Breakneck Rider // Neck Breaker MTG Card


Breakneck Rider // Neck Breaker - Shadows over Innistrad
Converted mana cost3
RarityUncommon
TypeCreature — Werewolf
Abilities Transform
Released2016-04-08
Set symbol
Set nameShadows over Innistrad
Set codeSOI
Power 4
Toughness 3
Number147
Frame2015
LayoutTransform
BorderBlack
Illustred byVictor Adame Minguez

Text of card Breakneck Rider // Neck Breaker

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can't outrun what he is.


Where to buy

If you're looking to purchase Breakneck Rider // Neck Breaker MTG card by a specific set like Shadows over Innistrad, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

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Legalities

Magic the Gathering formats where Breakneck Rider // Neck Breaker has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Breakneck Rider // Neck Breaker card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
2016-04-08 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).