Rising Miasma MTG Card


Offers cost-effective board clear and potential land-creature transformation enhancing your board presence. Deters opponents from overcommitting, simulating instant speed strategic advantages. Meta-relevant against token generators and aggro decks, providing crucial early-game control.
Rising Miasma - Battle for Zendikar
Mana cost
Converted mana cost4
RarityUncommon
TypeSorcery
Abilities Awaken
Released2015-10-02
Set symbol
Set nameBattle for Zendikar
Set codeBFZ
Number122
Frame2015
LayoutNormal
BorderBlack
Illustred byDeruchenko Alexander

Text of card

All creatures get -2/-2 until end of turn. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)


Cards like Rising Miasma

Rising Miasma is an intriguing sweeper in the realm of Magic: The Gathering. Its effects are akin to those of Languish, as both cards reduce the power and toughness of creatures, yet Languish goes further by offering a greater decrease. Rising Miasma offers flexibility with its mana cost and potentially leaves opponents’ creatures vulnerable to defeat. On the other hand, it lacks the outright destructive force of Languish which is more decisive in clearing the board.

Filthier than Miasma, we encounter Flaying Tendrils. Both are at three mana, but Flaying Tendrils exiles creatures it kills, sabotaging graveyard strategies. It doesn’t give an option for bolstering your own forces like Rising Miasma does with its kicker cost. Conversely, there’s Drown in Sorrow, another similarity that scry benefits after sweeping the board, although it is less potent than Miasma when you meet the kicker condition.

Comparing these elements within the context of gameplay, Rising Miasma holds its ground with its versatility and potential for strategic advantage. It carves out a niche in the competitive board wipe category in Magic: The Gathering with both its inherent and optional effects.

Languish - MTG Card versions
Flaying Tendrils - MTG Card versions
Drown in Sorrow - MTG Card versions
Languish - MTG Card versions
Flaying Tendrils - MTG Card versions
Drown in Sorrow - MTG Card versions

Cards similar to Rising Miasma by color, type and mana cost

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Mind Warp - MTG Card versions
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Consuming Vapors - MTG Card versions
Memoricide - MTG Card versions
Stench of Evil - MTG Card versions
Fatal Lore - MTG Card versions
Mind Warp - MTG Card versions
Final Strike - MTG Card versions
Persecute - MTG Card versions
Ancient Craving - MTG Card versions
Unmask - MTG Card versions
Reprocess - MTG Card versions
Befoul - MTG Card versions
Agonizing Memories - MTG Card versions
Mutilate - MTG Card versions
Extinction Event - MTG Card versions
Terisiare's Devastation - MTG Card versions
Zombify - MTG Card versions
Cranial Extraction - MTG Card versions
Devouring Greed - MTG Card versions
Diabolic Tutor - MTG Card versions
Aphetto Dredging - MTG Card versions
Consuming Vapors - MTG Card versions
Memoricide - MTG Card versions

Card Pros

Card Advantage:Rising Miasma enables you to disrupt multiple creatures on the board simultaneously. This mass removal can tilt the game in your favor by dealing with an army of smaller creatures, potentially clearing the way for your threats or stalling the opponent’s offense.

Resource Acceleration:While not directly accelerating your mana resources, the card offers an economic advantage in the form of its Awaken mechanic. For the additional mana cost, not only do you get the sweeping effect, you also get to transform a land into a creature, effectively expanding your board presence and utilizing resources flexibly.

Instant Speed:Though Rising Miasma is cast at sorcery speed, its role in your deck can simulate the strategic advantages of instant speed cards. Since it can disincentivize opponents from overcommitting to the board, it alters their play patterns, allowing you to navigate the game more effectively.


Card Cons

Discard Requirement: Unlike other sweepers in MTG, Rising Miasma doesn’t come with a discard requirement, which is a slight upside for the card and can keep your hand intact.

Specific Mana Cost: Requiring one black mana and three generic mana, Rising Miasma necessitates a dedicated mana base, which might not seamlessly fit into multi-colored decks or those with a tight mana curve.

Comparatively High Mana Cost: At four mana, Rising Miasma is a mana-intensive option for a board clear. Players may find alternatives that are more cost-efficient or offer additional benefits for the same investment.


Reasons to Include in Your Collection

Versatility: Rising Miasma offers a twofold advantage – it acts as a board wipe for smaller creatures, making it a good fit for control decks, and can support a more aggressive strategy by weakening your opponent’s defenses.

Combo Potential: Rising Miasma scales in effect with its spell mastery – enabling you to not just clear the board, but also potentially incapacitate remaining threats. It synergizes well in decks that aim to fill the graveyard for various effects.

Meta-Relevance: In environments heavy with token generators and aggro decks, Rising Miasma serves as an effective counter. Sweeping away an army of tokens or hindering early-game buildup can be crucial to outpacing the competitive scene.


How to Beat

Rising Miasma can be a game-changer on a bustling board, especially when we look at its potential in MTG. This black sorcery lowers the power of your opponent’s creatures and can sweep a board clean of smaller minions if leveraged correctly. However, like any powerful card, it has its vulnerabilities.

When crafting a strategy to overcome the setback of Rising Miasma, consider the deployment of high toughness creatures, which can withstand the -2/-2 blow it delivers. Moreover, cards with indestructible or regeneration abilities can shrug off the Miasma’s effect, maintaining board presence despite the odds. Utilizing instant-speed creature buffs can also rescue key creatures from being weakened fatally at the crucial moment. Additionally, cards with the “Hexproof” or “Shroud” abilities can’t be targeted directly, providing a layer of protection against such sweeping effects.

In essence, modifying your deck to prepare for potential threats like Rising Miasma will fortify your lineup and keep you a step ahead. By including creatures that naturally resist or recover from such board-altering spells, you maintain control of the game and render this formidable card much less intimidating.


Where to buy

If you're looking to purchase Rising Miasma MTG card by a specific set like Battle for Zendikar, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rising Miasma and other MTG cards:

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Legalities

Magic the Gathering formats where Rising Miasma has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Rising Miasma card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-08-25 Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25 If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25 If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25 If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25 If you cast Rising Miasma for its awaken cost, creatures will get -2/-2 before the land you targeted is turned into a creature. Unless it was already a land creature before Rising Miasma started resolving, it won’t get -2/-2.
2015-08-25 The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for .
2015-08-25 You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.