Satyr's Cunning MTG Card
Mana cost | |
Converted mana cost | 1 |
Rarity | Common |
Type | Sorcery |
Abilities | Escape |
Released | 2020-01-24 |
Set symbol | |
Set name | Theros Beyond Death |
Set code | THB |
Number | 152 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Deruchenko Alexander |
Text of card
Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
It's hard to keep a satyr down, even in the Underworld.
Cards like Satyr's Cunning
Satyr’s Cunning is a unique piece in the pantheon of creature-generating spells in Magic: The Gathering. It mirrors the functionality of cards like Dragon Fodder, which also creates two tokens for the player. What sets Satyr’s Cunning apart is its versatile escape mechanic, allowing you to cast it from the graveyard by exiling other cards. Dragon Fodder lacks this feature, presenting a one-time use in comparison.
Another comparable card is Krenko’s Command, sharing the same initial mana cost and effect of creating a pair of tokens. Yet again, it’s the reusability of Satyr’s Cunning through escape that gives players a persistent threat their opponents must always consider. Cards like Raise the Alarm also find synergy in token strategies, albeit producing Soldier tokens instantly. It lacks the same potential for multiple uses but offers immediate board presence at a moment’s notice.
When evaluating these options, Satyr’s Cunning provides strategic depth and utility in longer games. Its recursive nature ensures that players can continuously apply pressure by reintroducing threats, making it a noteworthy addition to decks centered around token generation and resource optimization in Magic: The Gathering.
Card Pros
Card Advantage: Satyr’s Cunning enables you to potentially create multiple creatures over the course of a game with the same card thanks to its escape mechanic. This consistent creature generation can overwhelm opponents and replenish your board after a clear.
Resource Acceleration: While Satyr’s Cunning itself doesn’t directly accelerate resources, each 1/1 Satyr token it creates can be invaluable as chump blockers or sacrificial pieces for other abilities, effectively saving your more critical resources for pivotal moments.
Instant Speed: As a sorcery, Satyr’s Cunning can’t be cast at instant speed, but it compensates with its escape ability. This means it comes back from your graveyard giving you repeated usability, which provides a sustained advantage throughout the game as long as you can fuel the escape cost.
Card Cons
Discard Requirement: One of the limitations of Satyr’s Cunning is that while it doesn’t require you to discard a card, its exile clause from the graveyard means that you’re losing potential recurring value, especially in formats where graveyard strategies are prevalent.
Specific Mana Cost: Satyr’s Cunning has a specific mana requirement, costing one red mana. This can restrict its integration into multi-colored decks or decks that are not heavily red-focused, potentially impacting its versatility in various deck builds.
Comparatively High Mana Cost: With its escape cost, Satyr’s Cunning requires three other cards from your graveyard to be exiled, which can be a high price for a single 1/1 token. When you consider other cards that can be played for the same overall investment (original cast plus escape cost), it is possible to find options that may offer greater impact on the game state.
Reasons to Include in Your Collection
Versatility: Satyr’s Cunning offers flexibility to red decks that wish to branch out into aggressive strategies. This low-cost spell can set the stage for an early game advantage or support late-game tactics by populating the board.
Combo Potential: Its ability to create a Satyr token complements synergies with cards that benefit from creatures entering the battlefield or that tap for abilities. It can be a cog in the machine for various combo decks seeking to exploit such interactions.
Meta-Relevance: In environments where creature-based strategies are prevalent, Satyr’s Cunning can become an under-the-radar contributor, especially when facing opponents who are unprepared for a barrage of token creatures.
How to beat
Satyr’s Cunning is a unique card in Magic: The Gathering that allows players to create a 1/1 red Satyr creature token with the added benefit of escaping from the graveyard for more utility. To counteract Satyr’s Cunning, players need to strategize around creature control and graveyard disruption. Using cards that can sweep multiple creatures off the board at once, such as “Shatter the Sky” or “Cry of the Carnarium,” can neutralize the tokens generated by this spell. Moreover, graveyard hate cards like “Tormod’s Crypt” or “Soul-Guide Lantern” can prevent the escape mechanic from being utilized, thereby removing the recurring threat posed by Satyr’s Cunning.
Another effective approach involves limiting the number of creatures a player can have. Cards that impose such restrictions make it difficult to exploit the token generation capability of Satyr’s Cunning. Prioritize strategies that remove the card’s advantages or make it less impactful in the game. By implementing these tactics, players can effectively negate the effects of Satyr’s Cunning and gain the upper hand against opponents relying on this card.
Where to buy
If you're looking to purchase Satyr's Cunning MTG card by a specific set like Theros Beyond Death, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Satyr's Cunning and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Satyr's Cunning has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Satyr's Cunning card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-01-24 | After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. |
2020-01-24 | Escape’s permission doesn’t change when you may cast the spell from your graveyard. |
2020-01-24 | If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. |
2020-01-24 | If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions. |
2020-01-24 | If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. |
2020-01-24 | Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell. |
2020-01-24 | To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. |