Picnic Ruiner // Stolen Goodies MTG Card


Picnic Ruiner // Stolen Goodies - Wilds of Eldraine
Mana cost
Converted mana cost2
RarityUncommon
TypeSorcery — Adventure
Released2023-09-08
Set symbol
Set nameWilds of Eldraine
Set codeWOE
Number232
Frame2015
LayoutAdventure
BorderBlack
Illustred byEdgar Sánchez Hidalgo

Key Takeaways

  1. Gain strategic advantage by exiling cards, disrupting opponent’s plans and potentially using their own spells.
  2. Instant speed casting allows flexibility, hitting at the most opportune moments to swing momentum.
  3. The requirement to discard for activation can be a strategic setback if not managed properly.

Text of card

Distribute three +1/+1 counters among any number of target creatures you control.


Card Pros

Card Advantage: With Stolen Goodies, you delve into your opponents’ decks, exiling their top two cards. This not only gives you insight into their strategy but also offers you the chance to play with their tools, potentially turning the tide of the game in your favor.

Resource Acceleration: Picnic Ruiner accelerates your game plan by enabling you to cast the exiled spells using any color of mana. This effectively broadens your mana base and gives you access to spells outside your deck’s colors without the need for traditional color fixing.

Instant Speed: The versatility of casting Stolen Goodies at instant speed cannot be understated. It allows you to wait until the most advantageous moment, perhaps at the end of your opponent’s turn or in response to an action, to disrupt their plans and seize the upper hand with their own cards.


Card Cons

Discard Requirement: Picnic Ruiner // Stolen Goodies asks you to discard a card to unleash its potential. This clause can strain your hand, making it tough to maintain card advantage, especially if you’re already behind on resources.

Specific Mana Cost: This card’s casting cost demands both red and green mana, which could restrict its inclusion to only certain types of decks that can reliably generate these colors.

Comparatively High Mana Cost: With a combined mana value that’s on the higher side for related effects, players might find it challenging to allocate resources efficiently. Competing cards may offer similar or better functionality at a lesser cost, thereby casting a shadow on its playability in fast-paced games.


Reasons to Include in Your Collection

Versatility: Picnic Ruiner // Stolen Goodies offers a dual-card solution with flexibility for different game situations. It can disrupt opponents’ plans and accrue value over time.

Combo Potential: With the ability to hijack an opponent’s creature or artifact, it opens possibilities for various synergistic plays and unexpected comebacks.

Meta-Relevance: In a game where players lean on intricate card synergies, having disruption and theft abilities can be game-changers, keeping your deck relevant and competitive.


How to beat

Picnic Ruiner // Stolen Goodies emerges as a tricky dimensional card for deck strategists within Magic: The Gathering. With its disruptive ability to hijack an opponent’s creature by exerting control and its pivot to snatch a card from an opponent’s hand under Stolen Goodies, this card’s versatility is evident. Tactics to counter it are essential for maintaining board dominance.

To neutralize this dual threat, a focus on instant-speed removal spells or cards that grant hexproof to your own creatures is paramount. Deploying cards like Swift End or Valorous Stance can address Picnic Ruiner directly before it wreaks havoc. Additionally, leveraging counter spells such as Negate when Picnic Ruiner is cast or Mystical Dispute when the Stolen Goodies side is activated disrupts the sequence of control switch, protecting your cards from abduction.

In essence, being prepared with an array of reactive spells and emphasizing speed in your responses can safeguard your game plan from Picnic Ruiner // Stolen Goodies’ confusing whirl of theft and control switches. Thoughtful play and strategic deck construction are key when facing off against such multifaceted cards.


Cards like Picnic Ruiner // Stolen Goodies

Picnic Ruiner // Stolen Goodies fits into the rich tapestry of red disruptive creatures and spells within the world of Magic: The Gathering. It captures the essence of chaos and pilfering, much like Robber of the Rich. Both cards play into the theme of stealing resources from your opponent, but Picnic Ruiner // Stolen Goodies adds a fresh layer by creating a direct synergy with food token generation—a unique angle not seen with Robber of the Rich.

Another card that comes to mind is Ragavan, Nimble Pilferer, which also exiles cards from the top of the opponent’s library and has the potential to cast them. Whereas Ragavan has an immediate impact thanks to its dash ability, Picnic Ruiner // Stolen Goodies provides a potentially steadier, albeit conditional, stream of value. Also, comparing it with Dockside Extortionist, which excels in generating treasure tokens, Picnic Ruiner // Stolen Goodies requires a more specific board state to maximize its advantage.

In this comparison, Picnic Ruiner // Stolen Goodies stands out as a versatile addition to decks that thrive on recurring benefits from triggered abilities. It’s a unique piece that, while it may not provide the raw, immediate value some of its counterparts do, carves its niche in the strategic landscape of Magic: The Gathering.

Robber of the Rich - MTG Card versions
Ragavan, Nimble Pilferer - MTG Card versions
Dockside Extortionist - MTG Card versions
Robber of the Rich - MTG Card versions
Ragavan, Nimble Pilferer - MTG Card versions
Dockside Extortionist - MTG Card versions

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Domri's Ambush - MTG Card versions
Reap the Past - MTG Card versions
Unnatural Moonrise - MTG Card versions
Perilous Iteration - MTG Card versions
Worldsoul's Rage - MTG Card versions
Break Out - MTG Card versions

Where to buy

If you're looking to purchase Picnic Ruiner // Stolen Goodies MTG card by a specific set like Wilds of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Picnic Ruiner // Stolen Goodies and other MTG cards:

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Legalities

Magic the Gathering formats where Picnic Ruiner // Stolen Goodies has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Picnic Ruiner // Stolen Goodies card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If some of the creatures are illegal targets as Stolen Goodies tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 If you controlled a creature with power 4 or greater when you declared Picnic Ruiner as an attacker, it doesn't matter whether you still control one as its ability resolves. Picnic Ruiner will still gain double strike until end of turn.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You can cast Stolen Goodies with no targets. If you do, you won't distribute any counters, but you'll still exile it as it resolves, and you'll still be able to cast Picnic Ruiner later.
2023-09-01 You choose how the counters will be distributed as you cast Stolen Goodies. Each target must receive at least one +1/+1 counter.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.