Reject Imperfection MTG Card
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Instant |
Abilities | Proliferate |
Released | 2023-02-03 |
Set symbol | |
Set name | Phyrexia: All Will Be One |
Set code | ONE |
Number | 67 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | David Astruga |
Text of card
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Your theory holds merit. You do not." —Sarnvax, Gitaxian sective
Cards like Reject Imperfection
Reject Imperfection stands as an intriguing piece in the puzzle of counter spells within Magic: The Gathering. It sparks a comparison with traditional negation spells like Dissolve, which allows players to counter a spell and scry, facilitating a way to filter their upcoming draws. However, Reject Imperfection offers a fresh twist with its focus on preventing a spell or ability by specifically targeting an artifact or enchanted spell or ability – a narrower yet potent specialization.
Turning to Dismantling Blow, which also tackles artifacts and enchantments but with an additional kicker cost, the similarity with Reject Imperfection becomes evident. While both of these cards offer pinpoint precision in addressing noncreature threats, Dismantling Blow adds the benefit of card draw if the kicker is paid. The interplay between the resource-saving nature of Reject Imperfection and the potential value gain from Dismantling Blow presents an interesting choice for players.
Examining the unique aspects and strategic nuances of Reject Imperfection alongside its counterparts allows players to make informed decisions based on their deck’s needs. Though its specificity might seem limiting, Reject Imperfection’s lower cost and direct impact can provide a significant edge in matches dominated by artifacts and enchantments.
Cards similar to Reject Imperfection by color, type and mana cost
Decks using this card
MTG decks using Reject Imperfection. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Dimir Poison | Standard | Dimir Poison | Traditional Standard Ranked Decklists: March 25, 2024 | |
Dimir Toxic | Standard | Dimir Poison | DEN24 Sun 10:00 - Standard $5k Open 8-slot RCQ | |
Bant Control | Gladiator | Gladiator Team Unified League |
Card Pros
Card Advantage: By selectively removing suboptimal cards from your hand, Reject Imperfection lets you refine your strategy and maintain a flow of more valuable cards to support your game plan.
Resource Acceleration: Besides shaping your hand, this card allows you to put a land card into play tapped, thereby increasing your available resources for subsequent turns and potentially accelerating your strategy ahead of your opponent’s.
Instant Speed: The ability to play Reject Imperfection at instant speed offers flexibility, enabling you to react to your opponents’ moves while keeping options open until you need to make a decisive play.
Card Cons
Discard Requirement: Reject Imperfection’s playability can be hampered due to its discard requirement. Playing this card necessitates sacrificing another card in your hand, which could lead to a reduced hand size and potential loss of key cards needed for later stages of the game.
Specific Mana Cost: With its stringent mana cost that includes blue, Reject Imperfection could be restrictive for decks that aren’t dedicated to or compatible with blue mana sources. This requirement can make the card less versatile and more difficult to cast in a timely manner, particularly in multi-colored decks that may struggle with mana consistency.
Comparatively High Mana Cost: For what it offers in gameplay, Reject Imperfection holds a comparatively high mana cost. Given the rapid pace of most games, allocating four mana to this card could put a player at a tempo disadvantage, especially when facing off against decks that utilize lower-cost cards for similar or greater impact.
Reasons to Include in Your Collection
Versatility: Reject Imperfection offers a unique ability to manipulate library contents, enabling improved card quality for various deck strategies, particularly those aiming to streamline their draw.
Combo Potential: This card interacts well with mechanics that involve the top of the library or graveyard, such as scry or reanimation, providing strategic depth in decks built around such synergies.
Meta-Relevance: Given its capability to selectively remove unwelcome draws, it holds a significant role in meta where control decks strive for consistency and precision within their library management.
How to beat
Confronting Reject Imperfection within the fast-paced environment of MTG requires a keen understanding of strategy and timing. This powerful, disruptive spell can challenge players by forcing them to either swiftly adapt their game plan or suffer the loss of their carefully sculpted hands. To outmaneuver this card, players must prioritize the protection of their key spells and creatures, perhaps by capitalizing on cards that shield their hand or by employing counterspells to ensure their crucial plays remain unimpeded.
Another effective tactic is to bait out Reject Imperfection with less critical cards, thereby securing a safer path for your pivotal plays. Managing resources effectively becomes crucial; playing into a full hand can minimize the impact of this spell, as it gives you options and flexibility in response to potential disruption. By diligently maintaining card advantage and choosing the optimal moment to commit to your significant threats, you can mitigate the card’s influence over the game’s outcome. Additionally, include cards that can recover or capitalize on discarded resources, transforming a potential setback into an unforeseen advantage.
Ultimately, while Reject Imperfection can pose a formidable obstacle, a well-tuned strategy and an understanding of when to apply pressure and when to hold back will guide players to victory through the challenge it presents.
BurnMana Recommendations
Refining your hand and staying ahead of your adversaries requires skill and the right cards in your MTG arsenal. Reject Imperfection emerges as a tactical gem, enticing you with the promise of card advantage and resource acceleration. Yet, every spell has its price. Weigh its discard requirement against the potential benefits it brings to your deck. For those who command the blue mana streams and seek to outwit opponents with precise library control, this card could make a compelling addition. Discover intricate combo potentials and ensure your collection is equipped to handle any meta shifts. Explore further strategies and card insights with BurnMana, where we dive into the depths of deck optimization.
Where to buy
If you're looking to purchase Reject Imperfection MTG card by a specific set like Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Reject Imperfection and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Reject Imperfection has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Alchemy | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Reject Imperfection card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2023-02-04 | An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. |
2023-02-04 | If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. |
2023-02-04 | If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. |
2023-02-04 | Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. |
2023-02-04 | To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. |
2023-02-04 | You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. |