Soar MTG Card


Soar - Mirage
Mana cost
Converted mana cost2
RarityCommon
TypeEnchantment — Aura
Abilities Enchant
Released1996-10-08
Set symbol
Set nameMirage
Set codeMIR
Number93
Frame1997
Layoutnormal
Borderblack
Illustred byTony Roberts

Key Takeaways

  1. Soar ensures a tactical edge by refilling your hand, maintaining strategic flexibility over multiple turns.
  2. Casting Soar at instant speed allows for unpredictable combat twists, maximizing mana efficiency.
  3. Accelerated resource generation is possible with Soar, especially for decks that utilize combat damage triggers.
Flash card art

Guide to Flash card ability

Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.

Text of card

You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying.

"Would you give up your hands to fly? That is what the birds have done." —*The One Thousand Questions*


Card Pros

Card Advantage: Soar provides an edge by potentially drawing multiple cards over several turns. This persistent effect ensures that your hand remains filled with options, allowing for sustained strategic gameplay.

Resource Acceleration: By enabling creatures to connect with opponents more consistently, Soar can accelerate your resource generation, especially in decks that capitalize on combat damage triggers for additional benefits.

Instant Speed: Soar can be cast at instant speed, offering the flexibility to surprise an opponent during combat or at the end of their turn, keeping your mana and options open until the most strategically opportune moment.


Card Cons

Discard Requirement: One downside of the Soar card is the need to discard another card in order to activate its key abilities. This can sometimes lead to a disadvantage, especially when you are trying to maintain a sufficient hand size to respond to your opponent’s moves.

Specific Mana Cost: Soar comes with a mana cost that includes blue mana. This specificity can restrict the card’s inclusion to only those decks that run blue mana or have a means to generate various colors of mana, potentially limiting its versatility across different deck types.

Comparatively High Mana Cost: When compared to other cards within its category, Soar’s mana cost is on the higher side, which could be seen as less efficient. This might deter some players from including it in their decks, especially in formats where lower-cost cards are preferred for building quick and efficient strategies.


Reasons to Include Soar in Your Collection

Versatility: Soar grants flying to a target creature which can instantly turn any ground-based threat into an airborne problem for your opponent. This flexibility makes it a useful addition across various deck themes, particularly in enabling key creatures to evade blockers or to become better defenders.

Combo Potential: The ability to give a creature flying at instant speed can create surprise win conditions and synergizes with cards that benefit from flying creatures or the casting of instants. This potential for unexpected combos can often tip the scale in your favor during tight matches.

Meta-Relevance: With aerial threats and strategies commonly present in many metagames, having Soar in your arsenal ensures you’re equipped to respond to or enhance such tactics. Its inclusion could bolster your ability to adapt to evolving gameplay scenarios, making it an asset in your collection.


How to beat Soar

Countering Soar in your MTG games requires an understanding of its dynamic potential in aerial strategies. This card allows creatures with flying to gain a significant advantage over those without. It’s essential to prioritize removal spells that specifically target creatures with flying or to utilize board wipes that can clear multiple threats regardless of their abilities. Having cards in your deck that grant reach to your creatures bolsters your defense against Soar’s advantage. By including flexible answers to flying threats, you can mitigate the impact of Soar on the battlefield.

Strategic planning is also paramount when facing a deck that uses Soar. Playing around this card means adapting to the pace it sets and conserving your removal spells for the right moment. You can also explore enchantment removal options to dismantle the support Soar provides to flying creatures. Moreover, remember that cards with hexproof or shroud can be an effective deterrent, making your creatures tough targets for Soar-based strategies. Keep these tactics in mind, and you’ll be well-equipped to neutralize the benefits Soar aims to provide.

Ultimately, while Soar can propel an opponent’s aerial offensive, your preparation with the right countermeasures and timely responses will keep your opposition grounded and secure your path to victory.


Cards like Soar

Soar brings a unique twist to the realm of creature enchantments in MTG. In comparison, cards like Jump grant creatures flying until end of turn for a modest one mana. While Jump offers a quick aerial advantage, Soar provides a persistent ability, making it a strategic choice for long-term aerial control. Another enchantment, Levitation, affects all your creatures, giving an overarching benefit for a higher mana cost. The distinction here lies in Soar’s targeted application, making it more cost-efficient in decks that focus on individual, high-value creatures.

Further into the realm of creature buffs, we can look at cards like Flight, which also grants the flying ability at a very low cost. However, unlike Soar, Flight lacks the added benefit of increasing the enchanted creature’s power, which can tip the scales in combat. Moreover, Soar’s flexibility to enchant any creature, friend or foe, allows for nuanced play, such as disrupting an opponent’s ground-based synergy. Within its mana range and enchantment class, Soar stands out as a versatile card that can elevate a creature’s potential beyond just taking to the skies.

Analyzing these comparisons, Soar positions itself as a balanced option for players who seek to provide flying capability along with a slight power boost without investing in higher-cost spells. Its tactical adaptability makes it a notable card among its peers.

Jump - MTG Card versions
Levitation - MTG Card versions
Flight - MTG Card versions
Jump - Limited Edition Alpha (LEA)
Levitation - Urza's Legacy (ULG)
Flight - Limited Edition Alpha (LEA)

Cards similar to Soar by color, type and mana cost

Invisibility - MTG Card versions
Power Leak - MTG Card versions
Phantasmal Terrain - MTG Card versions
Stasis - MTG Card versions
Creature Bond - MTG Card versions
Lifetap - MTG Card versions
Power Artifact - MTG Card versions
Venarian Gold - MTG Card versions
Psychic Venom - MTG Card versions
Dance of Many - MTG Card versions
Teferi's Veil - MTG Card versions
Legacy's Allure - MTG Card versions
Chill - MTG Card versions
Buoyancy - MTG Card versions
Mana Maze - MTG Card versions
Psionic Gift - MTG Card versions
Immobilizing Ink - MTG Card versions
Stupefying Touch - MTG Card versions
In Too Deep - MTG Card versions
Inertia Bubble - MTG Card versions
Invisibility - 30th Anniversary Edition (30A)
Power Leak - Summer Magic / Edgar (SUM)
Phantasmal Terrain - Fourth Edition Foreign Black Border (4BB)
Stasis - 30th Anniversary Edition (30A)
Creature Bond - Fourth Edition (4ED)
Lifetap - Intl. Collectors' Edition (CEI)
Power Artifact - Antiquities (ATQ)
Venarian Gold - Legends (LEG)
Psychic Venom - Fourth Edition Foreign Black Border (4BB)
Dance of Many - Masters Edition III (ME3)
Teferi's Veil - Weatherlight (WTH)
Legacy's Allure - Tempest (TMP)
Chill - Tempest (TMP)
Buoyancy - Mercadian Masques (MMQ)
Mana Maze - World Championship Decks 2001 (WC01)
Psionic Gift - Odyssey (ODY)
Immobilizing Ink - Odyssey (ODY)
Stupefying Touch - Torment (TOR)
In Too Deep - New Capenna Commander (NCC)
Inertia Bubble - Mirrodin (MRD)

Where to buy

If you're looking to purchase Soar MTG card by a specific set like Mirage, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Soar and other MTG cards:

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Legalities

Magic the Gathering formats where Soar has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Soar card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2009-10-01 The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.

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