Treva's Ruins MTG Card


Card setsReleased in 3 setsSee all
RarityUncommon
TypeLand — Lair

Key Takeaways

  1. Treva’s Ruins offers card advantage and instant speed flexibility in multicolored decks.
  2. High mana cost and specific mana arrangement can be limiting for some decks.
  3. Includes utility in decks with landfall strategies and enhances domain strategies.

Text of card

Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. oc T: Add o G, o W, or o U to your mana pool.


Card Pros

Card Advantage: Treva’s Ruins provides a strategic edge by potentially filtering the top cards of your library, ensuring that you get the spells you need when you need them. It’s a subtle but reliable way to sift through your deck and maintain card advantage.

Resource Acceleration: As a multicolored land, it can tap for one mana of three different colors, helping you to cast spells efficiently and stay ahead in the resource game. Such acceleration is key to deploying threats or answers at a faster pace than your opponent.

Instant Speed: The utility of Treva’s Ruins can be accessed at instant speed, allowing you to optimize your mana usage and respond to developing situations on the battlefield with precision. This flexibility is invaluable for players looking to maximize their strategic options.


Card Cons

Discard Requirement: One downside to consider is the discard requirement for Treva’s Ruins. This can be a setback when your hand is already depleted or when every card you hold is crucial to your game plan.

Specific Mana Cost: Treva’s Ruins demands a specific mana arrangement to cast. This can be tricky for decks that don’t consistently generate the right colors of mana, particularly in the early stages of the game when mana bases are still developing.

Comparatively High Mana Cost: With a mana value that’s on the steeper side, Treva’s Ruins may not be the most mana-efficient option available. In scenarios where speed and efficiency are key, other lower-cost cards might fulfill similar roles without straining your mana resources as much.


Reasons to Include in Your Collection

Versatility: Treva’s Ruins offers flexibility in deck building, seamlessly integrating into multicolored decks that take advantage of its mana-fixing capabilities. Its ability to produce one mana of any color in a domain deck ensures that it can support a wide array of spells and abilities.

Combo Potential: Within decks centered around landfall or land recursion, Treva’s Ruins shines, contributing to strategies that capitalize on lands entering the battlefield or being returned to the hand. It serves as a key piece in enacting powerful land-based combinations.

Meta-Relevance: In a meta where three-color decks and domain strategies are prevalent, Treva’s Ruins becomes a crucial component. It not only smooths out mana bases but also reinforces the strength of domain spells and abilities, making it a timely inclusion in your collection.


How to beat

Treva’s Ruins earns its reputation as a resilient land card, providing a consistent mana advantage in multicolored decks. It supports a mana base for a player harnessing the power of White, Blue, and Green spells, similar to how Exotic Orchard operates, albeit for a select tricolor combination. Despite its strengths, beating Treva’s Ruins demands a focused strategy. Efficient land destruction spells like Ghost Quarter or Tectonic Edge can directly target and remove Treva’s Ruins from the game, cutting off the mana acceleration it promises. Blood Moon’s transformation of all nonbasic lands into Mountains also neutralizes the advantages provided by Treva’s Ruins, significantly dampening its impact.

Moreover, leveraging colorless mana resources such as those from Sol Ring or Wastes can make a player less dependent on specific land cards like Treva’s Ruins, providing an edge when direct removal isn’t an option. Planning ahead with artifact-based mana sources or employing land hate cards can shift the balance, turning the tide against this formidable land card. In essence, knowing how to dismantle a Treva’s Ruins card lies within the player’s ability to adapt and prepare for its potential influence on the game.


Cards like Treva's Ruins

In the strategic world of Magic the Gathering, Treva’s Ruins offers players a unique utility similar to other tri-color lands. It presents an interesting comparison to cards like Seaside Citadel, which also provides access to the same colors of mana. Treva’s Ruins stands out with its land cycling ability, letting you trade it for a basic land card when it’s not needed, while Seaside Citadel does not offer such flexibility, entering the battlefield tapped with no additional effect.

Comparatively, cards like Rupture Spire and Transguild Promenade also enable a vast palette of mana yet, unlike Treva’s Ruins, impose an additional cost upon entry that can slow down your gameplay. However, these lands don’t restrict your color access to just three choices, a noteworthy consideration depending on your deck strategy.

Evaluating the landscape of multicolored land options, it is clear that Treva’s Ruins holds its place as a tactical choice for players seeking utility and color fixing in a commander deck or other formats where its specific color combination is crucial.

Seaside Citadel - MTG Card versions
Rupture Spire - MTG Card versions
Transguild Promenade - MTG Card versions
Seaside Citadel - Shards of Alara (ALA)
Rupture Spire - Conflux (CON)
Transguild Promenade - Return to Ravnica (RTR)

Cards similar to Treva's Ruins by color, type and mana cost

Aysen Abbey - MTG Card versions
Irrigation Ditch - MTG Card versions
Spara's Headquarters - MTG Card versions
Seaside Citadel - MTG Card versions
Aysen Abbey - Homelands (HML)
Irrigation Ditch - Invasion (INV)
Spara's Headquarters - Streets of New Capenna (SNC)
Seaside Citadel - Murders at Karlov Manor Commander (MKC)

Where to buy

If you're looking to purchase Treva's Ruins MTG card by a specific set like Planeshift and Magic Online Theme Decks, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Treva's Ruins and other MTG cards:

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Printings

The Treva's Ruins Magic the Gathering card was released in 3 different sets between 2001-02-05 and 2023-01-13. Illustrated by Jerry Tiritilli.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12001-02-05PlaneshiftPLS 1431997normalblackJerry Tiritilli
22010-11-08Magic Online Theme DecksTD0 A1411997normalblackJerry Tiritilli
32023-01-13Dominaria RemasteredDMR 2602015normalblackJerry Tiritilli

Legalities

Magic the Gathering formats where Treva's Ruins has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Treva's Ruins card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 If you don't want to unsummon a land, you can play this card then tap it for mana before the enters the battlefield ability resolves. You may then choose to sacrifice it instead of unsummoning a land.
2005-08-01 This land is of type “Lair” only; other subtypes have been removed. It is not a basic land.

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