Push // Pull MTG Card


Push // Pull - Murders at Karlov Manor
Mana cost
Converted mana cost8
RarityUncommon
TypeSorcery
Released2024-02-09
Set symbol
Set nameMurders at Karlov Manor
Set codeMKM
Number250
Frame2015
LayoutSplit
BorderBlack
Illustred byEli Minaya

Key Takeaways

  1. Push // Pull provides card draw benefits and strategic board control, vital for maintaining an upper hand.
  2. Instant speed of Push // Pull allows reactive play, disrupting opponents’ strategies efficiently.
  3. Its demands for blue and red mana restrict it to specific decks, yet it fuels versatile plays.

Where to buy

If you're looking to purchase Push // Pull MTG card by a specific set like Murders at Karlov Manor, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Push // Pull and other MTG cards:

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Text of card

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.


Card Pros

Card Advantage: Push // Pull grants players the capability to draw additional cards, significantly boosting their chances of drawing into answers or key spells, thus fortifying your position in the duel by increasing card advantage.

Resource Acceleration: By returning nonland permanents to their owners’ hands, this card effectively slows down opponents, hindering their resource development while you swiftly advance your board state and strategies without interruption.

Instant Speed: The flexibility of Push // Pull at instant speed offers a tactical edge, allowing players to react swiftly to an opponent’s actions during their turn or at the end of their turn, thus retaining the element of surprise and maintaining mana efficiency.


Card Cons

Discard Requirement: With Push // Pull, you need to dispense another card from your hand. This prerequisite can deplete your options, especially if your hand is already running low on cards, forcing tough decisions about what to sacrifice for the potential gain.

Specific Mana Cost: The mana cost for Push // Pull demands both blue and red, which pigeonholes the card into specific decks. If your deck isn’t tailored to accommodate both colors, integrating Push // Pull can be challenging and reduce its overall utility.

Comparatively High Mana Cost: The combined cost required to harness both sides of Push // Pull is hefty. For a similar amount of mana, competing cards could potentially offer more straightforward benefits or a higher impact on the game’s current state, making them possibly more desirable choices for deck construction.


Reasons to Include Push // Pull in Your Collection

Versatility: Push // Pull offers flexibility across multiple phases of the game, able to either stall your opponent’s early maneuvers or later, when the resources are plentiful, sift through your deck for the perfect answers or threats.

Combo Potential: Its Pull side not only catalyzes card draw but also fills your graveyard, serving as an engine for strategies revolving around delve, flashback, or other graveyard synergies. Push, meanwhile, can thwart opponents’ attempts to combo off by disrupting their creature-based plays.

Meta-Relevance: In game environments where tempo plays a critical role, the ability to both advance your board state and impede your opponents’ can be of pivotal importance. Push // Pull adapts to this, effectively countering aggressive decks or setting up key plays against slower, more controlling archetypes.


How to beat

Push // Pull is a versatile Magic: The Gathering card that delivers both disruptive and advantageous draws to the player. To effectively counter this card, an understanding of its dual nature is crucial. The Push half allows a player to return a nonland permanent to its owner’s hand, disrupting the opponent’s strategic setup. In contrast, the Pull half offers the chance to draw two cards, providing a significant advantage in card advantage.

Key strategies include utilizing instant-speed removal or counter spells when the Push // Pull is cast, minimizing its impact. Moreover, maintaining board presence with low-value permanent cards can reduce the effectiveness of the Push ability, forcing your opponent to make less optimal plays. Additionally, deploying cards that grant you hexproof or make your permanents immune to being targeted could invalidate the Push effect completely, keeping your key pieces safe on the battlefield.

Ultimately, preserving resources and maintaining strategic diversity in your play are paramount. By saving key spells for pivotal moments and having a contingency for bounce or draw spells, you can mitigate the advantages provided by Push // Pull, ensuring you stay one step ahead of the game.


Cards like Push // Pull

Push // Pull is an intriguing split card in Magic: The Gathering, offering versatility in gameplay. Its nearest relatives include cards like Profane Command and Cryptic Command, each presenting multiple options to tailor to varied situations. Push // Pull allows you to disrupt an opponent’s strategy while simultaneously drawing cards, similar to how Cryptic Command can counter a spell or draw a card. However, Push // Pull is distinctive for its lower cost and for being a split card, granting the flexibility to cast either half when needed.

Another card that echoes the ethos of Push // Pull is Izzet Charm, which also provides players with a choice of controlling the board or drawing cards. While Izzet Charm costs less to cast, it lacks the card advantage provided by the ‘Pull’ half of Push // Pull. Conversely, Pull integrates aspects seen in cards like Concentrate, which solely focuses on card draw, but without the control options inherent to Push // Pull’s design.

In essence, Push // Pull offers a balanced option for players seeking both disruption and card advantage. Although it might not be as low cost as Izzet Charm or as broad in options as Cryptic Command, its combative nature paired with card draw makes it an attractive tool for many decks in the MTG universe.

Profane Command - MTG Card versions
Cryptic Command - MTG Card versions
Izzet Charm - MTG Card versions
Concentrate - MTG Card versions
Profane Command - MTG Card versions
Cryptic Command - MTG Card versions
Izzet Charm - MTG Card versions
Concentrate - MTG Card versions

Cards similar to Push // Pull by color, type and mana cost

Extus, Oriq Overlord // Awaken the Blood Avatar - MTG Card versions
Extus, Oriq Overlord // Awaken the Blood Avatar - MTG Card versions

Legalities

Magic the Gathering formats where Push // Pull has restrictions

FormatLegality
StandardLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
StandardbrawlLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal