Myojin of Night's Reach MTG Card
Mana cost | |
Converted mana cost | 8 |
Rarity | Rare |
Type | Legendary Creature — Spirit |
Released | 2004-10-01 |
Set symbol | |
Set name | Champions of Kamigawa |
Set code | CHK |
Power | 5 |
Toughness | 2 |
Number | 126 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Kev Walker |
Text of card
Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Cards like Myojin of Night's Reach
Exploring the power of powerful creatures within Magic: The Gathering, Myojin of Night’s Reach holds a unique position. Its kinship might be drawn with Sheoldred, Whispering One, another formidable creature that impacts the battlefield significantly. While Sheoldred offers both reanimation and forced sacrifice each turn, Myojin of Night’s Reach brings a different kind of control to the table, stripping opponents of their entire hand if played from the hand, thanks to its divinity counter.
As we delve deeper, there’s a notable comparison with Mind Twist, a sorcery that disrupts an opponent’s plan by discarding cards at random. Despite the difference in card types, both create a sizable advantage in card control. However, Myojin of Night’s Reach provides a resilient body on the field as well. In terms of sheer impact, the mythic Kami also shares traits with Sire Of Insanity, ensuring each player’s hand is empty at the end of their turns. Sire of Insanity’s effect is repeating, unlike the Myojin’s one-time but immediate purge.
Therefore, in examining the similarities between Myojin of Night’s Reach and other cards causing mass hand disruption, the Myojin stands out as a colossal threat with the potential for a high-impact, one-time swing in card advantage.
Cards similar to Myojin of Night's Reach by color, type and mana cost
Card Pros
Card Advantage: Myojin of Night’s Reach comes into play with a Divinity counter if played from hand, granting a valuable one-time ability to make each opponent discard their entire hand. This can be a massive swing in card presence, leaving them with fewer strategies and responses, while you maintain your resources.
Resource Acceleration: The card isn’t directly a resource accelerator, but by depleting opponents’ hands, it may indirectly speed up your plays. As opponents struggle to draw and play effectively against you, you can proceed unhampered, implementing your strategy at a more comfortable pace without the threat of counterplays or disruption.
Instant Speed: Although Myojin of Night’s Reach is a creature and not an instant, its Divinity counter ability can be used at instant speed. Having the flexibility to wait until just the right moment before your opponent’s draw step or after they’ve drawn and played another critical card provides a significant strategic edge, potentially clearing the way for a decisive turn without the threat of a full hand of opposition.
Card Cons
Discard Requirement: One aspect that might deter players from using Myojin of Night’s Reach is the discard element associated with its divinity counter. Without it, the card loses a significant part of its impact, potentially reducing the overall pressure on the opponent.
Specific Mana Cost: Myojin of Night’s Reach requires a substantial amount of black mana, making it a difficult fit outside of mono-black decks or those with heavy black mana bases, limiting its versatility across different deck types.
Comparatively High Mana Cost: With an eight mana value, Myojin of Night’s Reach comes with a high cost that might be challenging to meet, especially in faster-paced games where efficiency can be the key to victory. There are other options that impose hand disruption on your opponents at a much lower cost.
Reasons to Include Myojin of Night’s Reach in Your Collection
Versatility: Myojin of Night’s Reach doesn’t just serve as a powerhouse on its own; it seamlessly integrates into a variety of black control decks. The ability to force opponents to discard their entire hand means it can disrupt numerous strategies, from combo to creature-heavy builds.
Combo Potential: Coupled with cards that can remove and recur its divinity counter, Myojin of Night’s Reach can be a recurring source of massive disruption for opponents. Its combo potential in loops makes it a threatening presence that can dominate a game if left unchecked.
Meta-Relevance: With a metagame that often shifts towards hand advantage and strategy setup, the Myojin’s mass discard ability is a powerful tool. Its presence can tilt games in your favor, especially if timed right to clear the way for your own win conditions or to cripple your opponents’ plans.
How to beat
Confronting the Myojin of Night’s Reach in a match can be an overwhelming obstacle due to its formidable ability to wipe out an opponent’s hand. Despite its impressive impact, there are strategies savvy players can adopt to mitigate its game-changing power. The key lies in timing and hand management. Tactical use of instant-speed spells ensures that you’re not holding onto key cards when the Myojin hits the battlefield. Additionally, employing cards with flashback or other graveyard retrieval mechanics can turn what would be a disadvantage into a strategic resource.
If you’re expecting to face this potent threat, incorporating graveyard-based strategies or including hexproof in your deck could be a prudent approach. Cards that can grant hexproof, such as Swiftfoot Boots or counterspells like Negate, can serve as a shield, preserving your hand against such demoralizing disruption. Considering the Myojin’s divinity counter-dependant ability, creature removal spells cast in response to it entering the battlefield, such as Path to Exile, can preemptively prevent the discard ability from activating altogether.
Ultimately, facing Myojin of Night’s Reach requires a combination of strategic foresight, adaptive play, and the inclusion of protective or reactionary measures within your deck to navigate around its daunting presence on the MTG tableau.
Where to buy
If you're looking to purchase Myojin of Night's Reach MTG card by a specific set like Champions of Kamigawa, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Myojin of Night's Reach and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Myojin of Night's Reach has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Myojin of Night's Reach card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-07-01 | In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand. |