinder Cloud - MTG Card versions
Lava Storm - MTG Card versions
Brawl - MTG Card versions
Thermal Blast - MTG Card versions
Radiate - MTG Card versions
Invoke Calamity - MTG Card versions
Pinpoint Avalanche - MTG Card versions
Forge Armor - MTG Card versions
Rain of Rust - MTG Card versions
Feedback Bolt - MTG Card versions
Beacon of Destruction - MTG Card versions
Devouring Rage - MTG Card versions
Cleansing Beam - MTG Card versions
Word of Seizing - MTG Card versions
Riddle of Lightning - MTG Card versions
Chaotic Backlash - MTG Card versions
Act of Aggression - MTG Card versions
Fissure - MTG Card versions
Melee - MTG Card versions
Omen of Fire - MTG Card versions
Cinder Cloud - MTG Card versions
Lava Storm - MTG Card versions
Brawl - MTG Card versions
Thermal Blast - MTG Card versions
Radiate - MTG Card versions
Invoke Calamity - MTG Card versions
Pinpoint Avalanche - MTG Card versions
Forge Armor - MTG Card versions
Rain of Rust - MTG Card versions
Feedback Bolt - MTG Card versions
Beacon of Destruction - MTG Card versions
Devouring Rage - MTG Card versions
Cleansing Beam - MTG Card versions
Word of Seizing - MTG Card versions
Riddle of Lightning - MTG Card versions
Chaotic Backlash - MTG Card versions
Act of Aggression - MTG Card versions

Card Pros

Card Advantage: Savage Beating presents a significant tactical edge by possibly offering you additional attack phases, which can translate into drawing extra cards with certain deck synergies. This multiplicates the potential damage to opponents and aligns with strategies aiming to win through sheer force.

Resource Acceleration: Although this card itself doesn’t directly produce mana or tokens, the additional combat phases can accelerate resources indirectly. Creatures with abilities that trigger upon attacking or dealing combat damage can generate additional mana or other valuable in-game assets during these supplemental attack steps.

Instant Speed: What truly carves a niche for Savage Beating is its ability to be cast at instant speed when entwined. This enables a surprise factor, catching opponents unprepared for a second—or even a third—onslaught during a single turn. This strategic advantage can drastically shift the game state in your favor, especially during the later stages of a match where such a burst of power can be game-ending.


Card Cons

Discard Requirement: Savage Beating necessitates that you have a creature on the battlefield to initiate its effects. If you’re caught without any creatures, it can be a dead card in your hand, leading to a potential card disadvantage.

Specific Mana Cost: Requiring both red and generic mana, Savage Beating demands a specific mana base. This may not be a significant issue for mono-red decks, but it could complicate the mana curve in multicolored ones, reducing its versatility.

Comparatively High Mana Cost: With an initial casting cost plus an additional investment for its entwine ability, Savage Beating’s mana demands can be substantial. While the potential payoff is significant, it involves committing a lot of resources, which could hamper your ability to respond to other threats during the game.


Reasons to Include Savage Beating in Your Collection

Versatility: Savage Beating offers a flexible approach to gameplay, adapting well to aggressive strategies by granting additional combat phases or doubling up on creature power. Its presence in a deck can turn the tides of battle in a single turn.

Combo Potential: This card excels in combination with decks that capitalize on combat tricks or rely on creatures with tap abilities. Unleashing multiple combat phases can lead to devastating chain reactions with the right board state.

Meta-Relevance: In a format where creature-based decks are prominent, Savage Beating can give you an edge. With the right setup, it can overpower opponents through sheer offensive force, making it a potent choice for battling against the current competitive decks.


How to beat

Savage Beating is a formidable instant card from Magic: The Gathering that allows its caster to untap all creatures they control and have them either deal double damage or attack twice in a turn. To outmaneuver this card, players need a strategy that can disrupt the combo before it unfolds. One effective tactic is to limit the number of creatures your opponent controls using removal spells or board wipes, minimizing the impact should they unleash Savage Beating. Another approach is to utilize counter spells to prevent it from resolving, keeping the card safely in the stack and away from the battlefield’s influence.

It’s also crucial to manage your life total prudently and maintain a stable board presence. Keeping creatures with vigilance or those that can block multiple attackers helps to buffer against the potential onslaught. Having untapped mana available during your opponent’s combat phase could also deter them from choosing to cast Savage Beating, as the risk of running into instant-speed removal or tricks increases. Ultimately, while Savage Beating can be a game changer, a balanced defense and understanding of your opponent’s strategy can provide the upper hand against this powerful card.


BurnMana Recommendations

Understanding the ins and outs of cards like Savage Beating is crucial for any MTG enthusiast. Its potential to deliver a knockout punch with extra combat phases or double damage makes it an exhilarating addition to your arsenal. Perfect for players who love to dominate the battlefield through aggressive plays, it’s a card that’s as impactful as it is thrilling. Whether you’re constructing a new deck revolved around combat maneuvers or enhancing an existing one for that competitive edge, Savage Beating could be the linchpin to your victory. Dive deeper into the possibilities and harness the full power of this dynamic card by joining our community of players and experts.


Where to buy

If you're looking to purchase Savage Beating MTG card by a specific set like Darksteel and Commander Masters, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Savage Beating and other MTG cards:

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Printings

The Savage Beating Magic the Gathering card was released in 2 different sets between 2004-02-06 and 2023-08-04. Illustrated by Matt Thompson.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-02-06DarksteelDST 672003NormalBlackMatt Thompson
22023-08-04Commander MastersCMM 5482015NormalBlackMatt Thompson
32023-08-04Commander MastersCMM 2522015NormalBlackMatt Thompson

Legalities

Magic the Gathering formats where Savage Beating has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Savage Beating card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-12-01 The additional combat phase is directly after the combat phase in which Savage Beating is cast. There isn’t a main phase between the two combat phases.