Rith's Grove MTG Card


Card setsReleased in 2 setsSee all
RarityUncommon
TypeLand — Lair

Key Takeaways

  1. Rith’s Grove advances mana availability, enabling earlier play of high-cost MTG cards.
  2. It provides flexibility through color fixing but requires a precise mana balance.
  3. The card’s utility in combo strategies makes it a valuable MTG collection addition.

Text of card

Rith's Grove is a Lair in addition to its land type. When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. oc T: Add o R, o G, or o W to your mana pool.


Card Pros

Card Advantage: Rith’s Grove doesn’t directly let you draw cards, but its ability to bypass the use of certain land drops can free up your hand to play more impactful spells. This can indirectly contribute to card advantage by streamlining your gameplay and letting you make the most out of each turn.

Resource Acceleration: The primary advantage of Rith’s Grove is the speed at which it can ramp up your resources. By returning a land to your hand and placing Rith’s Grove onto the battlefield untapped, you can effectively gain an additional land drop, propelling your mana availability forward and allowing for earlier plays of high-cost cards.

Instant Speed: While Rith’s Grove doesn’t operate at instant speed itself, the land it brings back into your hand can be used strategically. Returning an untapped land gives you the flexibility to react with instant-speed spells on your opponent’s turn or during the end step before your turn begins, ensuring you maximize your mana usage each round.


Card Cons

Discard Requirement: Rith’s Grove forces you to return a land you control to your hand upon entering the battlefield. This can set you back in developing your board, especially if you’re relying on land drops to cast your spells on time.

Specific Mana Cost: Although Rith’s Grove provides multi-color mana, it requires a specific combination of green, red, and white. This can be restrictive, as it’s only truly efficient within the decks that cater to these colors.

Comparatively High Mana Cost: With the requirement of returning a land and only producing one mana of each of its colors, players might find Rith’s Grove’s cost higher compared to other land cards that offer similar benefits without such downsides.


Reasons to Include Rith’s Grove in Your Collection

Versatility: Rith’s Grove offers a unique land choice for decks that can leverage its ability to generate three different colors of mana. This capability makes it a valuable asset for multicolored decks seeking a cost-effective mana fixer.

Combo Potential: This card enables explosive plays by untapping with a higher resource count than would normally be possible. For decks looking to combo out with high-mana spells, Rith’s Grove provides a critical jump in mana availability, potentially leading to game-winning turns.

Meta-Relevance: In a meta that favors the flexibility and strength of multicolor decks, Rith’s Grove can be a game-changer. The ability to return a land to your hand can also synergize with landfall mechanics or strategies that benefit from replaying lands, keeping this card relevant in various competitive formats.


How to beat

Rith’s Grove presents a unique challenge as a land card in Magic: The Gathering. This comes into play tapped, but when it’s untapped, it allows you to return a land you control to its owner’s hand in exchange for one mana of any color. This builds your mana but requires a strategic return of a land to your hand, which can be a nuanced drawback.

Bearing this in mind, overcoming Rith’s Grove involves pressuring your opponent’s mana base. Land destruction spells are particularly effective, as they can target the Grove directly or any other untapped land, disrupting the player’s mana curve and setting them back. Additionally, playing cards that have land bounce effects can capitalize on the tempo loss that Rith’s Grove generates, further hampering your opponent’s ability to stabilize their mana.

Moreover, keep an eye out for crucial turns where the opponent counts on the extra mana. Timing your disruption can be pivotal, ensuring your actions deliver maximum impact. Being reactive can also be a strategy; for instance, having counter magic ready can stifle their follow-up plays once Rith’s Grove’s ability is used. In essence, precise aggressive moves and strategic reaction are key to outmaneuvering the utility of Rith’s Grove.


Cards like Rith's Grove

Rith’s Grove is an intriguing land card in MTG, offering a unique twist on mana generation. It mirrors the functionality of cards like Terramorphic Expanse and Evolving Wilds, with all three allowing players to search their library for a basic land. However, Rith’s Grove’s divergence is marked by its ability to provide two mana of different colors simultaneously, a clear advantage over the single mana provided by the aforementioned lands.

Another card worth mentioning is Karplusan Forest, which provides similar mana versatility without the search function but at the cost of life points for each colored mana generated. Rith’s Grove provides its mana more freely but requires a return of the land to its owner’s hand if it was not paid with 2 life points. Still another, Jungle Basin also returns a land to the owner’s hand, yet it lacks the speed of Rith’s Grove as it enters the battlefield tapped, delaying immediate use.

Comparing Rith’s Grove to these cards highlights its balance between immediate mana availability and the slight tempo setback of returning a land to hand. This trade-off can be critical for players who aim to manage their resources efficiently while capitalizing on color fixing abilities.

Terramorphic Expanse - MTG Card versions
Evolving Wilds - MTG Card versions
Karplusan Forest - MTG Card versions
Jungle Basin - MTG Card versions
Terramorphic Expanse - MTG Card versions
Evolving Wilds - MTG Card versions
Karplusan Forest - MTG Card versions
Jungle Basin - MTG Card versions

Cards similar to Rith's Grove by color, type and mana cost

An-Havva Township - MTG Card versions
Tinder Farm - MTG Card versions
Jetmir's Garden - MTG Card versions
Jungle Shrine - MTG Card versions
An-Havva Township - MTG Card versions
Tinder Farm - MTG Card versions
Jetmir's Garden - MTG Card versions
Jungle Shrine - MTG Card versions

Where to buy

If you're looking to purchase Rith's Grove MTG card by a specific set like Planeshift and Dominaria Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rith's Grove and other MTG cards:

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Printings

The Rith's Grove Magic the Gathering card was released in 2 different sets between 2001-02-05 and 2023-01-13. Illustrated by Scott Bailey.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12001-02-05PlaneshiftPLS 1411997NormalBlackScott Bailey
22023-01-13Dominaria RemasteredDMR 2552015NormalBlackScott Bailey

Legalities

Magic the Gathering formats where Rith's Grove has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Rith's Grove card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 If you don't want to unsummon a land, you can play this card then tap it for mana before the enters the battlefield ability resolves. You may then choose to sacrifice it instead of unsummoning a land.
2005-08-01 This land is of type “Lair” only; other subtypes have been removed. It is not a basic land.

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