Revel Ruiner MTG Card


Revel Ruiner - Streets of New Capenna
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Cephalid Rogue
Abilities Connive,Menace
Released2022-04-29
Set symbol
Set nameStreets of New Capenna
Set codeSNC
Power 3
Toughness 1
Number91
Frame2015
LayoutNormal
BorderBlack
Illustred byChristina Davis

Key Takeaways

  1. Enhances card draw and generates treasure for early dominance and flexible strategies.
  2. Demands card discard and specific mana, posing a risk for deck versatility.
  3. Integrates well in combo decks with grave interactions, maintaining meta relevance.

Where to buy

If you're looking to purchase Revel Ruiner MTG card by a specific set like Streets of New Capenna, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Revel Ruiner and other MTG cards:

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Text of card

Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)


Card Pros

Card Advantage: Revel Ruiner offers a distinct benefit by potentially drawing you additional cards each turn. This continuous source of new options replenishes your hand and pressures your opponent.

Resource Acceleration: Through its ability to create Treasure tokens, Revel Ruiner not only advances your board state but also provides essential acceleration. This can ultimately lead to casting more substantial spells earlier in the game or activating key abilities sooner than usual.

Instant Speed: The flexibility of using Revel Ruiner at instant speed can be highly advantageous. It enables strategic plays during the most opportune moments without compromising your position and maintains the element of surprise, keeping opponents on their toes.


Card Cons

Discard Requirement: Revel Ruiner demands you to pitch another card from your hand to cast it, which might deplete your hand size too quickly and leave you at a strategic disadvantage, particularly during early game scenarios or when you’re scrabbling for options.

Specific Mana Cost: Featuring a double black mana in its casting cost, Revel Ruiner can cause deck-building constraints. It’s particularly challenging for multicolored decks that might struggle to consistently produce the necessary black mana early enough to utilize this card effectively.

Comparatively High Mana Cost: With a mana cost that’s significant, Revel Ruiner may be considered too pricy for what it delivers. In quicker, more aggressive formats, players may find that other cards could provide a stronger board presence or immediate impact at a similar, if not lower, mana cost.


Reasons to Include in Your Collection

Versatility: Revel Ruiner can be a dynamic addition to decks that thrive on graveyard interactions or benefit from sacrifice mechanics. Its flexibility allows it to perform in multiple strategies, enhancing deck resilience and adaptability.

Combo Potential: This card has solid synergy with strategies that capitalize on creature death. It can become a key piece in creating powerful chain reactions that can overwhelm opponents, especially in formats where such interactions are prevalent.

Meta-Relevance: In an ever-shifting competitive landscape, Revel Ruiner holds its ground as a card that can disrupt common strategies while fortifying your own gameplay. Integrating it into your collection ensures you’re ready to face a variety of decks, making it a strategic choice for players looking to stay ahead of the curve.


How to beat Revel Ruiner

Confronting Revel Ruiner on the battlefield poses a unique set of challenges for MTG players. This formidable card, with its ability to disrupt your game, demands a strategic approach. To gain the upper hand, consider cards that limit the opponent’s graveyard. Graveyard hate cards like Relic of Progenitus or Tormod’s Crypt can thwart Revel Ruiner’s effectiveness by removing the fuel it requires to operate at full power.

Moreover, spells that offer creature removal are essential. Instant-speed removal such as Path to Exile or Fatal Push provide a swift solution to eliminate Revel Ruiner before it can become a larger threat. Additionally, countering Revel Ruiner when it’s on the stack with spells like Counterspell or Dovin’s Veto can prevent it from ever hitting the field and becoming an issue in the first place. Flexibility in your deck-building to account for such threats is crucial for maintaining control over the game’s outcome.

Overall, beating Revel Ruiner requires a keen awareness of its strengths and a preparedness with specific answers. Through graveyard management and timely removal, you can ensure that Revel Ruiner doesn’t ruin your chances at victory.


Cards like Revel Ruiner

Revel Ruiner is a compelling piece of the Magic: The Gathering card pool, particularly within the realm of cards causing a detrimental effect on both players. Drawing a parallel, we might consider Sire Of Insanity for its ability to equalize the playing field by discarding each player’s hand at the end of their turn. However, Sire Of Insanity doesn’t offer the same reach in affecting the number of cards in-hand during an opponent’s upkeep like Revel Ruiner does.

Turning our attention to another comparison, Anvil of Bogardan deserves mention. It also influences both players’ hands but leans toward generating card advantage. Unlike Revel Ruiner, which maintains pressure on your opponent’s resources, Anvil of Bogardan doesn’t specifically hinder them. Lastly, we have Bottomless Pit, an enchantment that operates on a similar axis of random discard but lacks the immediate impact of Revel Ruiner’s havoc-wreaking entry onto the battlefield.

In assessing cards that impact hands, Revel Ruiner offers a distinctive approach. Its impact is felt the moment it hits the board, making it a unique disruptor among MTG’s wide array of hand-affecting strategies, marking its place for its disruptive capabilities and its potential for strategic advantage.

Anvil of Bogardan - MTG Card versions
Bottomless Pit - MTG Card versions
Anvil of Bogardan - MTG Card versions
Bottomless Pit - MTG Card versions

Legalities

Magic the Gathering formats where Revel Ruiner has restrictions

FormatLegality
StandardLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Revel Ruiner card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-04-29 If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when
-hat creature] connives” will trigger.
2022-04-29 If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
2022-04-29 Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.