Pheres-Band Thunderhoof MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Common |
Type | Creature — Centaur Warrior |
Abilities | Heroic |
Released | 2014-05-02 |
Set symbol | |
Set name | Journey into Nyx |
Set code | JOU |
Power | 3 |
Toughness | 4 |
Number | 134 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Christopher Moeller |
Text of card
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
"Flesh and bone or star and shadow. It makes no difference to my club."
Cards like Pheres-Band Thunderhoof
Pheres-Band Thunderhoof is an enchanting presence in green creature decks of Magic: The Gathering. It shares the stage with cards like Centaur Courser, a classic green creature which boasts the same stats. Yet, Pheres-Band Thunderhoof brings an additional flair to the battlefield with its renowned Constellation ability — each time an enchantment enters the field under your control, it gains a significant power boost until the end of turn.
Diving deeper into the green creature pool, we encounter Nessian Courser, another creature that mirrors the power and toughness of Pheres-Band Thunderhoof. While the Nessian Courser lacks any abilities, its consistency without the need for enchantments can be a reliable choice. Comparatively, Pheres-Band Thunderhoof’s potential for growth under the right conditions can be a game-changer, especially in enchantment-heavy decks.
The versatility of Pheres-Band Thunderhoof becomes apparent when comparing it to other creatures of its class. Its ability to scale with enchantments gives it a unique edge, highlighting how even among seemingly similar options, each card carries its own strategic worth in Magic: The Gathering.
Cards similar to Pheres-Band Thunderhoof by color, type and mana cost
Card Pros
Card Advantage: Pheres-Band Thunderhoof brings a competitive edge to the game as it can create multiple tokens. These tokens don’t just offer a sheer numerical advantage but also synergize with other cards that thrive on creature count, bolstering your board presence significantly.
Resource Acceleration: While Pheres-Band Thunderhoof itself may not directly produce mana or treasure tokens, it can act as a catalyst for other cards that do. By increasing your creature count, it indirectly leads to a more robust mana base, particularly in Green-centric decks where creatures can often be tapped for additional resources.
Instant Speed: Despite being a creature card, Pheres-Band Thunderhoof benefits from mechanics like flash through various enablers in MTG, allowing it to be summoned at instant speed. This could provide a surprise blocker or an end-of-turn play that doesn’t interfere with your mana availability during your own turn.
Card Cons
Discard Requirement: Pheres-Band Thunderhoof necessitates the exile of another card from your hand in order to utilize its escape ability. This can put you at a disadvantage, especially when playing with a tight hand or when you’re pressed for card choices.
Specific Mana Cost: The creature card comes with a mana cost that is specific to green mana sources, meaning its integration into decks can be restrictive. It’s not always feasible for players to meet this condition, particularly in multicolored decks that don’t focus on green mana ramp.
Comparatively High Mana Cost: Summoning Pheres-Band Thunderhoof requires a considerable amount of mana, demanding both numerous resources and potentially hindering your ability to play other spells in the same turn. Competitively, there may be alternative creatures or spells that offer a better cost-to-benefit ratio.
Reasons to Include Pheres-Band Thunderhoof in Your Collection
Versatility: Pheres-Band Thunderhoof is a flexible card that can adapt to various deck styles. It provides a solid creature with an impactful presence on the board, making it a worthy inclusion in decks that aim to maintain board control and apply pressure.
Combo Potential: With its inherent abilities, Pheres-Band Thunderhoof complexly interacts with other cards focusing on +1/+1 counters or those that benefit from having a robust creature on the field. This offers numerous opportunities to generate powerful combinations and synergies within your deck.
Meta-Relevance: Its adaptability and innate strength position Pheres-Band Thunderhoof favorably in a variety of metagames. Whether you’re facing aggressive early-game decks or building towards a formidable mid-game presence, this card can be a game-changer, offering versatility and resilience against a range of competitive strategies.
How to beat
Pheres-Band Thunderhoof is a formidable presence in Magic: The Gathering, standing tall with its heroic ability to grow stronger whenever you target it with a spell. This green creature card can easily become a behemoth on the battlefield, overwhelming opponents with its ever-increasing power. Yet, no card is unbeatable, and the key to outmaneuvering Pheres-Band Thunderhoof is strategic removal.
One approach is employing instant-speed removal spells, ideally when your opponent is tapped out to avoid any combat tricks or protective counterspells. Cards like Murderous Rider or Heartless Act can dispatch the Thunderhoof regardless of its size, as they don’t rely on damage. Alternatively, countering spells that target Pheres-Band Thunderhoof to trigger its heroic can limit its power growth. Counters like Negate or Dovin’s Veto are perfect for stopping those key spells in their tracks.
Board wipes are another solution. Clear the board with a Wrath of God or a Damnation, effectively resetting the game and removing Pheres-Band Thunderhoof irrespective of how powerful it has become. Outpacing it with aggressive strategies or utilizing cards that prevent it from blocking will also tilt the match in your favor. Implement these tactics, and you’ll neutralize the threat of Pheres-Band Thunderhoof, maintaining control over the game.
Where to buy
If you're looking to purchase Pheres-Band Thunderhoof MTG card by a specific set like Journey into Nyx, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Pheres-Band Thunderhoof and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Pheres-Band Thunderhoof has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Pheres-Band Thunderhoof card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-04-26 | Heroic abilities will resolve before the spell that caused them to trigger. |
2014-04-26 | Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. |
2014-04-26 | Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability. |