Rise to Glory MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Uncommon |
Type | Sorcery |
Released | 2020-01-24 |
Set symbol | |
Set name | Theros Beyond Death |
Set code | THB |
Number | 225 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Howard Lyon |
Text of card
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
A hero dies, and a legend arises.
Cards like Rise to Glory
Rise to Glory is a unique offering in the blend of reanimation and aura spells found within Magic: The Gathering. This card bears similarity to other reanimation spells like Zombify, which also allows you to return a creature from your graveyard to the battlefield. However, Rise to Glory offers added versatility by permitting the retrieval of an Aura card from your graveyard to the battlefield, latching it onto any creature you control.
A comparable card is Obzedat’s Aid, which returns any permanent card from your graveyard to the battlefield—not limited to creatures or Auras. It is similar in its flexibility, though Obzedat’s Aid doesn’t grant the Aura linkage that Rise to Glory offers. Refurbish might come to mind as well, with its specific aim of targeting artifacts in the graveyard, it’s more narrowly focused compared to the broader utility of Rise to Glory.
When contemplating the strategic depth of such mechanics, it becomes apparent that Rise to Glory is well positioned for players looking to maximize graveyard synergy and value from their spells. Balancing retrieval and enchantment application, it stands out as a potent and useful choice for Commander decks and beyond.
Decks using this card
MTG decks using Rise to Glory. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
WUBR | Pioneer | Pioneer Preliminary 2024-02-01 | ||
Four-color Combo | Explorer | 7V |
Card Pros
Card Advantage: Rise to Glory offers the potential for significant card advantage by enabling you to return a creature card from your graveyard to the battlefield, as well as an Aura card attaching it to a creature you control. This dual recovery can shift the game’s momentum in your favor.
Resource Acceleration: While Rise to Glory doesn’t directly produce mana or tokens, the effective reuse of graveyard resources equates to resource acceleration. By reclaiming powerful cards from your graveyard, you efficiently utilize mana and gain a tactical advantage.
Instant Speed: Though Rise to Glory operates at sorcery speed, its impact is instantaneous on your turn. It allows you to immediately reestablish board presence and can catch opponents off-guard during your main phase, setting the stage for unexpected combat scenarios or strategic plays.
Card Cons
Discard Requirement: With Rise to Glory, one of the hurdles players face is the need to let go of another card from their hand. This discard requirement can prove to be a setback, especially in situations where your hand is dwindling and every card counts towards your strategy.
Specific Mana Cost: The casting cost for Rise to Glory is particularly restrictive, requiring both white and black mana. This specific mana cost can prove to be a challenge, thereby confining the card’s compatibility to only certain types of decks, typically those that are already committed to a white-black color scheme.
Comparatively High Mana Cost: Investing five mana to retrieve a creature or aura card from your graveyard to the battlefield or onto a creature might not always be the most mana-efficient move. When considering the speed of the game and available alternatives, the comparatively high mana cost of Rise to Glory might give pause to players when contemplating its inclusion in their decks.
Reasons to Include in Your Collection
Versatility: Rise to Glory offers a unique dual utility that makes it adaptable across various deck builds. It can either return a creature from the graveyard to the battlefield or enchantment to your hand, supplying a strategic edge in gameplay.
Combo Potential: This card creates synergy opportunities by enabling you to bring back key creatures or enchantments that can turn the tide of the game. The ability to simultaneously reanimate a powerful creature and retrieve a game-changing aura opens up numerous combo routes.
Meta-Relevance: Given that it caters to revival and recovery strategies, Rise to Glory thrives in a meta that is focused on long-term value and recursion. Its ability to counteract removal-heavy environments makes it a savvy addition to your arsenal.
How to beat
Rise to Glory is a versatile card in MTG that allows players to return a creature from their graveyard to the battlefield, while also offering the option to attach an Aura from their graveyard to a creature they control. To effectively counter this card, graveyard interaction is key. Utilizing cards that exile creatures from the graveyard like Scavenging Ooze can disrupt an opponent’s plan. Moreover, instant speed removal spells such as Swords to Plowshares can eliminate the resurrected creature before the Aura has a chance to make an impact.
Counterspells like Dovin’s Veto are also effective in preventing Rise to Glory from resolving in the first place. Additionally, consider keeping up pressure on your opponent’s life total to limit the value they can get from any creatures or Auras returned from the graveyard. Gameplay that focuses on these strategic elements can reduce the effectiveness of Rise to Glory and help maintain the upper hand during matches.
When playing against decks that utilize Rise to Glory, be mindful of pacing and keep a close eye on both graveyards. Staying one step ahead with the right counters and knowing when to apply pressure can tilt the scales in your favor, keeping Rise to Glory from turning the tide against you.
Where to buy
If you're looking to purchase Rise to Glory MTG card by a specific set like Theros Beyond Death, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Rise to Glory and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Rise to Glory has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Rise to Glory card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-01-24 | Because modes are performed sequentially, an Aura returned to the battlefield with Rise to Glory can enchant a creature returned to the battlefield with Rise to Glory. |
2020-01-24 | If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone. |