Really Epic Punch MTG Card


Provides card advantage by eliminating opponents’ creatures while retaining yours, controlling the board. Instant speed enables strategic flexibility, disrupting opponent plans at critical moments. Despite its power, the high mana cost and specific mana needs may limit its versatility.
Really Epic Punch - Unstable
Mana cost
Converted mana cost2
RarityCommon
TypeSorcery
Abilities Fight
Released2017-12-08
Set symbol
Set nameUnstable
Set codeUST
Number118
Frame2015
LayoutNormal
BorderSilver
Illustred byBen Wootten
Un-set :-)This card is part of an Un-set

Text of card

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

It smarts more than the average bear.


Cards like Really Epic Punch

Really Epic Punch is a notable combat trick in the realm of Magic: The Gathering. It finds its parallels in other strength-boosting spells such as Giant Growth, which is renowned for giving a creature +3/+3 until end of turn. Really Epic Punch, however, goes a step further by not only increasing a creature’s power but also granting it an additional ability for extra combat potential.

Brute Strength is another card that mirrors some of the effects of Really Epic Punch. It too provides a robust power boost with the added benefit of granting trample, ensuring that excess damage is not wasted during combat. While it is mana-efficient and impactful, it lacks the lasting impact that Really Epic Punch can provide in specific game scenarios. Similarities can also be found with the card Titan’s Strength. Although it offers a lesser boost of +3/+1, it compensates with the valuable scry ability, helping to shape future draws.

When evaluating the balance between cost, impact, and additional benefits, Really Epic Punch stands out as a versatile option for players looking to tip the scales in combat while maximizing the capabilities of their creatures in Magic: The Gathering.

Giant Growth - MTG Card versions
Brute Strength - MTG Card versions
Titan's Strength - MTG Card versions
Giant Growth - MTG Card versions
Brute Strength - MTG Card versions
Titan's Strength - MTG Card versions

Cards similar to Really Epic Punch by color, type and mana cost

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Living Wish - MTG Card versions
Gleeful Sabotage - MTG Card versions
Regrowth - MTG Card versions
Channel - MTG Card versions
Superior Numbers - MTG Card versions
Summer Bloom - MTG Card versions
Rampant Growth - MTG Card versions
Elven Rite - MTG Card versions
Verdant Touch - MTG Card versions
Canopy Surge - MTG Card versions
Gaea's Blessing - MTG Card versions
Monstrous Growth - MTG Card versions
Nostalgic Dreams - MTG Card versions
Nylea's Intervention - MTG Card versions
Sylvan Scrying - MTG Card versions
Wildcall - MTG Card versions
Revive - MTG Card versions
Weird Harvest - MTG Card versions
Farseek - MTG Card versions
Nature's Lore - MTG Card versions
Living Wish - MTG Card versions
Gleeful Sabotage - MTG Card versions

Card Pros

As an MTG player aiming for the upper echelons of card strategy, grasping the strengths of the Really Epic Punch card can set you on a path to victory. Here’s how this card infuses power into your gameplay:

Card Advantage: With the impact of Really Epic Punch, the opportunity to potentially eliminate a key creature from your opponent’s board while maintaining your own creature presence cannot be understated. Clearing the path for unobstructed attacks can put you squarely in the driver’s seat.

Resource Acceleration: By potentially untapping your lands upon damage dealt, Really Epic Punch acts as a catalyst for resource acceleration. This essentially provides you with an unexpected burst of mana, opening the door to subsequent plays or the ability to respond with more control.

Instant Speed: The sheer flexibility of acting at instant speed offers a tactical edge. Responding to an opponent’s threats in real-time or simply waiting for the perfect moment to strike gives you superior command over the flow of the game. Using Really Epic Punch at instant speed catches opponents off guard and disrupts their strategy during critical phases of play.


Card Cons

Discard Requirement: Really Epic Punch comes with the caveat that the player must discard a card to utilize its full effect. This can be problematic during tight situations where hand size is critical to maintaining an advantage.

Specific Mana Cost: The casting of Really Epic Punch requires a combination of specific mana, which can be challenging to amass, especially in multicolored decks. This limitation may prevent the card from being a staple in diverse strategies.

Comparatively High Mana Cost: For what this spell offers, the mana expenditure is on the higher end. Considering the fast pace of most games, there could be more cost-effective alternatives within the same card pool that provide similar or better results without such a steep investment.


Reasons to Include in Your Collection

Versatility: Really Epic Punch can be seamlessly integrated into decks that exploit power-based removal, providing an edge by turning creatures into both threats and solutions.

Combo Potential: This card can combo with strategies that amplify creature power or need targeted removal, solidifying its place in decks that favor creature interactions and tactics.

Meta-Relevance: As the meta shifts towards creature-heavy builds, Really Epic Punch becomes increasingly valuable, offering a straightforward solution to overpower and outmaneuver such strategies.


How to beat

Really Epic Punch is a card that demands attention for its immediate impact on the battlefield in MTG. Standing out with its capability to empower creatures, this card can quickly turn the tides of a match. Despite its strength, there are ways to mitigate its effects and stay ahead of your opponent.

When facing a card like Really Epic Punch, key strategies involve controlling the number and power of creatures your opponent can wield. Ensnaring spells that limit creatures from being declared as attackers can greatly diminish the effectiveness of Really Epic Punch. Likewise, countermagic is essential; by keeping mana open you can prevent the spell from ever resolving.

Another approach is to remove potential creature targets before Really Epic Punch can be cast. Targeted removal spells or board wipes ensure that the card ends up being a dead draw. In some cases, sacrificing a less valuable creature to absorb the impact can be a worthwhile trade-off, saving your more important assets for later in the game.

In summary, Really Epic Punch packs a wallop but isn’t unbeatable. Through strategic control, removal, and counterplay, one can navigate around its effects, maintaining an advantageous position in your MTG matches.


Where to buy

If you're looking to purchase Really Epic Punch MTG card by a specific set like Unstable, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Really Epic Punch and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Really Epic Punch card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-01-19 A combined host/augment creature will get +2/+2 because it has augment.
2018-01-19 The +2/+2 is permanent. It doesn’t wear off as the turn ends.
2018-01-19 You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.