Prosthetic Injector MTG Card


Prosthetic Injector - Phyrexia: All Will Be One
Mana cost
Converted mana cost1
RarityUncommon
TypeArtifact — Equipment
Abilities Equip
Released2023-02-03
Set symbol
Set namePhyrexia: All Will Be One
Set codeONE
Number239
Frame2015
LayoutNormal
BorderBlack
Illustred byZezhou Chen

Key Takeaways

  1. Prosthetic Injector allows for card manipulation and indirect advantage against opponents during matches.
  2. Resource acceleration and instant speed actions are a boon, yet it comes with mana investment concerns.
  3. Strategic use of the Injector enhances creatures and adapts to meta shifts, warranting its inclusion.

Where to buy

If you're looking to purchase Prosthetic Injector MTG card by a specific set like Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Prosthetic Injector and other MTG cards:

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Text of card

Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip

Why carry a subject to a surgical lab when you can bring the surgical lab to them?


Card Pros

Card Advantage: Prosthetic Injector offers the ability to manipulate the top of your library, potentially giving you access to needed spells or creatures more quickly. This form of library control can be a subtle yet powerful way to maintain card quality, which translates to card advantage over time.

Resource Acceleration: Upon entering the battlefield, Prosthetic Injector often interacts with other permanents to accelerate your resources. This can mean ramping up your ability to cast higher cost cards sooner than your opponent, or it could synergize with artifact-related abilities to create a more potent board presence.

Instant Speed: The utility of Prosthetic Injector’s activated abilities at instant speed can’t be understated. It allows for significant flexibility during gameplay, enabling you to adapt to the shifting battlefield at a moment’s notice. Whether it’s upgrading a creature mid-combat or sneaking in an effect before your turn, having instant speed options is invaluable in MTG.


Card Cons

Discard Requirement: Prosthetic Injector necessitates discarding a card which can be detrimental when your hand is already dwindling.

Specific Mana Cost: It has a distinct mana cost that can pose restrictions, making it less versatile in decks that aren’t specifically tailored for it.

Comparatively High Mana Cost: With its mana cost positioned at the higher end, you may find other cards that could serve a similar function without such a steep investment.


Reasons to Include in Your Collection

Versatility: Prosthetic Injector offers a broad range of uses across various deck archetypes. Its ability to manipulate +1/+1 counters makes it an essential addition for decks that focus on strengthening creatures over time.

Combo Potential: When paired with cards that have synergies with counters or artifact interactions, Prosthetic Injector can be a linchpin in an intricate combo, potentially leading to game-winning turns.

Meta-Relevance: This card’s capacity to incrementally upgrade your creatures can be crucial against the adaptability required by the shifting meta, ensuring that your deck remains competitive.


How to beat

The Prosthetic Injector is an innovative artifact that can really tilt the scales in a player’s favor when it comes to creature augmentation in Magic: The Gathering. Its ability to add +1/+1 counters and provide lifelink can turn a modest creature into a significant threat on the battlefield. However, this doesn’t mean the card is unbeatable.

Combatting the Prosthetic Injector effectively requires timely artifact removal. Cards like Naturalize or Disenchant provide a simple and direct answer to remove problematic artifacts before they can have a marked impact. Another strategy is to focus on direct creature removal, targeting the creatures boosted by the Prosthetic Injector, thus negating its benefit. Utilizing instant-speed removal such as Doom Blade or Path to Exile can disrupt your opponent’s plans before they gain too much momentum. Additionally, utilizing counter spells when Prosthetic Injector is cast will prevent its activation outright.

Lastly, keeping pressure on your opponent so they can’t afford the tempo loss of investing mana into equipping the Prosthetic Injector might impair its usage. By staying proactive and aware of these strategies, the Prosthetic Injector’s potentially game-changing effects can be mitigated, keeping you in control of the game’s flow.


Cards like Prosthetic Injector

The Prosthetic Injector card harnesses a unique capacity to modify creatures, akin to the function of equipment cards in Magic: The Gathering. It shares traits with equipment like Cranial Plating, which bolsters a creature’s power based on a specific attribute – in this case, the number of artifacts you control. The Prosthetic Injector, however, lends a creature lifelink, potentially swinging the life total balance in your favor during gameplay.

Analogous to this are the Grafted Wargear and Batterskull. The former grants a substantial power boost and lends additional toughness but requires you to sacrifice the equipped creature if the Wargear is put into the graveyard, while Batterskull offers a range of abilities including lifelink, exactly like Prosthetic Injector. Still, Batterskull comes with a more formidable presence on the battlefield and a resilience through its return to hand ability. Yet, Prosthetic Injector excels with its lower cost and ease of equipping to different creatures.

All things considered, Prosthetic Injector stands as a viable tool in the MTG arsenal, especially for players looking to enhance their creatures while maintaining pressure and resilience on the board.

Cranial Plating - MTG Card versions
Grafted Wargear - MTG Card versions
Batterskull - MTG Card versions
Cranial Plating - MTG Card versions
Grafted Wargear - MTG Card versions
Batterskull - MTG Card versions

Cards similar to Prosthetic Injector by color, type and mana cost

Glasses of Urza - MTG Card versions
Wooden Sphere - MTG Card versions
Sol Ring - MTG Card versions
Iron Star - MTG Card versions
Library of Leng - MTG Card versions
Black Vise - MTG Card versions
Urza's Chalice - MTG Card versions
Ivory Cup - MTG Card versions
Brass Man - MTG Card versions
Mana Vault - MTG Card versions
Soul Net - MTG Card versions
The Rack - MTG Card versions
Helm of Chatzuk - MTG Card versions
Obelisk of Undoing - MTG Card versions
Feldon's Cane - MTG Card versions
Ivory Tower - MTG Card versions
Meekstone - MTG Card versions
Triangle of War - MTG Card versions
Throne of Bone - MTG Card versions
Crystal Rod - MTG Card versions
Glasses of Urza - MTG Card versions
Wooden Sphere - MTG Card versions
Sol Ring - MTG Card versions
Iron Star - MTG Card versions
Library of Leng - MTG Card versions
Black Vise - MTG Card versions
Urza's Chalice - MTG Card versions
Ivory Cup - MTG Card versions
Brass Man - MTG Card versions
Mana Vault - MTG Card versions
Soul Net - MTG Card versions
The Rack - MTG Card versions
Helm of Chatzuk - MTG Card versions
Obelisk of Undoing - MTG Card versions
Feldon's Cane - MTG Card versions
Ivory Tower - MTG Card versions
Meekstone - MTG Card versions
Triangle of War - MTG Card versions
Throne of Bone - MTG Card versions
Crystal Rod - MTG Card versions

Legalities

Magic the Gathering formats where Prosthetic Injector has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Prosthetic Injector card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-02-04 A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
2023-02-04 Any other effects of that damage, such as life gain from lifelink, still apply.
2023-02-04 Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
2023-02-04 Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
2023-02-04 If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
2023-02-04 Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
2023-02-04 Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.