Primordial Mist MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Enchantment |
Abilities | Manifest |
Text of card
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Cards like Primordial Mist
Primordial Mist stands out in the realm of card advantage and manipulation within Magic: The Gathering. This enchantment compares to cards such as Ice Cauldron, which permits you to store spells to cast at a later time, similar to Primordial Mist’s mechanic of exiling a card from your hand face down each turn. However, Ice Cauldron is slightly more complex, requiring you to track mana spent and cards exiled, whereas Primordial Mist streamlines the process by allowing you to play the exiled card without paying its mana cost.
Another card that echoes Primordial Mist’s ability to sneak cards into play is Suspend. While Suspend also exiles cards with the prospect of playing them later, it functions with time counters which must fully deplete before casting. Meanwhile, Primordial Mist provides more flexibility, letting you cast the card the very next turn if you choose. Lastly, we look at the mighty Oracle’s Vault, which shares the end goal of playing cards for free after a certain condition is met, but it demands a buildup of brick counters before unleashing its full potential, contrasting with Primordial Mist’s immediate effect.
Analyzing these comparisons, Primordial Mist shines through as a powerful tool for controlling the flow of the game with its immediate card access and relative ease of use, making it a preferred choice for many players seeking to enhance their strategic depth in Magic: The Gathering.
Card Pros
Card Advantage: Primordial Mist offers the unique ability to exile a card from your library at the beginning of your end step, creating the opportunity to play that card for as long as it remains exiled. This effectively gives you access to an additional card each turn, enhancing your hand without physically adding to it and potentially overwhelming your opponent with a plethora of choices.
Resource Acceleration: By giving you an extra card to play each turn, Primordial Mist can function as a form of resource acceleration. It allows you to deploy more cards per turn without drawing from your hand, pacing the game in your favor as you efficiently utilize your resources.
Instant Speed: While Primordial Mist itself is not an instant, it allows you to play the exiled cards at instant speed. This offers significant strategic advantages, granting you the flexibility to react to opponents’ moves during their turn and potentially outmaneuver them with unexpected plays.
Card Cons
Discard Requirement: Primordial Mist demands that you exile a card from your hand at the beginning of your end step, a mechanism that effectively shrinks your hand size and could lead to a resource deficit over time.
Specific Mana Cost: This card requires both blue and colorless mana to play, which can be restrictive and often requires a dedicated mana base, thereby limiting its inclusion to specific deck archetypes.
Comparatively High Mana Cost: With a five-mana investment, Primordial Mist competes with other impactful five-mana spells. In some cases, players may find more immediate board impact or advantage from other cards at this cost point.
Reasons to Include Primordial Mist in Your Collection
Versatility: Primordial Mist is a unique enchantment that can adapt to a multitude of deck types. With its ability to manifest the top card of your library, it promises a sneaky way to potentially place creatures onto the battlefield, while keeping opponents guessing.
Combo Potential: For those who love intricate deck mechanics, Primordial Mist offers extensive combo possibilities. It pairs well with cards that manipulate the top of the library or benefits from creatures entering the battlefield, thus enabling sophisticated and potentially game-winning interactions.
Meta-Relevance: This card holds relevance in formats where unexpected threats can turn the tide of the game. In a meta filled with control or combo decks, Primordial Mist grants gradual but consistent advantage, making it a serious consideration for any deck looking to outpace and outsmart the competition.
How to beat
Primordial Mist is a unique enchantment in Magic: The Gathering that offers players a persistent advantage by enabling them to manifest the top card of their library at the end of each turn. Overcoming this lingering effect requires a strategic approach as it can gradually tilt the game in your opponent’s favor. To dismantle this elusive threat, consider incorporating enchantment removal spells into your deck. Cards like Disenchant, Naturalize, or more potent universal removals like Utter End can swiftly negate the Mist’s presence on the battlefield.
Another effective method is to limit card advantage by applying pressure on your opponent’s resources. Using hand disruption strategies with cards such as Thoughtseize or Inquisition of Kozilek, you can preemptively remove Primordial Mist before it’s played or deal with manifested creatures to prevent their turn into potent threats. Furthermore, employing counter spells such as Counterspell or Negate during the end phase before manifest can block the ability and maintain control over the game’s tempo.
Ultimately, countering Primordial Mist involves a mix of direct removal, strategic resource management, and a keen sense of timing to ensure that this card doesn’t overshadow your path to victory in the game.
BurnMana Recommendations
Mastering MTG involves both recognizing the power of individual cards like Primordial Mist and understanding how they fit into the broader tapestry of your deck’s strategy. Whether it’s leveraging card advantage, employing synergy with combo plays, or navigating the metagame with finesse, every choice forms a crucial part of your journey to success. With insights on the pros, cons, and strategic counters to Primordial Mist, you’re better equipped to optimize your gameplay. Want to deepen your MTG savvy and enhance your deck-building prowess? Dive deeper with us and refine your approach to conquer the battlefield with intellect and strategy.
Where to buy
If you're looking to purchase Primordial Mist MTG card by a specific set like Treasure Chest and Commander 2018, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Primordial Mist and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Primordial Mist Magic the Gathering card was released in 2 different sets between 2016-11-16 and 2018-08-09. Illustrated by Titus Lunter.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-11-16 | Treasure Chest | PZ2 | 70733 | 2015 | Normal | Black | Titus Lunter | |
2 | 2018-08-09 | Commander 2018 | C18 | 12 | 2015 | Normal | Black | Titus Lunter |
Legalities
Magic the Gathering formats where Primordial Mist has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Primordial Mist card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-07-13 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected. |
2018-07-13 | Activating Primordial Mist’s last ability doesn’t trigger abilities that trigger “when -omething] is turned face up.” |
2018-07-13 | Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to. |
2018-07-13 | At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect instructs you to do so. |
2018-07-13 | Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature. |
2018-07-13 | Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger. |
2018-07-13 | Casting an exiled card causes it to leave exile. You can’t cast it multiple times. |
2018-07-13 | If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends. |
2018-07-13 | If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou’s second ability or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead. |
2018-07-13 | If you activate Primordial Mist’s last ability but don’t play the exiled card this turn, it remains exiled. |
2018-07-13 | If you somehow control a face-down token, you may exile it to activate Primordial Mist’s last ability, but you won’t be able to cast that token. |
2018-07-13 | Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can’t be turned face down. |
2018-07-13 | The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities. |
2018-07-13 | The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics. |
2018-07-13 | There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up. |
2018-07-13 | Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped. |
2018-07-13 | You may play a land exiled this way only if you have an available land play this turn. |
2018-07-13 | You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on). |
2018-07-13 | You must follow the normal timing permissions and restrictions of each card you play. |
2018-07-13 | You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs such as evoke costs. |