Motion Sickness MTG Card


Offers indirect card advantage by limiting opponents’ access to resources, enhancing your position. Can impede your momentum due to discard requirements and specific mana constraints. A versatile choice; strong against creature-heavy metas and has significant combo potential.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeEnchantment — Aura
Abilities Enchant
Un-set :-)This card is part of an Un-set

Text of card

Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.


Cards like Motion Sickness

Motion Sickness is an intriguing option for players looking to hinder their opponent’s creatures in Magic: The Gathering. It’s akin to cards like Dead Weight, which similarly decreases a creature’s power. Nevertheless, Motion Sickness is unique in that it also grants deathtouch, thereby posing a lethal threat to any blockers.

In the same category, we find cards like Stab Wound, which not only reduces the creature’s power but also consistently saps the opponent’s life. While Stab Wound is more expensive in terms of mana cost, it provides the added benefit of passive damage over time. And then there’s Weight of the Underworld, standing out with a higher negative power modification. While it doesn’t offer deathtouch like Motion Sickness, its significant power reduction can be more impactful against larger creatures.

Overall, while comparing these enchantment options, Motion Sickness offers a blend of creature weakening and potential removal via deathtouch, making it a noteworthy choice for players who wish to control the battleground by turning opponents’ creatures into liabilities.

Dead Weight - MTG Card versions
Stab Wound - MTG Card versions
Weight of the Underworld - MTG Card versions
Dead Weight - MTG Card versions
Stab Wound - MTG Card versions
Weight of the Underworld - MTG Card versions

Cards similar to Motion Sickness by color, type and mana cost

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Zur's Weirding - MTG Card versions
Abduction - MTG Card versions
Zephid's Embrace - MTG Card versions
Browse - MTG Card versions
Opposition - MTG Card versions
Collective Restraint - MTG Card versions
Delusions of Mediocrity - MTG Card versions
Thassa, Deep-Dwelling - MTG Card versions
Necroduality - MTG Card versions
Bident of Thassa - MTG Card versions
Coastal Piracy - MTG Card versions
Treasure Trove - MTG Card versions
Mystic Restraints - MTG Card versions
Ambiguity - MTG Card versions
Annex - MTG Card versions
Leyline of Singularity - MTG Card versions

Card Pros

Card Advantage: Motion Sickness offers players the opportunity to gain an upper hand by potentially limiting an opponent’s resources. While it does not allow you to draw additional cards directly, it can reduce the avenues through which your opponent can access their cards, thus indirectly contributing to card advantage.

Resource Acceleration: By potentially locking down an opponent’s land or key artifact through its enchantment, Motion Sickness can lead to resource acceleration for yourself. It effectively slows down your opponent’s ability to generate mana or benefit from certain abilities, allowing you to speed ahead in deploying your own strategies and board presence.

Instant Speed: The flexibility of casting this enchantment at instant speed can’t be emphasized enough. The ability to react in the midst of combat or at the end of an opponent’s turn, without adding to the stack during your own phase, allows strategic players to maximize their resources and make decisions based on the most current state of the game.


Card Cons

Discard Requirement: The card Motion Sickness necessitates that you discard another card to cast it. This can be particularly taxing when your hand is running low, forcing difficult decisions on whether to hold onto resources or progress your board position.

Specific Mana Cost: It demands an exact mana combination to play, specifically needing one black mana. This can restrict flexibility in deck-building, making it a challenging fit outside of mono-black or specific two-color decks that can reliably produce the necessary black mana.

Comparatively High Mana Cost: With a mana value that may be higher than alternative options, it competes with other spells that could potentially offer more impactful results. Players might find that other cards in their pool bring a stronger presence to the game with an equal or lower investment.


Reasons to Include in Your Collection

Versatility: Motion Sickness shows its worth in a variety of deck styles, as it provides an accessible means to keep opponent’s creatures at bay. Perfect for control and tempo decks, its flexibility makes it a valuable asset in any player’s library.

Combo Potential: This enchantment opens up avenues for synergy with other cards that capitalize on tap effects or benefit from opponents having fewer blockers. It lays the groundwork for numerous strategies that can hinder the opponent’s board development.

Meta-Relevance: In an environment dominated by creature-heavy decks, Motion Sickness can become a key sideboard card. Its ability to consistently suppress the opposition’s threats can turn the tide in your favor, making it a savvy addition for anyone looking to gain a competitive edge.


How to beat

Motion Sickness in MTG presents a unique challenge with its ability to hinder creature-based strategies. At the cost of a single mana, it can effectively dampen the offensive capability of a creature thanks to its power-reducing effect and key deathtouch-like ability. To navigate around this, it’s vital to adopt flexible strategies and consider cards that can remove enchantments or grant protection to your creatures.

Enchantment removal spells like Naturalize or Disenchant can be game-savers by directly eliminating Motion Sickness from the field. Alternatively, utilizing creatures with hexproof or shroud can preemptively shield your key assets from becoming targets of such debilitating enchantments. Keep in mind that Motion Sickness requires a careful playstyle adjustment as it also recurs from the graveyard each turn. Cognizant deck building along with strategic sideboarding can help ensure that Motion Sickness does not throw you off balance during gameplay.

Adept players know that foresight and adaptability are crucial. Engage these skills to avoid the disruptive effects that Motion Sickness aims to introduce into your game and turn the tables to maintain your own pace of play.


Where to buy

If you're looking to purchase Motion Sickness MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Motion Sickness and other MTG cards:

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Printings

The Motion Sickness Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Raluca Marinescu.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 532015NormalBlackRaluca Marinescu
22022-10-07UnfinityUNF 3392015NormalBlackRaluca Marinescu

Legalities

Magic the Gathering formats where Motion Sickness has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Motion Sickness card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 If the target creature has become untapped as the last ability tries to resolve, Motion Sickness stays attached to the creature it’s already on.
2022-10-07 Taking a break and looking at the horizon is said to help those suffering with motion sickness. It won’t remove the enchantment, but it can’t really hurt either.